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#rb none #rnx #jira none #preflight 60d16e6ca81904000135e6d4 #ROBOMERGE-SOURCE: CL 16744295 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16744313 by ryan schmidt in ue5-release-engine-test branch]
81 lines
1.9 KiB
C#
81 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshModelingToolsEditorOnly : ModuleRules
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{
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public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"InteractiveToolsFramework",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"GeometryCore",
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"GeometryFramework",
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"DynamicMesh",
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"MeshConversion",
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"MeshModelingTools",
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"ModelingComponents",
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"ModelingComponentsEditorOnly",
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"ModelingOperators",
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"ModelingOperatorsEditorOnly",
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"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
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// ... add other public dependencies that you statically link with here ...
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"HairStrandsCore" // required for Hair toolset
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"InputCore",
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"MeshUtilities", // tangents calculation
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"EditorFramework",
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"UnrealEd",
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"MeshBuilder",
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"MeshUtilitiesCommon",
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"MeshReductionInterface", // for UE standard simplification
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"ProxyLODMeshReduction", // for mesh merging voxel-based csg
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//"Slate",
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//"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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