Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Classes/WindowsTargetSettings.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

47 lines
1.3 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
WindowsTargetSettings.h: Declares the UWindowsTargetSettings class.
=============================================================================*/
#pragma once
#include "WindowsTargetSettings.generated.h"
UENUM()
enum class EMinimumSupportedOS : uint8
{
MSOS_Vista = 0 UMETA(DisplayName = "Windows Vista"),
MSOS_XP = 1 UMETA(DisplayName = "Windows XP"),
};
/**
* Implements the settings for the Windows target platform.
*/
UCLASS(config=Engine, defaultconfig)
class WINDOWSTARGETPLATFORM_API UWindowsTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
/**
* Determine the minimum supported
*/
UPROPERTY(EditAnywhere, config, Category="OS Info", Meta=(DisplayName = "Minimum OS Version"))
TEnumAsByte<EMinimumSupportedOS> MinimumOSVersion;
/** The audio device name to use if not the default windows audio device. Leave blank to use default audio device. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString AudioDevice;
};