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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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Files
f054d9315649407ed72ce2c299cc40912f9616d7
UnrealEngineUWP/Engine
History
ben marsh f054d93156 EpicGames.Perforce.Native: Fix buffer being expanded whenever an empty flush packet is sent at the end of each command.
[CL 32798977 by ben marsh in ue5-main branch]
2024-04-08 13:59:25 -04:00
..
Binaries
UE-211627 OpenVR binaries deletion
2024-04-05 15:51:18 -04:00
Build
Localization Automation using CL 32787088
2024-04-08 01:24:29 -04:00
Config
- Add bSupportsUnrestrictedHalfFloatBuffers to DDPI
2024-04-08 13:53:55 -04:00
Documentation
Documentation for build tools
2024-04-06 01:09:54 -04:00
Extras
[UnrealStage] Fix flickering camera settings when Cine Camera Actor is set
2024-04-05 14:21:51 -04:00
Platforms/VisionOS
UnrealBuildTool: Format documents, remove and sort usings
2024-04-03 12:22:43 -04:00
Plugins
- Add bSupportsUnrestrictedHalfFloatBuffers to DDPI
2024-04-08 13:53:55 -04:00
Programs
[Insights] Enable Session Frontend in Insights Session Browser
2024-04-04 14:01:37 -04:00
Shaders
Adding "Modulo" material node that maps to the modulo operator. Notably, this works with uint values.
2024-04-08 13:34:55 -04:00
Source
EpicGames.Perforce.Native: Fix buffer being expanded whenever an empty flush packet is sent at the end of each command.
2024-04-08 13:59:25 -04:00
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