Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperatorsEditorOnly
ryan schmidt b364eb0465 ModelingTools: Clean up AutoUV Tools and add support for Polygroup Layers.
- Refactor recompute-UVs-for-groups/islands out of ParameterizeMeshOp/Tool into RecomputeUVsOp/Tool. RecomputeUVsTool supports selection of active PolygroupLayer when applicable. Add support for auto-repacking.
- Clean up ParameterizeMeshOp/Tool, remove functionality related to recomputation that was moved to Recompute tool, add separate property sets for UVAtlas and XAtlas
- Add FDynamicMeshUVEditor::QuickPack() function to compute UV layout
- Add support for Polygroup Layer selection in SetCollisionGeometryTool, if only one source object is in use

#rb none
#rnx
#jira none
#preflight 60ced4b0be81e800012cc135

#ROBOMERGE-SOURCE: CL 16724375 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16724383 by ryan schmidt in ue5-release-engine-test branch]
2021-06-20 17:01:49 -04:00
..