Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationCustomTransitionGraph.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

20 lines
493 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationGraph.h"
#include "AnimationCustomTransitionGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimationCustomTransitionGraph : public UAnimationGraph
{
GENERATED_UCLASS_BODY()
// Result node within the state's animation graph
UPROPERTY()
class UAnimGraphNode_CustomTransitionResult* MyResultNode;
//@TODO: Document
ANIMGRAPH_API class UAnimGraphNode_CustomTransitionResult* GetResultNode();
};