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- Added bComputeFastLocalBounds: when set, the component will use its current bounds transformed back into local space instead of calling CalcBounds with an identity transform. - Added bComputeBoundsOnceDuringCook: when set, this component will cache its bounds during cooking and never recompute it for cooked builds. This is for components that are known to be static. - Set both of theses flags automatically to all HLODs components; this greatly reduce the cost of recomputing bounds for HLODs (GT and RT). #rb sebastien.lussier, richard.malo #preflight 60edcf7819a0060001145664 #ROBOMERGE-SOURCE: CL 16840643 via CL 16841810 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16841897 by jeanfrancois dube in ue5-release-engine-test branch]