Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Networking.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
363 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Networking : ModuleRules
{
public Networking(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Networking/Private");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets"
});
}
}
}