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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f092ebb2490431bca7d41ea2cd20167fe2db7204
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface
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ben hoffman 3cc5f3f1bb Check not only the SimpleConstructionScript's DefaultSceneRootNode, but also the SceneRootComponentTemplate when determining if a subobject is the default scene root. This handles cases where the DefaultSceneRoot node has been updated (like when you drag/drop a new scene component onto it in the Subobject Editor)
#jira UE-117876
#rb marc.audy
#rnx

#ROBOMERGE-SOURCE: CL 16854920 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16854923 by ben hoffman in ue5-release-engine-test branch]
2021-07-14 16:38:11 -04:00
..
Private
Check not only the SimpleConstructionScript's DefaultSceneRootNode, but also the SceneRootComponentTemplate when determining if a subobject is the default scene root. This handles cases where the DefaultSceneRoot node has been updated (like when you drag/drop a new scene component onto it in the Subobject Editor)
2021-07-14 16:38:11 -04:00
Public
Add a flag to force deletion on subobjects so that when making a new scene root the CanDelete check will be bypassed.
2021-07-13 17:56:56 -04:00
SubobjectDataInterface.Build.cs
Remove un-needed comment
2021-04-30 19:10:31 -04:00
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