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f092ebb2490431bca7d41ea2cd20167fe2db7204
UnrealEngineUWP/Engine/Source/Developer/TextureFormat/Public/Interfaces
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devin doucette 1d45cefecb Texture: Remove the UTexture parameter from ITextureFormat::GetDerivedDataKeyString
This is necessary to support building textures independently of the UTexture, which is required by the new derived data build interface.

#rb Zousar.Shaker
#rnx
#preflight 60cbbb906092ba000158179a

#ROBOMERGE-SOURCE: CL 16714489 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16714496 by devin doucette in ue5-release-engine-test branch]
2021-06-17 18:59:40 -04:00
..
ITextureFormat.h
Texture: Remove the UTexture parameter from ITextureFormat::GetDerivedDataKeyString
2021-06-17 18:59:40 -04:00
ITextureFormatManagerModule.h
Add the ability to export texture build actions for use when testing the standalone texture build workers.
2021-05-13 16:15:45 -04:00
ITextureFormatModule.h
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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