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#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2826201 on 2016/01/13 by Zabir.Hoque
Add more verbose logging to try to understand #OR-11297
#lockdown Andrew.Grant
#CodeReview Marcus.Wassmer
#RB none
#TESTS compiled Win64 debug editor, ran agora_p
Change 2826170 on 2016/01/13 by Marcus.Wassmer
Flush unloaded resource properly in LoadMap
#codereview Gil.Gribb
#rb none
#test cycling game. memory is freed properly now.
#lockdown Andrew.Grant
Change 2826135 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General
Change 2826131 on 2016/01/12 by Michael.Noland
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General
Change 2826128 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main
Change 2826116 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
#lockdown andrew.grant
#codereview josh.markiewicz
Change 2825772 on 2016/01/12 by Dmitry.Rekman
Linux signal handling improvements.
- Switch crash handlers to use "crash malloc" (preallocated memory) on crash.
- Remove unnecessary memory allocations from graceful termination handler.
#rb none
#tests Run the Linux server and crashed it a few times.
#codereview David.Vossel, Michael.Trepka
Change 2825768 on 2016/01/12 by Josh.Markiewicz
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Change 2825703 on 2016/01/12 by Brian.Karis
Switched on new motion blur. Set temporal AA sharpness to 1.
#rb none
#TESTS editor
Change 2825689 on 2016/01/12 by Lina.Halper
Fix for get animation notify crash
https://jira.ol.epicgames.net/browse/OR-12248
https://jira.ol.epicgames.net/browse/OR-12348
- Also fixed the crash in preview of persona due to blend sample cache contains previous animation data
- Also fixed blend space player to reinitialize cache data
- The main issue is marker doesn't clamp the length, causing notifies ensure to trigger.
#rb : Laurent.Delayen
#tests: 10 Sparrows bot match for long time
#code review: Martin.Wilson
#lockdown: Andrew.Grant
Change 2825680 on 2016/01/12 by Martin.Mittring
fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading)
#rb:Olaf.Piesche, David.Hill
#test: PC, many cases
Change 2825579 on 2016/01/12 by Chris.Bunner
Force shadow shape bone indices on the required update list.
#rb Lina.Halper, Rolando.Caloca
#tests Editor
#codereview Daniel.Wright
#jira OR-12339
Change 2825443 on 2016/01/12 by Martin.Mittring
744 lines
21 KiB
C++
744 lines
21 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "FunctionalTestingPrivatePCH.h"
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#include "ObjectEditorUtils.h"
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#include "VisualLogger/VisualLogger.h"
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#if WITH_EDITORONLY_DATA
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#include "FuncTestRenderingComponent.h"
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#endif // WITH_EDITORONLY_DATA
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#if WITH_EDITOR
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#include "Engine/Selection.h"
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#endif // WITH_EDITOR
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AFunctionalTest::AFunctionalTest( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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, TimesUpResult(EFunctionalTestResult::Failed)
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, TimeLimit(DefaultTimeLimit)
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, TimesUpMessage( NSLOCTEXT("FunctionalTest", "DefaultTimesUpMessage", "Time's up!") )
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, bIsEnabled(true)
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, bIsRunning(false)
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, TotalTime(0.f)
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{
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.bStartWithTickEnabled = false;
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SpriteComponent = CreateDefaultSubobject<UBillboardComponent>(TEXT("Sprite"));
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if (SpriteComponent)
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{
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SpriteComponent->bHiddenInGame = false;
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#if WITH_EDITORONLY_DATA
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if (!IsRunningCommandlet())
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{
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struct FConstructorStatics
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{
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ConstructorHelpers::FObjectFinderOptional<UTexture2D> Texture;
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FName ID_FTests;
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FText NAME_FTests;
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FConstructorStatics()
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: Texture(TEXT("/Engine/EditorResources/S_FTest"))
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, ID_FTests(TEXT("FTests"))
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, NAME_FTests(NSLOCTEXT( "SpriteCategory", "FTests", "FTests" ))
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{
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}
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};
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static FConstructorStatics ConstructorStatics;
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SpriteComponent->Sprite = ConstructorStatics.Texture.Get();
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SpriteComponent->SpriteInfo.Category = ConstructorStatics.ID_FTests;
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SpriteComponent->SpriteInfo.DisplayName = ConstructorStatics.NAME_FTests;
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}
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#endif
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RootComponent = SpriteComponent;
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}
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#if WITH_EDITORONLY_DATA
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RenderComp = CreateDefaultSubobject<UFuncTestRenderingComponent>(TEXT("RenderComp"));
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RenderComp->PostPhysicsComponentTick.bCanEverTick = false;
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RenderComp->AttachParent = RootComponent;
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#endif // WITH_EDITORONLY_DATA
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#if WITH_EDITOR
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static bool bSelectionHandlerSetUp = false;
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if (HasAnyFlags(RF_ClassDefaultObject) && !HasAnyFlags(RF_TagGarbageTemp) && bSelectionHandlerSetUp == false)
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{
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USelection::SelectObjectEvent.AddStatic(&AFunctionalTest::OnSelectObject);
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bSelectionHandlerSetUp = true;
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}
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#endif // WITH_EDITOR
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}
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void AFunctionalTest::Tick(float DeltaSeconds)
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{
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// already requested not to tick.
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if (bIsRunning == false)
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{
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return;
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}
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//Do not collect garbage during the test. We force GC at the end.
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GetWorld()->DelayGarbageCollection();
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TotalTime += DeltaSeconds;
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if (TimeLimit > 0.f && TotalTime > TimeLimit)
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{
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FinishTest(TimesUpResult, TimesUpMessage.ToString());
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}
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else
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{
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Super::Tick(DeltaSeconds);
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}
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}
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bool AFunctionalTest::StartTest(const TArray<FString>& Params)
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{
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FailureMessage = TEXT("");
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//Do not collect garbage during the test. We force GC at the end.
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GetWorld()->DelayGarbageCollection();
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TotalTime = 0.f;
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if (TimeLimit > 0)
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{
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SetActorTickEnabled(true);
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}
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bIsRunning = true;
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GoToObservationPoint();
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OnTestStart.Broadcast();
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return true;
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}
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void AFunctionalTest::FinishTest(TEnumAsByte<EFunctionalTestResult::Type> TestResult, const FString& Message)
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{
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const static UEnum* FTestResultTypeEnum = FindObject<UEnum>( NULL, TEXT("FunctionalTesting.EFunctionalTestResult") );
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if (bIsRunning == false)
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{
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// ignore
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return;
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}
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//Force GC at the end of every test.
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GetWorld()->ForceGarbageCollection();
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Result = TestResult;
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bIsRunning = false;
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SetActorTickEnabled(false);
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OnTestFinished.Broadcast();
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AActor** ActorToDestroy = AutoDestroyActors.GetData();
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for (int32 ActorIndex = 0; ActorIndex < AutoDestroyActors.Num(); ++ActorIndex, ++ActorToDestroy)
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{
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if (*ActorToDestroy != NULL)
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{
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// will be removed next frame
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(*ActorToDestroy)->SetLifeSpan( 0.01f );
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}
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}
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const FText ResultText = FTestResultTypeEnum->GetEnumText( TestResult.GetValue() );
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const FString OutMessage = FString::Printf(TEXT("%s %s: \"%s\'")
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, *GetName()
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, *ResultText.ToString()
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, Message.IsEmpty() == false ? *Message : TEXT("Test finished") );
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const FString AdditionalDetails = FString::Printf(TEXT("%s %s, time %.2fs"), *GetAdditionalTestFinishedMessage(TestResult), *OnAdditionalTestFinishedMessageRequest(TestResult), TotalTime);
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AutoDestroyActors.Reset();
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switch (TestResult.GetValue())
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{
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case EFunctionalTestResult::Invalid:
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case EFunctionalTestResult::Error:
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case EFunctionalTestResult::Failed:
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UE_VLOG(this, LogFunctionalTest, Error, TEXT("%s"), *OutMessage);
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UE_LOG(LogFunctionalTest, Error, TEXT("%s"), *OutMessage);
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break;
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case EFunctionalTestResult::Running:
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UE_VLOG(this, LogFunctionalTest, Warning, TEXT("%s"), *OutMessage);
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UE_LOG(LogFunctionalTest, Warning, TEXT("%s"), *OutMessage);
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break;
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default:
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UE_VLOG(this, LogFunctionalTest, Log, TEXT("%s"), *OutMessage);
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UE_LOG(LogFunctionalTest, Log, TEXT("%s"), *OutMessage);
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break;
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}
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if (AdditionalDetails.IsEmpty() == false)
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{
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UE_LOG(LogFunctionalTest, Log, TEXT("%s"), *AdditionalDetails);
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}
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TestFinishedObserver.ExecuteIfBound(this);
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}
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void AFunctionalTest::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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TestFinishedObserver.Unbind();
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Super::EndPlay(EndPlayReason);
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}
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void AFunctionalTest::CleanUp()
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{
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FailureMessage = TEXT("");
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}
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//@todo add "warning" level here
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void AFunctionalTest::LogMessage(const FString& Message)
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{
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UE_LOG(LogFunctionalTest, Log, TEXT("%s"), *Message);
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UE_VLOG(this, LogFunctionalTest, Log
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, TEXT("%s> %s")
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, *GetName(), *Message);
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}
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void AFunctionalTest::SetTimeLimit(float InTimeLimit, TEnumAsByte<EFunctionalTestResult::Type> InResult)
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{
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if (InTimeLimit < 0.f)
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{
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UE_VLOG(this, LogFunctionalTest, Warning
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, TEXT("%s> Trying to set TimeLimit to less than 0. Falling back to 0 (infinite).")
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, *GetName());
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InTimeLimit = 0.f;
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}
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TimeLimit = InTimeLimit;
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if (InResult == EFunctionalTestResult::Invalid)
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{
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UE_VLOG(this, LogFunctionalTest, Warning
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, TEXT("%s> Trying to set test Result to \'Invalid\'. Falling back to \'Failed\'")
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, *GetName());
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InResult = EFunctionalTestResult::Failed;
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}
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TimesUpResult = InResult;
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}
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void AFunctionalTest::GatherRelevantActors(TArray<AActor*>& OutActors) const
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{
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if (ObservationPoint)
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{
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OutActors.AddUnique(ObservationPoint);
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}
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for (auto Actor : AutoDestroyActors)
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{
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if (Actor)
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{
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OutActors.AddUnique(Actor);
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}
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}
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OutActors.Append(DebugGatherRelevantActors());
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}
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void AFunctionalTest::AddRerun(FName Reason)
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{
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RerunCauses.Add(Reason);
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}
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FName AFunctionalTest::GetCurrentRerunReason()const
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{
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return CurrentRerunCause;
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}
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void AFunctionalTest::RegisterAutoDestroyActor(AActor* ActorToAutoDestroy)
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{
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AutoDestroyActors.AddUnique(ActorToAutoDestroy);
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}
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#if WITH_EDITOR
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void AFunctionalTest::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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static const FName NAME_FunctionalTesting = FName(TEXT("FunctionalTesting"));
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static const FName NAME_TimeLimit = FName(TEXT("TimeLimit"));
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static const FName NAME_TimesUpResult = FName(TEXT("TimesUpResult"));
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Super::PostEditChangeProperty(PropertyChangedEvent);
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if (PropertyChangedEvent.Property != NULL)
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{
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if (FObjectEditorUtils::GetCategoryFName(PropertyChangedEvent.Property) == NAME_FunctionalTesting)
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{
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// first validate new data since there are some dependencies
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if (PropertyChangedEvent.Property->GetFName() == NAME_TimeLimit)
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{
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if (TimeLimit < 0.f)
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{
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TimeLimit = 0.f;
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}
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}
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else if (PropertyChangedEvent.Property->GetFName() == NAME_TimesUpResult)
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{
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if (TimesUpResult == EFunctionalTestResult::Invalid)
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{
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TimesUpResult = EFunctionalTestResult::Failed;
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}
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}
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}
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}
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}
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void AFunctionalTest::OnSelectObject(UObject* NewSelection)
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{
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AFunctionalTest* AsFTest = Cast<AFunctionalTest>(NewSelection);
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if (AsFTest)
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{
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AsFTest->MarkComponentsRenderStateDirty();
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}
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}
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#endif // WITH_EDITOR
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void AFunctionalTest::GoToObservationPoint()
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{
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if (ObservationPoint == NULL)
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{
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return;
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}
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UWorld* World = GetWorld();
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if (World && World->GetGameInstance())
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{
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APlayerController* PC = World->GetGameInstance()->GetFirstLocalPlayerController();
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if (PC && PC->GetPawn())
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{
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PC->GetPawn()->TeleportTo(ObservationPoint->GetActorLocation(), ObservationPoint->GetActorRotation(), /*bIsATest=*/false, /*bNoCheck=*/true);
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PC->SetControlRotation(ObservationPoint->GetActorRotation());
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}
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}
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}
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/** Returns SpriteComponent subobject **/
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UBillboardComponent* AFunctionalTest::GetSpriteComponent() { return SpriteComponent; }
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//////////////////////////////////////////////////////////////////////////
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FPerfStatsRecord::FPerfStatsRecord(FString InName)
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: Name(InName)
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, GPUBudget(0.0f)
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, RenderThreadBudget(0.0f)
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, GameThreadBudget(0.0f)
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{
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}
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void FPerfStatsRecord::SetBudgets(float InGPUBudget, float InRenderThreadBudget, float InGameThreadBudget)
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{
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GPUBudget = InGPUBudget;
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RenderThreadBudget = InRenderThreadBudget;
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GameThreadBudget = InGameThreadBudget;
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}
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FString FPerfStatsRecord::GetReportString() const
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{
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return FString::Printf(TEXT("%s,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f"),
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*Name,
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Record.FrameTimeTracker.GetMinValue() - Baseline.FrameTimeTracker.GetMinValue(),
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Record.FrameTimeTracker.GetAvgValue() - Baseline.FrameTimeTracker.GetAvgValue(),
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Record.FrameTimeTracker.GetMaxValue() - Baseline.FrameTimeTracker.GetMaxValue(),
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Record.RenderThreadTimeTracker.GetMinValue() - Baseline.RenderThreadTimeTracker.GetMinValue(),
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Record.RenderThreadTimeTracker.GetAvgValue() - Baseline.RenderThreadTimeTracker.GetAvgValue(),
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Record.RenderThreadTimeTracker.GetMaxValue() - Baseline.RenderThreadTimeTracker.GetMaxValue(),
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Record.GameThreadTimeTracker.GetMinValue() - Baseline.GameThreadTimeTracker.GetMinValue(),
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Record.GameThreadTimeTracker.GetAvgValue() - Baseline.GameThreadTimeTracker.GetAvgValue(),
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Record.GameThreadTimeTracker.GetMaxValue() - Baseline.GameThreadTimeTracker.GetMaxValue(),
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Record.GPUTimeTracker.GetMinValue() - Baseline.GPUTimeTracker.GetMinValue(),
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Record.GPUTimeTracker.GetAvgValue() - Baseline.GPUTimeTracker.GetAvgValue(),
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Record.GPUTimeTracker.GetMaxValue() - Baseline.GPUTimeTracker.GetMaxValue());
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}
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FString FPerfStatsRecord::GetBaselineString() const
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{
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return FString::Printf(TEXT("%s,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f"),
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*Name,
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Baseline.FrameTimeTracker.GetMinValue(),
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Baseline.FrameTimeTracker.GetAvgValue(),
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Baseline.FrameTimeTracker.GetMaxValue(),
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Baseline.RenderThreadTimeTracker.GetMinValue(),
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Baseline.RenderThreadTimeTracker.GetAvgValue(),
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Baseline.RenderThreadTimeTracker.GetMaxValue(),
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Baseline.GameThreadTimeTracker.GetMinValue(),
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Baseline.GameThreadTimeTracker.GetAvgValue(),
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Baseline.GameThreadTimeTracker.GetMaxValue(),
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Baseline.GPUTimeTracker.GetMinValue(),
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Baseline.GPUTimeTracker.GetAvgValue(),
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Baseline.GPUTimeTracker.GetMaxValue());
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}
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FString FPerfStatsRecord::GetRecordString() const
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{
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return FString::Printf(TEXT("%s,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f"),
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*Name,
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Record.FrameTimeTracker.GetMinValue(),
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Record.FrameTimeTracker.GetAvgValue(),
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Record.FrameTimeTracker.GetMaxValue(),
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Record.RenderThreadTimeTracker.GetMinValue(),
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Record.RenderThreadTimeTracker.GetAvgValue(),
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Record.RenderThreadTimeTracker.GetMaxValue(),
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Record.GameThreadTimeTracker.GetMinValue(),
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Record.GameThreadTimeTracker.GetAvgValue(),
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Record.GameThreadTimeTracker.GetMaxValue(),
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Record.GPUTimeTracker.GetMinValue(),
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Record.GPUTimeTracker.GetAvgValue(),
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Record.GPUTimeTracker.GetMaxValue());
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}
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FString FPerfStatsRecord::GetOverBudgetString() const
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{
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double Min, Max, Avg;
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GetRenderThreadTimes(Min, Max, Avg);
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float RTMax = Max;
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float RTBudgetFrac = Max / RenderThreadBudget;
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GetGameThreadTimes(Min, Max, Avg);
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float GTMax = Max;
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float GTBudgetFrac = Max / GameThreadBudget;
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GetGPUTimes(Min, Max, Avg);
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float GPUMax = Max;
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float GPUBudgetFrac = Max / GPUBudget;
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return FString::Printf(TEXT("%s,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f"),
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*Name,
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RTMax,
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RenderThreadBudget,
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RTBudgetFrac,
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GTMax,
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GameThreadBudget,
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GTBudgetFrac,
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GPUMax,
|
|
GPUBudget,
|
|
GPUBudgetFrac
|
|
);
|
|
}
|
|
|
|
bool FPerfStatsRecord::IsWithinGPUBudget()const
|
|
{
|
|
double Min, Max, Avg;
|
|
GetGPUTimes(Min, Max, Avg);
|
|
return Max <= GPUBudget;
|
|
}
|
|
|
|
bool FPerfStatsRecord::IsWithinGameThreadBudget()const
|
|
{
|
|
double Min, Max, Avg;
|
|
GetGameThreadTimes(Min, Max, Avg);
|
|
return Max <= GameThreadBudget;
|
|
}
|
|
|
|
bool FPerfStatsRecord::IsWithinRenderThreadBudget()const
|
|
{
|
|
double Min, Max, Avg;
|
|
GetRenderThreadTimes(Min, Max, Avg);
|
|
return Max <= RenderThreadBudget;
|
|
}
|
|
|
|
void FPerfStatsRecord::GetGPUTimes(double& OutMin, double& OutMax, double& OutAvg)const
|
|
{
|
|
OutMin = Record.GPUTimeTracker.GetMinValue() - Baseline.GPUTimeTracker.GetMinValue();
|
|
OutMax = Record.GPUTimeTracker.GetMaxValue() - Baseline.GPUTimeTracker.GetMaxValue();
|
|
OutAvg = Record.GPUTimeTracker.GetAvgValue() - Baseline.GPUTimeTracker.GetAvgValue();
|
|
}
|
|
|
|
void FPerfStatsRecord::GetGameThreadTimes(double& OutMin, double& OutMax, double& OutAvg)const
|
|
{
|
|
OutMin = Record.GameThreadTimeTracker.GetMinValue() - Baseline.GameThreadTimeTracker.GetMinValue();
|
|
OutMax = Record.GameThreadTimeTracker.GetMaxValue() - Baseline.GameThreadTimeTracker.GetMaxValue();
|
|
OutAvg = Record.GameThreadTimeTracker.GetAvgValue() - Baseline.GameThreadTimeTracker.GetAvgValue();
|
|
}
|
|
|
|
void FPerfStatsRecord::GetRenderThreadTimes(double& OutMin, double& OutMax, double& OutAvg)const
|
|
{
|
|
OutMin = Record.RenderThreadTimeTracker.GetMinValue() - Baseline.RenderThreadTimeTracker.GetMinValue();
|
|
OutMax = Record.RenderThreadTimeTracker.GetMaxValue() - Baseline.RenderThreadTimeTracker.GetMaxValue();
|
|
OutAvg = Record.RenderThreadTimeTracker.GetAvgValue() - Baseline.RenderThreadTimeTracker.GetAvgValue();
|
|
}
|
|
|
|
void FPerfStatsRecord::Sample(UWorld* World, float DeltaSeconds, bool bBaseline)
|
|
{
|
|
check(World);
|
|
|
|
const FStatUnitData* StatUnitData = World->GetGameViewport()->GetStatUnitData();
|
|
check(StatUnitData);
|
|
|
|
if (bBaseline)
|
|
{
|
|
Baseline.FrameTimeTracker.AddSample(StatUnitData->RawFrameTime);
|
|
Baseline.GameThreadTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GGameThreadTime));
|
|
Baseline.RenderThreadTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GRenderThreadTime));
|
|
Baseline.GPUTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GGPUFrameTime));
|
|
Baseline.NumFrames++;
|
|
Baseline.SumTimeSeconds += DeltaSeconds;
|
|
}
|
|
else
|
|
{
|
|
Record.FrameTimeTracker.AddSample(StatUnitData->RawFrameTime);
|
|
Record.GameThreadTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GGameThreadTime));
|
|
Record.RenderThreadTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GRenderThreadTime));
|
|
Record.GPUTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GGPUFrameTime));
|
|
Record.NumFrames++;
|
|
Record.SumTimeSeconds += DeltaSeconds;
|
|
}
|
|
}
|
|
|
|
UAutomationPerformaceHelper::UAutomationPerformaceHelper()
|
|
: bRecordingBasicStats(false)
|
|
, bRecordingBaselineBasicStats(false)
|
|
, bRecordingCPUCapture(false)
|
|
, bRecordingStatsFile(false)
|
|
, bGPUTraceIfBelowBudget(false)
|
|
{
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::BeginRecordingBaseline(FString RecordName)
|
|
{
|
|
bRecordingBasicStats = true;
|
|
bRecordingBaselineBasicStats = true;
|
|
bGPUTraceIfBelowBudget = false;
|
|
Records.Add(FPerfStatsRecord(RecordName));
|
|
GEngine->SetEngineStat(GetOuter()->GetWorld(), GetOuter()->GetWorld()->GetGameViewport(), TEXT("Unit"), true);
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::EndRecordingBaseline()
|
|
{
|
|
bRecordingBaselineBasicStats = false;
|
|
bRecordingBasicStats = false;
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::BeginRecording(FString RecordName, float InGPUBudget, float InRenderThreadBudget, float InGameThreadBudget)
|
|
{
|
|
//Ensure we're recording engine stats.
|
|
GEngine->SetEngineStat(GetOuter()->GetWorld(), GetOuter()->GetWorld()->GetGameViewport(), TEXT("Unit"), true);
|
|
bRecordingBasicStats = true;
|
|
bRecordingBaselineBasicStats = false;
|
|
bGPUTraceIfBelowBudget = false;
|
|
|
|
FPerfStatsRecord* CurrRecord = GetCurrentRecord();
|
|
if (!CurrRecord || CurrRecord->Name != RecordName)
|
|
{
|
|
Records.Add(FPerfStatsRecord(RecordName));
|
|
CurrRecord = GetCurrentRecord();
|
|
}
|
|
|
|
check(CurrRecord);
|
|
CurrRecord->SetBudgets(InGPUBudget, InRenderThreadBudget, InGameThreadBudget);
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::EndRecording()
|
|
{
|
|
if (const FPerfStatsRecord* Record = GetCurrentRecord())
|
|
{
|
|
UE_LOG(LogFunctionalTest, Log, TEXT("Finished Perf Stats Record:\n%s"), *Record->GetReportString());
|
|
}
|
|
bRecordingBasicStats = false;
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::Tick(float DeltaSeconds)
|
|
{
|
|
if (bRecordingBasicStats)
|
|
{
|
|
Sample(DeltaSeconds);
|
|
}
|
|
|
|
if (bGPUTraceIfBelowBudget)
|
|
{
|
|
if (!IsCurrentRecordWithinGPUBudget())
|
|
{
|
|
FString PathName = FPaths::ProfilingDir();
|
|
GGPUTraceFileName = PathName / CreateProfileFilename(GetCurrentRecord()->Name, TEXT(".rtt"), true);
|
|
UE_LOG(LogFunctionalTest, Log, TEXT("Functional Test has fallen below GPU budget. Performing GPU trace."));
|
|
|
|
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Performed GPU Thred Trace!"));
|
|
|
|
//Only perform one trace per test.
|
|
bGPUTraceIfBelowBudget = false;
|
|
}
|
|
}
|
|
|
|
//Other stats need ticking?
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::Sample(float DeltaSeconds)
|
|
{
|
|
int32 Index = Records.Num() - 1;
|
|
if (Index >= 0 && bRecordingBasicStats)
|
|
{
|
|
Records[Index].Sample(GetOuter()->GetWorld(), DeltaSeconds, bRecordingBaselineBasicStats);
|
|
}
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::WriteLogFile(const FString& CaptureDir, const FString& CaptureExtension)
|
|
{
|
|
FString PathName = FPaths::ProfilingDir();
|
|
if (!CaptureDir.IsEmpty())
|
|
{
|
|
PathName = PathName + (CaptureDir + TEXT("/"));
|
|
IFileManager::Get().MakeDirectory(*PathName);
|
|
}
|
|
|
|
FString Extension = CaptureExtension;
|
|
if (Extension.IsEmpty())
|
|
{
|
|
Extension = TEXT("perf.csv");
|
|
}
|
|
|
|
const FString Filename = CreateProfileFilename(CaptureExtension, true);
|
|
const FString FilenameFull = PathName + Filename;
|
|
|
|
const FString OverBudgetTableHeader = TEXT("TestName, MaxRT, RT Budget, RT Frac, MaxGT, GT Budget, GT Frac, MaxGPU, GPU Budget, GPU Frac\n");
|
|
FString OverbudgetTable;
|
|
const FString DataTableHeader = TEXT("TestName,MinFrameTime,AvgFrameTime,MaxFrameTime,MinRT,AvgRT,MaxRT,MinGT,AvgGT,MaxGT,MinGPU,AvgGPU,MaxGPU\n");
|
|
FString AdjustedTable;
|
|
FString RecordTable;
|
|
FString BaselineTable;
|
|
for (FPerfStatsRecord& Record : Records)
|
|
{
|
|
AdjustedTable += Record.GetReportString() + FString(TEXT("\n"));
|
|
RecordTable += Record.GetRecordString() + FString(TEXT("\n"));
|
|
BaselineTable += Record.GetBaselineString() + FString(TEXT("\n"));
|
|
|
|
if (!Record.IsWithinGPUBudget() || !Record.IsWithinRenderThreadBudget() || !Record.IsWithinGameThreadBudget())
|
|
{
|
|
OverbudgetTable += Record.GetOverBudgetString() + FString(TEXT("\n"));
|
|
}
|
|
}
|
|
|
|
FString FileContents = FString::Printf(TEXT("Over Budget Tests\n%s%s\nAdjusted Results\n%s%s\nRaw Results\n%s%s\nBaseline Results\n%s%s\n"),
|
|
*OverBudgetTableHeader, *OverbudgetTable, *DataTableHeader, *AdjustedTable, *DataTableHeader, *RecordTable, *DataTableHeader, *BaselineTable);
|
|
|
|
FFileHelper::SaveStringToFile(FileContents, *FilenameFull);
|
|
|
|
UE_LOG(LogTemp, Display, TEXT("Finished test, wrote file to %s"), *FilenameFull);
|
|
|
|
Records.Empty();
|
|
bRecordingBasicStats = false;
|
|
bRecordingBaselineBasicStats = false;
|
|
}
|
|
|
|
bool UAutomationPerformaceHelper::IsRecording()const
|
|
{
|
|
return bRecordingBasicStats;
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::OnBeginTests()
|
|
{
|
|
OutputFileBase = CreateProfileFilename(TEXT(""), true);
|
|
StartOfTestingTime = FDateTime::Now().ToString();
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::OnAllTestsComplete()
|
|
{
|
|
if (bRecordingBaselineBasicStats)
|
|
{
|
|
EndRecordingBaseline();
|
|
}
|
|
|
|
if (bRecordingBasicStats)
|
|
{
|
|
EndRecording();
|
|
}
|
|
|
|
if (bRecordingCPUCapture)
|
|
{
|
|
StopCPUProfiling();
|
|
}
|
|
|
|
if (bRecordingStatsFile)
|
|
{
|
|
EndStatsFile();
|
|
}
|
|
|
|
bGPUTraceIfBelowBudget = false;
|
|
|
|
if (Records.Num() > 0)
|
|
{
|
|
WriteLogFile(TEXT(""), TEXT("perf.csv"));
|
|
}
|
|
}
|
|
|
|
bool UAutomationPerformaceHelper::IsCurrentRecordWithinGPUBudget()const
|
|
{
|
|
if (const FPerfStatsRecord* Curr = GetCurrentRecord())
|
|
{
|
|
return Curr->IsWithinGPUBudget();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool UAutomationPerformaceHelper::IsCurrentRecordWithinGameThreadBudget()const
|
|
{
|
|
if (const FPerfStatsRecord* Curr = GetCurrentRecord())
|
|
{
|
|
return Curr->IsWithinGameThreadBudget();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool UAutomationPerformaceHelper::IsCurrentRecordWithinRenderThreadBudget()const
|
|
{
|
|
if (const FPerfStatsRecord* Curr = GetCurrentRecord())
|
|
{
|
|
return Curr->IsWithinRenderThreadBudget();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const FPerfStatsRecord* UAutomationPerformaceHelper::GetCurrentRecord()const
|
|
{
|
|
int32 Index = Records.Num() - 1;
|
|
if (Index >= 0)
|
|
{
|
|
return &Records[Index];
|
|
}
|
|
return nullptr;
|
|
}
|
|
FPerfStatsRecord* UAutomationPerformaceHelper::GetCurrentRecord()
|
|
{
|
|
int32 Index = Records.Num() - 1;
|
|
if (Index >= 0)
|
|
{
|
|
return &Records[Index];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::StartCPUProfiling()
|
|
{
|
|
UE_LOG(LogFunctionalTest, Log, TEXT("START PROFILING..."));
|
|
ExternalProfiler.StartProfiler(false);
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::StopCPUProfiling()
|
|
{
|
|
UE_LOG(LogFunctionalTest, Log, TEXT("STOP PROFILING..."));
|
|
ExternalProfiler.StopProfiler();
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::TriggerGPUTraceIfRecordFallsBelowBudget()
|
|
{
|
|
bGPUTraceIfBelowBudget = true;
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::BeginStatsFile(const FString& RecordName)
|
|
{
|
|
FString MapName = GetOuter()->GetWorld()->GetMapName();
|
|
FString Cmd = FString::Printf(TEXT("Stat StartFile %s-%s/%s.ue4stats"), *MapName, *StartOfTestingTime, *RecordName);
|
|
GEngine->Exec(GetOuter()->GetWorld(), *Cmd);
|
|
}
|
|
|
|
void UAutomationPerformaceHelper::EndStatsFile()
|
|
{
|
|
GEngine->Exec(GetOuter()->GetWorld(), TEXT("Stat StopFile"));
|
|
} |