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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AndroidLocalNotification.h: Unreal Android local notification interface object.
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=============================================================================*/
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#pragma once
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#include "LocalNotification.h"
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#if PLATFORM_ANDROID
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#include "Android/AndroidApplication.h"
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#include <android_native_app_glue.h>
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#endif
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#include "Runtime/Core/Public/Modules/ModuleManager.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogAndroidLocalNotification, Log, All);
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/**
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* AndroidLocalNotification implementation of an Unreal local notification service.
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*/
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class FAndroidLocalNotificationService : public ILocalNotificationService
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{
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public:
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FAndroidLocalNotificationService();
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virtual void ClearAllLocalNotifications();
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virtual int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent);
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virtual int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent);
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virtual void GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate);
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virtual void SetLaunchNotification(FString const& ActivationEvent, int32 FireDate);
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virtual void CancelLocalNotification(const FString& ActivationEvent);
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virtual void CancelLocalNotification(int NotificationId);
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private:
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bool AppLaunchedWithNotification;
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FString LaunchNotificationActivationEvent;
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int32 LaunchNotificationFireDate;
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};
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