You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #rnx #jira none #preflight 60d16e6ca81904000135e6d4 #ROBOMERGE-SOURCE: CL 16744295 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16744313 by ryan schmidt in ue5-release-engine-test branch]
71 lines
1.4 KiB
C#
71 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ModelingComponents : ModuleRules
|
|
{
|
|
public ModelingComponents(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add public include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add other private include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"PhysicsCore",
|
|
"InteractiveToolsFramework",
|
|
"MeshDescription",
|
|
"StaticMeshDescription",
|
|
"GeometryCore",
|
|
"GeometryFramework",
|
|
"GeometryAlgorithms",
|
|
"DynamicMesh",
|
|
"MeshConversion",
|
|
"ModelingOperators"
|
|
// ... add other public dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"RenderCore",
|
|
"RHI",
|
|
"ImageWriteQueue"
|
|
|
|
//"MeshUtilities", // temp for saving mesh asset
|
|
//"UnrealEd"
|
|
//"Slate",
|
|
//"SlateCore",
|
|
// ... add private dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
}
|
|
}
|