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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2870336 on 2016/02/17 by Marc.Audy Continued splitting up Orion Build * Restructure from platform based MakeBuild steps in to a PS4, Server, and Windows Client MakeBuild * Cook server data only once for both Windows and Linux (windows reuses Linux server data) * Split compilation of Win64 Client and Server such that MakeBuild_Server only builds Server and MakeBuild_WindowsClient only builds Client #jira UEB-580 #rb Ben.Marsh #tests Preflight and generated Windows Client and Server work to play game Change 2870026 on 2016/02/17 by Wes.Hunt Don't allow array shrinking when removing the corruption wrapper trailer. #rb none Updating CIS Counter Change 2869725 on 2016/02/17 by Dmitry.Rekman More analytics and QoS stats added for 0.19. #rb none #tests Ran Windows client and Linux server on compatible content. Change 2869705 on 2016/02/16 by Ryan.Gerleve Fix replicated properties and call RepNotifies of startup actors when scrubbing in replays. This is the engine support for fixing OR-6817, towers not respawning when rewinding replays. #rb john.pollard #tests golden path, replays, ps4 nomcp Change 2869644 on 2016/02/16 by Jason.Bestimt #ORION_DEV - Merge MAIN (0.18) at CL# 2869635 #Tests:none #RB:none Change 2869586 on 2016/02/16 by Marcus.Wassmer Fix texturestreaming RHI flushes. #rb none #test goldenpath #codereview Gil.Gribb Change 2869279 on 2016/02/16 by Lukasz.Furman fixed minion hit reaction directions #orion OR-13953 #rb Mieszko.Zielinski #tests PIE: hit minions with various abilities from different angles, checked velocity of death particles when killed by abilities and towers #codereview Dan.Youhon Change 2869277 on 2016/02/16 by Wes.Hunt During cook, when a package is not ready to save, actually early out of the saving code. Saves somewhere in the 130s to 200s range for cooks. #rb daniel.lamb #tests local windows cooks, preflight PS4 cooks Change 2869132 on 2016/02/16 by Mieszko.Zielinski Added a function to AISenseConfig allowing native-code MaxAge configuration #UE4 #rb Lukasz.Furman #test none required Change 2868981 on 2016/02/16 by Wes.Hunt remove -LogCookStats cmdline check, always log cook stats. -SendCookAnalytics flag is still used. This was requested by NickP. #rb none #tests local windows cooks Change 2868975 on 2016/02/16 by Wes.Hunt Don't submit DDC usage stats for zero-sized events. #rb none #tests local windows cook Change 2868956 on 2016/02/16 by Jason.Bestimt #ORION_DEV - Merge MAIN (0.18) at CL# 2868926 #RB:none #Tests:none Change 2868889 on 2016/02/16 by Max.Chen Sequencer: Only allow transport control binding when editing level editor sequencers. #rb none #tests none Change 2868663 on 2016/02/16 by David.Ratti downgrade warning to display #rb none #tests compile Change 2868624 on 2016/02/16 by Marcus.Wassmer Re-Enable Defrag validation for devgeneral #rb none #test none Change 2868493 on 2016/02/16 by Benn.Gallagher Added a few more stats to morph target updates to try and narrow down hitches #rb Bruce.Nesbit #tests pie, -game Win64 Change 2868445 on 2016/02/16 by Dmitry.Rekman Linux: report crashes due to stack overflow (OR-14519). - Reserve memory for alternative stack for signal handlers. Adds about 128KB memory per thread. - Force process spawning to use vfork() when no pipes are needed. - Ignore all signals except explicitly handled. - Prevent signals from being raised while another one is handled. - Added "debug threadrecurse" and "debug threadstackoverflow" to test that. [CL 2873763 by Andrew Grant in Main branch]
138 lines
4.0 KiB
C++
138 lines
4.0 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* FDerivedDataBackendVerifyWrapper, a wrapper for derived data that verifies the cache is bit-wise identical by failing all gets and verifying the puts
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**/
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class FDerivedDataBackendVerifyWrapper : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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*
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* @param InInnerBackend Backend to use for storage, my responsibilities are about async puts
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* @param InbFixProblems if true, fix any problems found
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*/
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FDerivedDataBackendVerifyWrapper(FDerivedDataBackendInterface* InInnerBackend, bool InbFixProblems)
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: bFixProblems(InbFixProblems)
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, InnerBackend(InInnerBackend)
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{
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check(InnerBackend);
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}
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virtual bool IsWritable() override
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{
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return true;
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}
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
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FScopeLock ScopeLock(&SynchronizationObject);
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if (AlreadyTested.Contains(FString(CacheKey)))
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{
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COOK_STAT(Timer.AddHit(0));
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return true;
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}
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return false;
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}
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override
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{
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COOK_STAT(auto Timer = UsageStats.TimeGet());
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bool bAlreadyTested = false;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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if (AlreadyTested.Contains(FString(CacheKey)))
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{
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bAlreadyTested = true;
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}
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}
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if (bAlreadyTested)
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{
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bool bResult = InnerBackend->GetCachedData(CacheKey, OutData);
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if (bResult)
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{
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COOK_STAT(Timer.AddHit(OutData.Num()));
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}
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return bResult;
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}
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return false;
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}
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
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{
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COOK_STAT(auto Timer = UsageStats.TimePut());
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bool bAlreadyTested = false;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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if (AlreadyTested.Contains(FString(CacheKey)))
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{
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bAlreadyTested = true;
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}
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else
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{
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AlreadyTested.Add(FString(CacheKey));
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}
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}
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if (!bAlreadyTested)
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{
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COOK_STAT(Timer.AddHit(InData.Num()));
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TArray<uint8> OutData;
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bool bSuccess = InnerBackend->GetCachedData(CacheKey, OutData);
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if (bSuccess)
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{
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if (OutData != InData)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Verify: Cached data differs from newly generated data %s."), CacheKey);
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FString Cache = FString(FPaths::GameSavedDir()) / TEXT("VerifyDDC") / CacheKey + TEXT(".fromcache");
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FFileHelper::SaveArrayToFile(OutData, *Cache);
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FString Verify = FString(FPaths::GameSavedDir()) / TEXT("VerifyDDC") / CacheKey + TEXT(".verify");;
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FFileHelper::SaveArrayToFile(InData, *Verify);
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if (bFixProblems)
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{
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UE_LOG(LogDerivedDataCache, Display, TEXT("Verify: Wrote newly generated data to the cache."), CacheKey);
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InnerBackend->PutCachedData(CacheKey, InData, true);
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}
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}
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else
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{
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UE_LOG(LogDerivedDataCache, Log, TEXT("Verify: Cached data exists and matched %s."), CacheKey);
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}
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}
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else
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("Verify: Cached data didn't exist %s."), CacheKey);
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InnerBackend->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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}
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}
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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InnerBackend->RemoveCachedData(CacheKey, bTransient);
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}
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override
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{
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COOK_STAT(
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{
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UsageStatsMap.Add(GraphPath + TEXT(": VerifyWrapper"), UsageStats);
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if (InnerBackend)
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{
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InnerBackend->GatherUsageStats(UsageStatsMap, GraphPath + TEXT(". 0"));
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}
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});
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}
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private:
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FDerivedDataCacheUsageStats UsageStats;
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/** If problems are encountered, do we fix them? */
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bool bFixProblems;
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/** Object used for synchronization via a scoped lock */
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FCriticalSection SynchronizationObject;
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/** Set of cache keys we already tested **/
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TSet<FString> AlreadyTested;
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/** Backend to service the actual requests */
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FDerivedDataBackendInterface* InnerBackend;
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};
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