You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Refactor recompute-UVs-for-groups/islands out of ParameterizeMeshOp/Tool into RecomputeUVsOp/Tool. RecomputeUVsTool supports selection of active PolygroupLayer when applicable. Add support for auto-repacking. - Clean up ParameterizeMeshOp/Tool, remove functionality related to recomputation that was moved to Recompute tool, add separate property sets for UVAtlas and XAtlas - Add FDynamicMeshUVEditor::QuickPack() function to compute UV layout - Add support for Polygroup Layer selection in SetCollisionGeometryTool, if only one source object is in use #rb none #rnx #jira none #preflight 60ced4b0be81e800012cc135 #ROBOMERGE-SOURCE: CL 16724375 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16724383 by ryan schmidt in ue5-release-engine-test branch]