Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/Private/WindowsClientTargetPlatformPrivatePCH.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

35 lines
952 B
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
WindowClientTargetPlatformPrivatePCH.h: Pre-compiled header file for the WindowsClientTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
#include "WindowsPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
#include "AllowWindowsPlatformTypes.h"
#include <TlHelp32.h>
#include "HideWindowsPlatformTypes.h"
/* Private includes
*****************************************************************************/
#include "LocalPcTargetDevice.h"
#include "GenericWindowsTargetPlatform.h"