Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportReceiver/CrashReportReceiverServiceInstaller.Designer.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

38 lines
961 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace Tools.CrashReporter.CrashReportReceiver
{
partial class CrashReportReceiverServiceInstaller
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose( bool disposing )
{
if( disposing && ( components != null ) )
{
components.Dispose();
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}