Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimExecutionContextLibrary.cpp
thomas sarkanen 38a990e8d5 Added more library functions for sequence players/evaluators
Fixed execution context conversion & added BP-exposed conversion funcitons

#rb Jurre.deBaare

#ROBOMERGE-SOURCE: CL 16739992 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16739994 by thomas sarkanen in ue5-release-engine-test branch]
2021-06-22 04:50:29 -04:00

42 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimExecutionContextLibrary.h"
#include "Animation/AnimExecutionContext.h"
#include "Animation/AnimInstance.h"
#include "Animation/AnimNodeBase.h"
#include "Animation/AnimClassInterface.h"
UAnimInstance* UAnimExecutionContextLibrary::GetAnimInstance(const FAnimExecutionContext& Context)
{
return CastChecked<UAnimInstance>(Context.GetBaseContext()->GetAnimInstanceObject());
}
FAnimNodeReference UAnimExecutionContextLibrary::GetAnimNodeReference(UAnimInstance* Instance, int32 Index)
{
IAnimClassInterface* AnimClassInterface = IAnimClassInterface::GetFromClass(Instance->GetClass());
const TArray<FStructProperty*>& AnimNodeProperties = AnimClassInterface->GetAnimNodeProperties();
// As the index is patched during compilation, it needs to be reversed here
int32 ReverseIndex = AnimNodeProperties.Num() - 1 - Index;
return FAnimNodeReference(Instance, ReverseIndex);
}
FAnimInitializationContext UAnimExecutionContextLibrary::ConvertToInitializationContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
{
return FAnimExecutionContext::ConvertToType<FAnimInitializationContext>(Context, Result);
}
FAnimUpdateContext UAnimExecutionContextLibrary::ConvertToUpdateContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
{
return FAnimExecutionContext::ConvertToType<FAnimUpdateContext>(Context, Result);
}
FAnimPoseContext UAnimExecutionContextLibrary::ConvertToPoseContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
{
return FAnimExecutionContext::ConvertToType<FAnimPoseContext>(Context, Result);
}
FAnimComponentSpacePoseContext UAnimExecutionContextLibrary::ConvertToComponentSpacePoseContext(const FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result)
{
return FAnimExecutionContext::ConvertToType<FAnimComponentSpacePoseContext>(Context, Result);
}