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f092ebb2490431bca7d41ea2cd20167fe2db7204
UnrealEngineUWP/Engine/Shaders
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andrew lauritzen 5fddb3db6c Fix compile error with instanced stereo rendering
#rb trivial
#jira UE-119723

#ROBOMERGE-SOURCE: CL 16865628 via CL 16865660
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16865667 by andrew lauritzen in ue5-release-engine-test branch]
2021-07-15 15:04:41 -04:00
..
Private
Fix compile error with instanced stereo rendering
2021-07-15 15:04:41 -04:00
Public
Fix texture atomic emulation on texture backed buffers to enable temporal super sampling macOS. Removes spvLinearTextureAlignmentOverride that created function specialisation that we don't have support for and would need to work round. Added ElementRowPitch to spvBufferSizeConstants as texture bytes per row have to be aligned. This means spvBufferSizeConstants now has a stride of 3 * uint32.
2021-06-25 05:51:20 -04:00
Shared
Catchup missing path tracing changes with latest from UE5-Main
2021-07-13 12:05:03 -04:00
StandaloneRenderer
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
2021-03-09 01:37:10 -04:00
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