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UnrealEngineUWP
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f0d473d3d5006efe2baca8056eee528b7609cb21
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Private
/
CompGeom
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jimmy andrews
f0d473d3d5
expose min part thickness out to geometry script collision functions + make min part thickness apply with compact shapes (just skipping the inapplicable cutting step)
...
#rb shaun.kime [CL 28829793 by jimmy andrews in ue5-main branch]
2023-10-16 23:03:12 -04:00
..
ThirdParty
…
ConvexDecomposition3.cpp
expose min part thickness out to geometry script collision functions + make min part thickness apply with compact shapes (just skipping the inapplicable cutting step)
2023-10-16 23:03:12 -04:00
ConvexHull2.cpp
…
ConvexHull3.cpp
fix crash in convex hull simplification due to not tracking polygon group IDs correctly
2023-10-06 15:11:54 -04:00
Delaunay2.cpp
remove unused local variable in Delaunay2.cpp
2023-09-05 09:44:22 -04:00
Delaunay3.cpp
…
DiTOrientedBox.cpp
…
ExactPredicates.cpp
…
FitKDOP3.cpp
Add a new k-DOP fitting algorithm to GeometryCore and swap it in to GeomFitUtils so it will be used by the Static Mesh Editor.
2023-09-20 14:46:30 -04:00
FitOrientedBox2.cpp
…
FitOrientedBox3.cpp
…
PolygonTriangulation.cpp
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:30:03 -04:00