Files
UnrealEngineUWP/Engine/Config/Linux/LinuxEngine.ini
jason bestimt f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00

33 lines
1.1 KiB
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
[SystemSettingsEditor]
; Parallel rendering has not been tested in the editor so just disable it.
r.RHICmdBypass=1
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; [RCL] 2017-10-09: if you get a crash with CacheOptimizeIndexBuffer, uncomment the line below and report a problem (refer to UE-23791).
;r.TriangleOrderOptimization=2
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
; Temp hack to unblock integration
r.Vulkan.SubmitAfterEveryEndRenderPass=1
[PlatformCrypto]
PlatformRequiresDataCrypto=True