Files
UnrealEngineUWP/Engine/Source/Developer/WorldPartitionHLODUtilities
jeanfrancois dube 5bc3d688c5 SceneComponent bounds calculation optimizations:
- Added bComputeFastLocalBounds: when set, the component will use its current bounds transformed back into local space instead of calling CalcBounds with an identity transform.
- Added bComputeBoundsOnceDuringCook: when set, this component will cache its bounds during cooking and never recompute it for cooked builds. This is for components that are known to be static.
- Set both of theses flags automatically to all HLODs components; this greatly reduce the cost of recomputing bounds for HLODs (GT and RT).

#rb sebastien.lussier, richard.malo
#preflight 60edcf7819a0060001145664

#ROBOMERGE-SOURCE: CL 16840643 via CL 16841810
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16841897 by jeanfrancois dube in ue5-release-engine-test branch]
2021-07-13 16:08:56 -04:00
..