Files
UnrealEngineUWP/Engine/Programs/UnrealHeaderTool/Config/DefaultEngine.ini
zousar shaker 09c4c45f03 Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16622906 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16622920 by zousar shaker in ue5-release-engine-test branch]
2021-06-10 10:20:49 -04:00

39 lines
1.4 KiB
INI

[Plugins]
+ScriptSupportedModules=CoreUObject
+ScriptSupportedModules=Engine
+ScriptSupportedModules=ScriptPlugin
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInProgram=262144
[UnrealHeaderTool]
+StructsWithNoPrefix="uint64"
+StructsWithNoPrefix="uint32"
+StructsWithNoPrefix="double"
+StructsWithTPrefix="IndirectArray"
+StructsWithTPrefix="BitArray"
+StructsWithTPrefix="SparseArray"
+StructsWithTPrefix="Set"
+StructsWithTPrefix="Map"
+StructsWithTPrefix="MultiMap"
+StructsWithTPrefix="SharedPtr"
+DelegateParameterCountStrings="_OneParam"
+DelegateParameterCountStrings="_TwoParams"
+DelegateParameterCountStrings="_ThreeParams"
+DelegateParameterCountStrings="_FourParams"
+DelegateParameterCountStrings="_FiveParams"
+DelegateParameterCountStrings="_SixParams"
+DelegateParameterCountStrings="_SevenParams"
+DelegateParameterCountStrings="_EightParams"
+DelegateParameterCountStrings="_NineParams"
+TypeRedirects=(OldType="FStringAssetReference", NewType="FSoftObjectPath")
+TypeRedirects=(OldType="FStringClassReference", NewType="FSoftClassPath")
+TypeRedirects=(OldType="TAssetPtr", NewType="TSoftObjectPtr")
+TypeRedirects=(OldType="TAssetSubclassOf", NewType="TSoftClassPtr")
[UnrealHeaderTool]
EngineNativePointerMemberBehavior=AllowAndLog
EngineObjectPtrMemberBehavior=AllowSilently
NonEngineNativePointerMemberBehavior=AllowAndLog
NonEngineObjectPtrMemberBehavior=AllowSilently