Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5PlatformEditor/Classes/HTML5TargetSettings.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

41 lines
1.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HTML5TargetSettings.h: Declares the UHTML5TargetSettings class.
=============================================================================*/
#pragma once
#include "HTML5TargetSettings.generated.h"
/**
* Implements the settings for the HTML5 target platform.
*/
UCLASS(config=Engine, defaultconfig)
class HTML5PLATFORMEDITOR_API UHTML5TargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* Setting to control HTML5 Heap size (in Development)
*/
UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Development Heap Size (in MB)", ClampMin="1", ClampMax="4096"))
int32 HeapSizeDevelopment;
/**
* Setting to control HTML5 Heap size
*/
UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Heap Size (in MB)", ClampMin="1", ClampMax="4096"))
int32 HeapSizeShipping;
/**
* Port to use when deploying game from the editor
*/
UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Port to use when deploying game from the editor", ClampMin="49152", ClampMax="65535"))
int32 DeployServerPort;
};