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Second batch of remaining Engine copyright updates. #rnx #rb none #jira none [CL 10871196 by Ryan Durand in Main branch]
33 lines
638 B
C#
33 lines
638 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using Microsoft.Win32;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class VisualStudioSourceCodeAccess : ModuleRules
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{
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public VisualStudioSourceCodeAccess(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"SourceCodeAccess",
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"DesktopPlatform",
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"Projects",
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"Json",
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"VisualStudioSetup",
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"VisualStudioDTE"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("HotReload");
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}
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bBuildLocallyWithSNDBS = true;
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}
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}
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}
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