Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/Private/Action.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
854 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "clang/Frontend/FrontendAction.h"
namespace UnrealCodeAnalyzer
{
class FMacroCallback;
class FIncludeDirectiveCallback;
class FConsumer;
class FAction : public clang::ASTFrontendAction
{
public:
virtual clang::ASTConsumer* CreateASTConsumer(clang::CompilerInstance& Compiler, clang::StringRef InFile) override;
virtual bool BeginSourceFileAction(clang::CompilerInstance &CI, clang::StringRef Filename) override;
virtual void EndSourceFileAction() override;
friend class FIncludeDirectiveCallback;
private:
FIncludeDirectiveCallback* IncludeDirectiveCallback;
FMacroCallback* MacroCallback;
FConsumer* ASTConsumer;
clang::StringRef Filename;
clang::SourceManager* SourceManager;
TMap<FString, TDoubleLinkedList<FString>> IncludeChains;
};
}