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#rb none #rnx #jira none #preflight 60d16e6ca81904000135e6d4 #ROBOMERGE-SOURCE: CL 16744295 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16744313 by ryan schmidt in ue5-release-engine-test branch]
93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshModelingTools : ModuleRules
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{
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public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AnimationCore", // For the BoneWeights.h include
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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// These dependencies were commented out when we split out MeshModelingToolsEditorOnly
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// Many of them are editor only and should not be depended on here. If you re-add any
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// dependent modules, please confirm by "launching" or packaging that you are not introducing
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// editor dependencies
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//
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//"MeshDescription",
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//"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
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"Core",
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"Eigen",
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"InteractiveToolsFramework",
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"GeometryCore",
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"GeometryFramework",
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"GeometryAlgorithms",
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"DynamicMesh",
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"MeshConversion",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"ModelingComponents",
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"ModelingOperators",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// These dependencies were commented out when we split out MeshModelingToolsEditorOnly
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// Many of them are editor only and should not be depended on here. If you re-add any
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// dependent modules, please confirm by "launching" or packaging that you are not introducing
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// editor dependencies
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//
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//"RenderCore",
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//"RHI",
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//"MeshUtilities", // temp for saving mesh asset
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//"UnrealEd",
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//"MeshBuilder",
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//"MeshDescriptionOperations",
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//"MeshUtilitiesCommon",
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//"MeshReductionInterface", // for UE standard simplification
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//"ProxyLODMeshReduction", // for mesh merging voxel-based csg
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//"Slate",
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//"SlateCore",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"ModelingOperators",
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"InputCore",
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"PhysicsCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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