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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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WindowsTargetSettings.h: Declares the UWindowsTargetSettings class.
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=============================================================================*/
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#pragma once
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#include "WindowsTargetSettings.generated.h"
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UENUM()
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enum class EMinimumSupportedOS : uint8
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{
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MSOS_Vista = 0 UMETA(DisplayName = "Windows Vista"),
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MSOS_XP = 1 UMETA(DisplayName = "Windows XP"),
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};
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/**
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* Implements the settings for the Windows target platform.
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*/
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UCLASS(config=Engine, defaultconfig)
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class WINDOWSTARGETPLATFORM_API UWindowsTargetSettings
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: public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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/**
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* The collection of RHI's we want to support on this platform.
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* This is not always the full list of RHI we can support.
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*/
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UPROPERTY(EditAnywhere, config, Category=Rendering)
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TArray<FString> TargetedRHIs;
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/**
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* Determine the minimum supported
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*/
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UPROPERTY(EditAnywhere, config, Category="OS Info", Meta=(DisplayName = "Minimum OS Version"))
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TEnumAsByte<EMinimumSupportedOS> MinimumOSVersion;
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/** The audio device name to use if not the default windows audio device. Leave blank to use default audio device. */
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UPROPERTY(config, EditAnywhere, Category = "Audio")
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FString AudioDevice;
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};
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