Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs
2015-09-18 14:01:11 -04:00

42 lines
902 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintNativeCodeGen : ModuleRules
{
public BlueprintNativeCodeGen(TargetInfo Target)
{
PrivateIncludePaths.Add("BlueprintNativeCodeGen/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"KismetCompiler",
"Json",
"JsonUtilities",
"BlueprintCompilerCppBackend",
"GameProjectGeneration"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}