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298 lines
9.3 KiB
C++
298 lines
9.3 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "ProjectDescriptor.h"
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#include "HAL/FileManager.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonSerializer.h"
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#define LOCTEXT_NAMESPACE "ProjectDescriptor"
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FProjectDescriptor::FProjectDescriptor()
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{
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FileVersion = EProjectDescriptorVersion::Latest;
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EpicSampleNameHash = 0;
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bIsEnterpriseProject = false;
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}
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void FProjectDescriptor::Sign(const FString& FilePath)
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{
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EpicSampleNameHash = GetTypeHash(FPaths::GetCleanFilename(FilePath));
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}
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bool FProjectDescriptor::IsSigned(const FString& FilePath) const
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{
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return EpicSampleNameHash == GetTypeHash(FPaths::GetCleanFilename(FilePath));
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}
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int32 FProjectDescriptor::FindPluginReferenceIndex(const FString& PluginName) const
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{
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for(int32 Idx = 0; Idx < Plugins.Num(); Idx++)
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{
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if(Plugins[Idx].Name == PluginName)
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{
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return Idx;
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}
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}
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return INDEX_NONE;
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}
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void FProjectDescriptor::UpdateSupportedTargetPlatforms(const FName& InPlatformName, bool bIsSupported)
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{
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if ( bIsSupported )
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{
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TargetPlatforms.AddUnique(InPlatformName);
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}
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else
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{
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TargetPlatforms.Remove(InPlatformName);
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}
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}
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static bool IsRootedPath(const FString& Path)
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{
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return Path[0] == TEXT('\\') || Path[0] == TEXT('/') || Path[1] == TEXT(':');
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}
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bool FProjectDescriptor::Load(const FString& FileName, FText& OutFailReason)
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{
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// Read the file to a string
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FString FileContents;
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if (!FFileHelper::LoadFileToString(FileContents, *FileName))
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{
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OutFailReason = FText::Format(LOCTEXT("FailedToLoadDescriptorFile", "Failed to open descriptor file '{0}'"), FText::FromString(FileName));
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return false;
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}
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// Deserialize a JSON object from the string
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TSharedPtr< FJsonObject > Object;
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TSharedRef< TJsonReader<> > Reader = TJsonReaderFactory<>::Create(FileContents);
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if ( !FJsonSerializer::Deserialize(Reader, Object) || !Object.IsValid() )
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{
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OutFailReason = FText::Format(LOCTEXT("FailedToReadDescriptorFile", "Failed to read file. {0}"), FText::FromString(Reader->GetErrorMessage()));
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return false;
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}
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// Parse it as a project descriptor
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return Read(*Object.Get(), FPaths::GetPath(FileName), OutFailReason);
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}
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bool FProjectDescriptor::Read(const FJsonObject& Object, const FString& PathToProject, FText& OutFailReason)
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{
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// Read the file version
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int32 FileVersionInt32;
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if(!Object.TryGetNumberField(TEXT("FileVersion"), FileVersionInt32))
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{
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if(!Object.TryGetNumberField(TEXT("ProjectFileVersion"), FileVersionInt32))
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{
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OutFailReason = LOCTEXT("InvalidProjectFileVersion", "File does not have a valid 'FileVersion' number.");
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return false;
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}
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}
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// Check that it's within range
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FileVersion = (EProjectDescriptorVersion::Type)FileVersionInt32;
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if ( FileVersion <= EProjectDescriptorVersion::Invalid || FileVersion > EProjectDescriptorVersion::Latest )
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{
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FText ReadVersionText = FText::FromString( FString::Printf( TEXT( "%d" ), (int32)FileVersion ) );
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FText LatestVersionText = FText::FromString( FString::Printf( TEXT( "%d" ), (int32)EProjectDescriptorVersion::Latest ) );
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OutFailReason = FText::Format( LOCTEXT("ProjectFileVersionTooLarge", "File appears to be in a newer version ({0}) of the file format that we can load (max version: {1})."), ReadVersionText, LatestVersionText);
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return false;
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}
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// Read simple fields
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Object.TryGetStringField(TEXT("EngineAssociation"), EngineAssociation);
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Object.TryGetStringField(TEXT("Category"), Category);
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Object.TryGetStringField(TEXT("Description"), Description);
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Object.TryGetBoolField(TEXT("Enterprise"), bIsEnterpriseProject);
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// Read the modules
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if(!FModuleDescriptor::ReadArray(Object, TEXT("Modules"), Modules, OutFailReason))
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{
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return false;
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}
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// Read the plugins
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if(!FPluginReferenceDescriptor::ReadArray(Object, TEXT("Plugins"), Plugins, OutFailReason))
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{
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return false;
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}
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// Read the list of additional plugin directories to scan
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const TArray< TSharedPtr<FJsonValue> >* AdditionalPluginDirectoriesValue;
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if (Object.TryGetArrayField(TEXT("AdditionalPluginDirectories"), AdditionalPluginDirectoriesValue))
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{
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#if WITH_EDITOR
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for (int32 Idx = 0; Idx < AdditionalPluginDirectoriesValue->Num(); Idx++)
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{
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FString AdditionalDir;
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if ((*AdditionalPluginDirectoriesValue)[Idx]->TryGetString(AdditionalDir))
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{
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if (IsRootedPath(AdditionalDir))
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{
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AddPluginDirectory(AdditionalDir);
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}
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else
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{
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// This is path relative to the project, so convert to absolute
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AddPluginDirectory(IFileManager::Get().ConvertToAbsolutePathForExternalAppForWrite(*(PathToProject / AdditionalDir)));
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}
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}
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}
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#endif
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// If this is a packaged build and there are additional directories, they need to be remapped to the packaged location
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if (FPlatformProperties::RequiresCookedData() && AdditionalPluginDirectoriesValue->Num() > 0)
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{
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AdditionalPluginDirectories.Empty();
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FString RemappedDir = FPaths::GameDir() + TEXT("../RemappedPlugins/");
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AddPluginDirectory(RemappedDir);
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}
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}
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// Read the target platforms
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const TArray< TSharedPtr<FJsonValue> > *TargetPlatformsValue;
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if(Object.TryGetArrayField(TEXT("TargetPlatforms"), TargetPlatformsValue))
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{
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for(int32 Idx = 0; Idx < TargetPlatformsValue->Num(); Idx++)
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{
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FString TargetPlatform;
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if((*TargetPlatformsValue)[Idx]->TryGetString(TargetPlatform))
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{
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TargetPlatforms.Add(*TargetPlatform);
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}
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}
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}
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// Get the sample name hash
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Object.TryGetNumberField(TEXT("EpicSampleNameHash"), EpicSampleNameHash);
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// Read the custom build steps
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PreBuildSteps.Read(Object, TEXT("PreBuildSteps"));
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PostBuildSteps.Read(Object, TEXT("PostBuildSteps"));
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return true;
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}
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bool FProjectDescriptor::Save(const FString& FileName, FText& OutFailReason)
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{
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// Write the contents of the descriptor to a string. Make sure the writer is destroyed so that the contents are flushed to the string.
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FString Text;
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TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&Text);
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Write(Writer.Get(), FPaths::GetPath(FileName));
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Writer->Close();
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// Save it to a file
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if ( FFileHelper::SaveStringToFile(Text, *FileName) )
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{
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return true;
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}
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else
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{
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OutFailReason = FText::Format( LOCTEXT("FailedToWriteOutputFile", "Failed to write output file '{0}'. Perhaps the file is Read-Only?"), FText::FromString(FileName) );
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return false;
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}
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}
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void FProjectDescriptor::Write(TJsonWriter<>& Writer, const FString& PathToProject) const
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{
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Writer.WriteObjectStart();
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// Write all the simple fields
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Writer.WriteValue(TEXT("FileVersion"), EProjectDescriptorVersion::Latest);
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Writer.WriteValue(TEXT("EngineAssociation"), EngineAssociation);
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Writer.WriteValue(TEXT("Category"), Category);
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Writer.WriteValue(TEXT("Description"), Description);
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// Write the enterprise flag
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if (bIsEnterpriseProject)
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{
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Writer.WriteValue(TEXT("Enterprise"), bIsEnterpriseProject);
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}
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// Write the module list
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FModuleDescriptor::WriteArray(Writer, TEXT("Modules"), Modules);
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// Write the plugin list
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FPluginReferenceDescriptor::WriteArray(Writer, TEXT("Plugins"), Plugins);
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// Write out the additional plugin directories to scan
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if (AdditionalPluginDirectories.Num() > 0)
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{
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Writer.WriteArrayStart(TEXT("AdditionalPluginDirectories"));
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for (const FString& Dir : AdditionalPluginDirectories)
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{
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// Convert to relative path if possible before writing it out
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Writer.WriteValue(MakePathRelativeToProject(Dir, PathToProject));
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}
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Writer.WriteArrayEnd();
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}
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// Write the target platforms
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if(TargetPlatforms.Num() > 0)
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{
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Writer.WriteArrayStart(TEXT("TargetPlatforms"));
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for(int Idx = 0; Idx < TargetPlatforms.Num(); Idx++)
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{
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Writer.WriteValue(TargetPlatforms[Idx].ToString());
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}
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Writer.WriteArrayEnd();
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}
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// If it's a signed sample, write the name hash
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if(EpicSampleNameHash != 0)
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{
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Writer.WriteValue(TEXT("EpicSampleNameHash"), FString::Printf(TEXT("%u"), EpicSampleNameHash));
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}
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// Write the custom build steps
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if(!PreBuildSteps.IsEmpty())
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{
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PreBuildSteps.Write(Writer, TEXT("PreBuildSteps"));
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}
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if(!PostBuildSteps.IsEmpty())
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{
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PostBuildSteps.Write(Writer, TEXT("PostBuildSteps"));
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}
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Writer.WriteObjectEnd();
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}
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FString FProjectDescriptor::GetExtension()
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{
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static const FString ProjectExtension(TEXT("uproject"));
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return ProjectExtension;
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}
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/** @return the path relative to this project if possible */
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const FString FProjectDescriptor::MakePathRelativeToProject(const FString& Dir, const FString& PathToProject) const
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{
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FString ProjectDir = IFileManager::Get().ConvertToAbsolutePathForExternalAppForWrite(*(PathToProject / TEXT("")));
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FPaths::MakePlatformFilename(ProjectDir);
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FString ModifiedDir(Dir);
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FPaths::MakePathRelativeTo(ModifiedDir, *ProjectDir);
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return ModifiedDir;
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}
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void FProjectDescriptor::AddPluginDirectory(const FString& AdditionalDir)
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{
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check(!AdditionalDir.StartsWith(IFileManager::Get().ConvertToAbsolutePathForExternalAppForWrite(*FPaths::ProjectPluginsDir())));
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check(!AdditionalDir.StartsWith(IFileManager::Get().ConvertToAbsolutePathForExternalAppForWrite(*FPaths::EnginePluginsDir())));
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// Detect calls where the path is not absolute
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#if WITH_EDITOR
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checkf(IsRootedPath(AdditionalDir), TEXT("%s is not rooted"), *AdditionalDir);
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#endif
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AdditionalPluginDirectories.AddUnique(AdditionalDir);
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}
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void FProjectDescriptor::RemovePluginDirectory(const FString& Dir)
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{
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// Detect calls where the path is not absolute
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checkf(IsRootedPath(Dir), TEXT("%s is not rooted"), *Dir);
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AdditionalPluginDirectories.RemoveSingle(Dir);
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}
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#undef LOCTEXT_NAMESPACE
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