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- Added LastUpdateSceneFrameNumber to Instance data - Added GetGPUSceneFrameNumber() to access View.FrameNumber or GPU-Scene specific GPUSceneFrameNumber - Moved GPUScene class to GPUScene.h - Moved logic to add/remove instance data to GPU scene to class memebers. - Added functions in FVirtualShadowMapArrayCacheManagerto invalidate footprints of removed or moved instances before GPU scene update. - Render to virtual shadow map now invalidates as dynamic the footprint of any cluster that had LastUpdateSceneFrameNumber == GetGPUSceneFrameNumber() #rb rune.stubbe,andrew.lauritzen #fyi zach.bethel [CL 14179043 by Ola Olsson in ue5-main branch]