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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f09c8ef53780dffaf3ab264d2af93b6a38eeb500
UnrealEngineUWP/Engine/Plugins/Developer/XCodeSourceCodeAccess
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Mark Satterthwaite f09c8ef537 Implemented FXCodeSourceCodeAccessor::SaveAllOpenDocuments using Applescript.
#codereview michael.trepka

[CL 2281263 by Mark Satterthwaite in Main branch]
2014-09-02 06:49:47 -04:00
..
Resources
#summary Source code access is now done via plugins
2014-04-23 19:19:51 -04:00
Source/XCodeSourceCodeAccess
Implemented FXCodeSourceCodeAccessor::SaveAllOpenDocuments using Applescript.
2014-09-02 06:49:47 -04:00
XCodeSourceCodeAccess.uplugin
Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
2014-06-27 16:38:50 -04:00
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