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efe06157feb2d96179622fc079ffa897a49794ea
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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christopher waters 1d0b1d44eb Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns

[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
..
Private
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
Public
Update min macOS version to 10.15 and roll default MSL to v2.2.
2021-03-11 21:32:06 -04:00
ShaderCompilerCommon.Build.cs
Added HlslccHeaderWriter to unify writing of shader meta data.
2021-01-27 17:53:40 -04:00
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