Files
UnrealEngineUWP/Engine/Config/BaseHardware.ini
Andrew Grant 98ee5066e7 Copying //UE4/Orion-Staging to //UE4/Main (Origin //Orion/Dev-General @ 2861092)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2861045 on 2016/02/09 by Marcus.Wassmer

	Fix debug editor crash from async compute creating commands when it shouldn't.
	#rb none
	#test debug editor

Change 2861030 on 2016/02/09 by Michael.Noland

	Engine: Added support for debugging safe zones (visualization on any platform and simulation on platforms that don't natively provide safe zone information)

	r.DebugSafeZone.Mode controls the debug visualization overlay (0..2, default 0)
	- 0: Do not display the safe zone overlay
	- 1: Display the overlay for the title safe zone
	- 2: Display the overlay for the action safe zone

	r.DebugSafeZone.OverlayAlpha controls how opaque the debug visualization overlay is (0..1, default 0.3)

	On platforms that don't natively support safe zones, you can simulate a safe zone for quick/easy testing in the editor:
	- r.DebugSafeZone.TitleRatio controls the title safe zone margins returned in FDisplayMetrics
	- r.DebugActionZone.ActionRatio controls the action safe zone margins returned in FDisplayMetrics
	- These both range from 0..1, and default to 1 indicating 100% of the display is safe. A typical test value would be 0.9

	#codereview josh.adams
	#rb marcus.wassmer
	#tests Tested on Win64 uncooked and PS4 cooked (front-end and game)

Change 2860923 on 2016/02/09 by Andrew.Grant

	Fix client warning about HTTPChunkInstaller module not existing
	#rb none
	#tests ran Win64 client

Change 2860852 on 2016/02/09 by Daniel.Wright

	Fixed crash enabling capsule direct shadows in BP
	#rb Nick.Penwarden
	#tests Editor

Change 2860842 on 2016/02/09 by Marcus.Wassmer

	MallocLeakDetection proxy
	#rb Steve.Robb
	#test PS4/PC testing all commands.

Change 2860744 on 2016/02/09 by Josh.Markiewicz

	#UE4 - fixed possible crash when refresh auth with invalid response
	#rb sam.zamani
	#tests login flow
	#codereview justin.sargent, joe.wilcox, pter.knepley, ben.zeigler

Change 2860739 on 2016/02/09 by Laurent.Delayen

	Sync Markers
	- Reset SyncGroups every frame.
	- ::GetSyncGroupPosition() makes sure there is a valid MarkerSyncContext.

	=> Fixes SyncGroup returning 'valid' positions for TransitionLeaders that were not in between sync markers.

	#rb martin.wilson
	#codereview lina.halper
	#tests new riftmage and kurohane networked in PIE

Change 2860736 on 2016/02/09 by Daniel.Lamb

	Fixed issue with iterative cook on the fly invalidating cooked content all the time.
	#rb Marcus.Wassmer
	#test Cook on the fly iterative ps4

Change 2860598 on 2016/02/09 by Joe.Graf

	Simple log category change to match existing log messages in LoadMap

	#rb: n/a
	#test: loading, cooking, game

Change 2860559 on 2016/02/09 by Zak.Middleton

	#orion - Add flag to AIController to control whether it copies the Pawn rotation to ControlRotation if there is no focus point.

	#rb Lukasz.Furman
	#tests PIE ded server AI with lanes

Change 2860462 on 2016/02/09 by Marc.Audy

	Build system improvements
	* Added details to Empty manifest file save error
	* Removed redundent pseudo-dependencies from -showdependency output
	* Monolithic Kinds now a set and branch hacker can specify kind not to build
	#rb Ben.Marsh
	#tests Preflight

Change 2860434 on 2016/02/09 by David.Ratti

	NaN checks:
	-Targeting mode checks in orion code
	-Changed the AActor::SetTransform NaN check so that the logging is included in the NaN ensure (rather than getting cut off from the log afterwards).

	#rb FrankG
	#tests golden path vs bots

Change 2860390 on 2016/02/09 by Michael.Trepka

	Adjust 3D rendering resolution so that it stays approximately the same when user switches display modes

	#rb none
	#tests Tested editor build on PC

Change 2860364 on 2016/02/09 by Justin.Sargent

	Removed unused editor-only functions causing compiler errors when compiling the game.

	#rb keli
	#tests none

Change 2860242 on 2016/02/09 by Justin.Sargent

	Made a number of DialogueWave quality of life improvements to the editor and specifically SoundCue editing.

	New right-click option on SoundWaves to create a DialogueWave

[CL 2863630 by Andrew Grant in Main branch]
2016-02-11 14:39:50 -05:00

60 lines
3.3 KiB
INI

;
; Base Driver Blacklist
; =====================
;
; Hardware checks are controlled by the console variable "r.WarnOfBadDrivers". The the console variable options for more information.
;
; What to do when a certain driver or hardware shows problems:
; - If the driver exhibiting the problem is old, add it to the blacklist with "<=". In general it's better to ask users to upgrade.
; - If the driver exhibiting the problem is the latest, add it to the blacklist with ">=". We should not assume the next driver version fixes the problem.
;
; Expectations on QA:
; - QA always tests the latest driver version.
; - When a new driver is released, QA should test it and if it does not introduce bugs the SuggestedDriverVersion should be updated to the latest driver.
; - If the latest driver is blacklisted, it is not removed until QA verifies it is fixed.
; - If driver specific bugs are found, enter them in JIRA so that they can be tracked.
;
; Expectations on Engineering:
; - Bugs on older drivers are added to the blacklist and otherwise ignored.
; - Bugs on the latest driver are added to the blacklist but treated as critical bugs for which we must try to find a workaround. We must also notify the IHV to help if we cannot find the problem.
;
; INI sections:
; [GPU_NVIDIA] [GPU_AMD] [GPU_Intel]
;
; Explanation of the INI entries:
; - "SuggestedDriverVersion": string used to communicate to the user which driver version is appropriate (not used by any code), empty if unknown
; - "Blacklist": array of tests that can be made to mark a driver or a range of them as problematic
; "DriverVersion": to compare against the "unified driver" (see log) version e.g. "123.45.2" "==123.45" "<123.45", comparison operators: == != > < >= <=
; "Reason": string used to document the reason for blacklisting the driver, could be shown to the user
; comment above each blacklist entry: more details about the problem, potential workarounds
;
;-----------------------------------------------------------------------------------------------------------------
[GPU_NVIDIA]
; a newer one is out but has issues (see below)
SuggestedDriverVersion="361.75"
; Seems this driver was not setting uninitialized global variables
; (static, non const) to 0 but leaving them uninitialized.
; Also blacklist future driver versions until QA has verified them to work.
; NOTE: UE-25096 has been fixed and verified by QA.
;+Blacklist=(DriverVersion=">=361.43", Reason="UE-25096 Viewport flashes black and white when moving in the scene on latest NVIDIA drivers")
; To prevent problems with older drivers.
; We might have to adjust that further.
+Blacklist=(DriverVersion="<=347.09", Reason="Crashes with Paragon content using more recent GPU features")
;-----------------------------------------------------------------------------------------------------------------
[GPU_AMD]
// latest as of 1/27/2016 is "15.30.1025.1001 12/17/2015 (Crimson Edition 15.12)"
SuggestedDriverVersion="15.30.1025.1001 12/17/2015"
// 14.301.1001.0 - 13.152.1.1000 are the AMD drivers that seem to be causing crashes when we try to compile a compute shader.
+Blacklist=(DriverVersion="<=14.301.1001.0", Reason="Crashes with Paragon content using more recent GPU features")
;-----------------------------------------------------------------------------------------------------------------
[GPU_Intel]
SuggestedDriverVersion=""