Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomTransitionResult.cpp
Mikolaj Sieluzycki f25a030f9f Fix for build break caused by CL#2055369.
[CL 2055682 by Mikolaj Sieluzycki in Main branch]
2014-04-24 14:34:01 -04:00

31 lines
993 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_CustomTransitionResult.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CustomTransitionResult
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const
{
return GEditor->AccessEditorUserSettings().ResultNodeTitleColor;
}
FString UAnimGraphNode_CustomTransitionResult::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Tooltip", "Result node for a custom transition blend graph").ToString();
}
FText UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Title", "Custom Transition Blend Result");
}
#undef LOCTEXT_NAMESPACE