You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Fixed execution context conversion & added BP-exposed conversion funcitons #rb Jurre.deBaare #ROBOMERGE-SOURCE: CL 16739992 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16739994 by thomas sarkanen in ue5-release-engine-test branch]
42 lines
1.9 KiB
C++
42 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimExecutionContextLibrary.h"
|
|
#include "Animation/AnimExecutionContext.h"
|
|
#include "Animation/AnimInstance.h"
|
|
#include "Animation/AnimNodeBase.h"
|
|
#include "Animation/AnimClassInterface.h"
|
|
|
|
UAnimInstance* UAnimExecutionContextLibrary::GetAnimInstance(const FAnimExecutionContext& Context)
|
|
{
|
|
return CastChecked<UAnimInstance>(Context.GetBaseContext()->GetAnimInstanceObject());
|
|
}
|
|
|
|
FAnimNodeReference UAnimExecutionContextLibrary::GetAnimNodeReference(UAnimInstance* Instance, int32 Index)
|
|
{
|
|
IAnimClassInterface* AnimClassInterface = IAnimClassInterface::GetFromClass(Instance->GetClass());
|
|
const TArray<FStructProperty*>& AnimNodeProperties = AnimClassInterface->GetAnimNodeProperties();
|
|
|
|
// As the index is patched during compilation, it needs to be reversed here
|
|
int32 ReverseIndex = AnimNodeProperties.Num() - 1 - Index;
|
|
return FAnimNodeReference(Instance, ReverseIndex);
|
|
}
|
|
|
|
FAnimInitializationContext UAnimExecutionContextLibrary::ConvertToInitializationContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
|
|
{
|
|
return FAnimExecutionContext::ConvertToType<FAnimInitializationContext>(Context, Result);
|
|
}
|
|
|
|
FAnimUpdateContext UAnimExecutionContextLibrary::ConvertToUpdateContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
|
|
{
|
|
return FAnimExecutionContext::ConvertToType<FAnimUpdateContext>(Context, Result);
|
|
}
|
|
|
|
FAnimPoseContext UAnimExecutionContextLibrary::ConvertToPoseContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
|
|
{
|
|
return FAnimExecutionContext::ConvertToType<FAnimPoseContext>(Context, Result);
|
|
}
|
|
|
|
FAnimComponentSpacePoseContext UAnimExecutionContextLibrary::ConvertToComponentSpacePoseContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
|
|
{
|
|
return FAnimExecutionContext::ConvertToType<FAnimComponentSpacePoseContext>(Context, Result);
|
|
} |