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UnrealEngineUWP
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f13fe6129429e2fcd1ed7f05977dee424c4e725b
UnrealEngineUWP
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Engine
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Plugins
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Runtime
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MeshModelingToolset
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MeshModelingTools
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ToolActivities
History
semion piskarev
f13fe61294
MeshModelingTools: Fix CIS static analysis warning about a place where parameters turned out to be switched.
...
[CL 31019705 by semion piskarev in ue5-main branch]
2024-01-30 15:54:41 -05:00
..
PolyEditActivityUtil.cpp
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PolyEditBevelEdgeActivity.cpp
fix various issues with mesh bevel. Boundary-condition normals are now computed before any meshing. DisplaceVertices() now tries to keep terminator vertex positions on existing mesh edges (this should be improved to stay on group edges, in most cases a group edge can be selected topologically, but for now just snapping to mesh edges to handle the simple lowpoly-boxy cases). Simplify/improve computation of section planes in ApplyProfileShape_Round() - in all cases except corners, the section plane is well-defined by the two inset edge points and the original vertex position. This allowed removal of PlanarizeArcNormals function. Also now handling flipped orientation of quad patch relative to edge vertex sequence.
2023-12-15 14:57:40 -05:00
PolyEditBevelEdgeActivity.h
Add support for multi-segment bevels with optional round profile in MeshBevel. The new code path is completely separated from the previous code. Works OK but handling of valence-3 bevel corners (filled with a rounded triangle) could be improved.
2023-12-12 17:55:33 -05:00
PolyEditCutFacesActivity.cpp
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PolyEditExtrudeActivity.cpp
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PolyEditExtrudeEdgeActivity.cpp
MeshModelingTools: Fix CIS static analysis warning about a place where parameters turned out to be switched.
2024-01-30 15:54:41 -05:00
PolyEditExtrudeEdgeActivity.h
MeshModelingTools: Add extrude edge activity to PolyEd and mesh selection. Kept implementating classes in private folder for this release.
2024-01-30 06:26:44 -05:00
PolyEditInsertEdgeActivity.cpp
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PolyEditInsertEdgeLoopActivity.cpp
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PolyEditInsetOutsetActivity.cpp
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PolyEditPlanarProjectionUVActivity.cpp
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