Files
UnrealEngineUWP/Engine
krzysztof narkowicz f1dc33cb04 Fixed a UpdateEarlyZPassMode race condition by moving all UpdateEarlyZPassMode calls to main thread. Render thread could be changing early z pass mode, while main thread was reading this value inside FDeferredShadingSceneRenderer constructor. Thanks Richard Wallis for finding it!
#rb Rolando.Caloca
#jira UE-72043, UE-71877
#lockdown Cristina.Riveron

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 5629897 in //UE4/Release-4.22/... via CL 5629900
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5631283 by krzysztof narkowicz in Dev-Anim branch]
2019-03-28 13:04:58 -04:00
..