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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f092ebb2490431bca7d41ea2cd20167fe2db7204
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
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josie yang dc2a2c1ad3 Fix 2 crashes converting skeletal mesh to static mesh when 'Render Static' is ticked in editor: 1) fail to convert to FSkeletalMeshObjectCPUSkin, 2) access vertex color buffer when it is empty
#jira UE-95205
#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16826853 via CL 16826871
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16826881 by josie yang in ue5-release-engine-test branch]
2021-07-12 12:47:57 -04:00
..
Private
Fix 2 crashes converting skeletal mesh to static mesh when 'Render Static' is ticked in editor: 1) fail to convert to FSkeletalMeshObjectCPUSkin, 2) access vertex color buffer when it is empty
2021-07-12 12:47:57 -04:00
Public
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:13:19 -04:00
MeshUtilities.Build.cs
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:13:19 -04:00
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