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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
20 lines
493 B
C++
20 lines
493 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimationGraph.h"
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#include "AnimationCustomTransitionGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimationCustomTransitionGraph : public UAnimationGraph
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{
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GENERATED_UCLASS_BODY()
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// Result node within the state's animation graph
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UPROPERTY()
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class UAnimGraphNode_CustomTransitionResult* MyResultNode;
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//@TODO: Document
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ANIMGRAPH_API class UAnimGraphNode_CustomTransitionResult* GetResultNode();
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};
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