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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f092ebb2490431bca7d41ea2cd20167fe2db7204
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes
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Alexis Matte 73d83c6a38 To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.

#rb danny.couture
#jira UEENT-3936
#rnx

[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
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AnimNodeEditMode.cpp
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AnimNodeEditModes.cpp
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CCDIKEditMode.cpp
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CCDIKEditMode.h
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ConstraintEditMode.cpp
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ConstraintEditMode.h
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FabrikEditMode.cpp
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FabrikEditMode.h
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LookAtEditMode.cpp
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LookAtEditMode.h
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ModifyBoneEditMode.cpp
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ModifyBoneEditMode.h
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ObserveBoneEditMode.cpp
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ObserveBoneEditMode.h
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PoseDriverEditMode.cpp
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PoseDriverEditMode.h
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SplineIKEditMode.cpp
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SplineIKEditMode.h
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TwoBoneIKEditMode.cpp
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TwoBoneIKEditMode.h
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