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UnrealEngineUWP
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f191fe1ae136e8d87239196da1c832b9741ac397
UnrealEngineUWP
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Engine
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Source
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Programs
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AutomationTool
/
BuildGraph
History
Ben Marsh
f191fe1ae1
BuildGraph: Set branch, changelist and code changelist from environment variables even when P4 is not enabled.
...
#fyi Carl.Bystrom #preflight none [CL 25245849 by Ben Marsh in ue5-main branch]
2023-04-28 19:28:21 -04:00
..
Properties
…
Scripts
#jira UE-176784: Remove IFC plugin
2023-03-22 11:14:35 -04:00
Tasks
NuGet license check - if the same dependency exist in multiple places ignore them
2023-04-24 12:35:52 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
BgNodeExecutor.cs
BuildGraph: Ignore empty values for file arguments in BuildGraph tasks.
2023-04-11 16:22:19 -04:00
BgSchema.cs
BuildGraph: Add support for explicitly labeling artifacts from a build using the <Artifact> element.
2023-04-14 15:43:33 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
…
BuildGraph.cs
BuildGraph: Set branch, changelist and code changelist from environment variables even when P4 is not enabled.
2023-04-28 19:28:21 -04:00
JobContext.cs
…
Task.cs
BuildGraph: Always register a "docker compose down" command to run after a "docker compose up".
2023-04-17 10:38:23 -04:00
TempStorage.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00