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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f0a9b4048d2ffafb96bd43ba2a8eb67f19a1543f
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportClient
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Alex Fennell d10f9953d9 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent
#rb None

[CL 3138769 by Alex Fennell in Main branch]
2016-09-23 17:31:51 -04:00
..
Private
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3106465)
2016-09-01 21:20:38 -04:00
Public
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
2016-09-23 17:31:51 -04:00
Resources/Windows
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
2016-01-07 08:17:16 -05:00
CrashReportClient.Build.cs
Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2897738)
2016-03-11 09:55:03 -05:00
CrashReportClient.Target.cs
Remove hack forcing CrashReportClient to be built with Visual Studio 2013. We don't want to ship this code with base UE4, so modify build scripts for games that ship on 2013 to pass the -2013 argument to UBT instead.
2016-07-21 09:35:31 -04:00
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