Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
helen yang f1dcf29025 Minor MetaSound UX fixes
- Only apply input widget editor setting to new inputs
- Change default input widget to knob
- Don't show input widgets on read only graphs
- Tooltip clarification for setting audio component default parameters on MetaSounds

#jira UE-156767
#jira UE-157740
#jira UE-157782
#jira UE-157782
#rb rob.gay
#preflight 62b9de585d29d0d10ac0e071

[CL 20861733 by helen yang in ue5-main branch]
2022-06-28 13:42:14 -04:00

43 lines
774 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"AudioExtensions",
"AudioCodecEngine",
"MetasoundGraphCore",
"MetasoundGenerator",
"SignalProcessing"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"DeveloperSettings",
"Engine",
"MetasoundFrontend",
"MetasoundStandardNodes",
"AudioCodecEngine",
"Serialization",
"AudioPlatformConfiguration",
"WaveTable"
}
);
}
}
}