Files
UnrealEngineUWP/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

33 lines
638 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Microsoft.Win32;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class VisualStudioSourceCodeAccess : ModuleRules
{
public VisualStudioSourceCodeAccess(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SourceCodeAccess",
"DesktopPlatform",
"Projects",
"Json",
"VisualStudioSetup",
"VisualStudioDTE"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("HotReload");
}
bBuildLocallyWithSNDBS = true;
}
}
}