Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/MeshModelingToolsEditorOnly.Build.cs
ryan schmidt c7a7b6b2f9 GeometryFramework: move UDynamicMesh and DynamicMeshComponent to new Runtime/Experimental/GeometryFramework module
#rb none
#rnx
#jira none
#preflight 60d16e6ca81904000135e6d4


#ROBOMERGE-SOURCE: CL 16744295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16744313 by ryan schmidt in ue5-release-engine-test branch]
2021-06-22 12:11:21 -04:00

81 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingToolsEditorOnly : ModuleRules
{
public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore",
"GeometryFramework",
"DynamicMesh",
"MeshConversion",
"MeshModelingTools",
"ModelingComponents",
"ModelingComponentsEditorOnly",
"ModelingOperators",
"ModelingOperatorsEditorOnly",
"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
// ... add other public dependencies that you statically link with here ...
"HairStrandsCore" // required for Hair toolset
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"InputCore",
"MeshUtilities", // tangents calculation
"EditorFramework",
"UnrealEd",
"MeshBuilder",
"MeshUtilitiesCommon",
"MeshReductionInterface", // for UE standard simplification
"ProxyLODMeshReduction", // for mesh merging voxel-based csg
//"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}