Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/CsCompileTask.cs

404 lines
14 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.BuildGraph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildBase;
using UnrealBuildTool;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a task that compiles a C# project
/// </summary>
public class CsCompileTaskParameters
{
/// <summary>
/// The C# project file to compile. Using semicolons, more than one project file can be specified.
/// </summary>
[TaskParameter]
public string Project;
/// <summary>
/// The configuration to compile.
/// </summary>
[TaskParameter(Optional = true)]
public string Configuration;
/// <summary>
/// The platform to compile.
/// </summary>
[TaskParameter(Optional = true)]
public string Platform;
/// <summary>
/// The target to build.
/// </summary>
[TaskParameter(Optional = true)]
public string Target;
/// <summary>
/// Properties for the command
/// </summary>
[TaskParameter(Optional = true)]
public string Properties;
/// <summary>
/// Additional options to pass to the compiler.
/// </summary>
[TaskParameter(Optional = true)]
public string Arguments;
/// <summary>
/// Only enumerate build products -- do not actually compile the projects.
/// </summary>
[TaskParameter(Optional = true)]
public bool EnumerateOnly;
/// <summary>
/// Tag to be applied to build products of this task.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
/// <summary>
/// Tag to be applied to any non-private references the projects have.
/// (for example, those that are external and not copied into the output directory).
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string TagReferences;
/// <summary>
/// Whether to use the system toolchain rather than the bundled UE SDK
/// </summary>
[TaskParameter(Optional = true)]
public bool UseSystemCompiler;
}
/// <summary>
/// Compiles C# project files, and their dependencies.
/// </summary>
[TaskElement("CsCompile", typeof(CsCompileTaskParameters))]
public class CsCompileTask : BgTaskImpl
{
/// <summary>
/// Parameters for the task
/// </summary>
CsCompileTaskParameters Parameters;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public CsCompileTask(CsCompileTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Get the project file
HashSet<FileReference> ProjectFiles = ResolveFilespec(Unreal.RootDirectory, Parameters.Project, TagNameToFileSet);
foreach(FileReference ProjectFile in ProjectFiles)
{
if(!FileReference.Exists(ProjectFile))
{
throw new AutomationException("Couldn't find project file '{0}'", ProjectFile.FullName);
}
if(!ProjectFile.HasExtension(".csproj"))
{
throw new AutomationException("File '{0}' is not a C# project", ProjectFile.FullName);
}
}
// Get the default properties
Dictionary<string, string> Properties = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
if(!String.IsNullOrEmpty(Parameters.Platform))
{
Properties["Platform"] = Parameters.Platform;
}
if(!String.IsNullOrEmpty(Parameters.Configuration))
{
Properties["Configuration"] = Parameters.Configuration;
}
if (!String.IsNullOrEmpty(Parameters.Properties))
{
foreach (string Property in Parameters.Properties.Split(';'))
{
if (!String.IsNullOrWhiteSpace(Property))
{
int EqualsIdx = Property.IndexOf('=');
if (EqualsIdx == -1)
{
Log.TraceWarning("Missing '=' in property assignment");
}
else
{
Properties[Property.Substring(0, EqualsIdx).Trim()] = Property.Substring(EqualsIdx + 1).Trim();
}
}
}
}
// Build the arguments and run the build
if(!Parameters.EnumerateOnly)
{
List<string> Arguments = new List<string>();
foreach(KeyValuePair<string, string> PropertyPair in Properties)
{
Arguments.Add(String.Format("/property:{0}={1}", CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Key), CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Value)));
}
if(!String.IsNullOrEmpty(Parameters.Arguments))
{
Arguments.Add(Parameters.Arguments);
}
if(!String.IsNullOrEmpty(Parameters.Target))
{
Arguments.Add(String.Format("/target:{0}", CommandUtils.MakePathSafeToUseWithCommandLine(Parameters.Target)));
}
Arguments.Add("/restore");
Arguments.Add("/verbosity:minimal");
Arguments.Add("/nologo");
string JoinedArguments = String.Join(" ", Arguments);
foreach(FileReference ProjectFile in ProjectFiles)
{
if (!FileReference.Exists(ProjectFile))
{
throw new AutomationException("Project {0} does not exist!", ProjectFile);
}
if (Parameters.UseSystemCompiler)
{
CommandUtils.MsBuild(CommandUtils.CmdEnv, ProjectFile.FullName, JoinedArguments, null);
}
else
{
CommandUtils.RunAndLog(CommandUtils.CmdEnv, CommandUtils.CmdEnv.DotnetMsbuildPath, $"msbuild {CommandUtils.MakePathSafeToUseWithCommandLine(ProjectFile.FullName)} {JoinedArguments}");
}
}
}
// Try to figure out the output files
HashSet<FileReference> ProjectBuildProducts;
HashSet<FileReference> ProjectReferences;
FindBuildProductsAndReferences(ProjectFiles, Properties, out ProjectBuildProducts, out ProjectReferences);
// Apply the optional tag to the produced archive
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(ProjectBuildProducts);
}
// Apply the optional tag to any references
if (!String.IsNullOrEmpty(Parameters.TagReferences))
{
foreach (string TagName in FindTagNamesFromList(Parameters.TagReferences))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(ProjectReferences);
}
}
// Merge them into the standard set of build products
BuildProducts.UnionWith(ProjectBuildProducts);
BuildProducts.UnionWith(ProjectReferences);
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.Project);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
foreach (string TagName in FindTagNamesFromList(Parameters.Tag))
{
yield return TagName;
}
foreach (string TagName in FindTagNamesFromList(Parameters.TagReferences))
{
yield return TagName;
}
}
/// <summary>
/// Find all the build products created by compiling the given project file
/// </summary>
/// <param name="ProjectFiles">Initial project file to read. All referenced projects will also be read.</param>
/// <param name="InitialProperties">Mapping of property name to value</param>
/// <param name="OutBuildProducts">Receives a set of build products on success</param>
/// <param name="OutReferences">Receives a set of non-private references on success</param>
static void FindBuildProductsAndReferences(HashSet<FileReference> ProjectFiles, Dictionary<string, string> InitialProperties, out HashSet<FileReference> OutBuildProducts, out HashSet<FileReference> OutReferences)
{
// Find all the build products and references
OutBuildProducts = new HashSet<FileReference>();
OutReferences = new HashSet<FileReference>();
// Read all the project information into a dictionary
Dictionary<FileReference, CsProjectInfo> FileToProjectInfo = new Dictionary<FileReference, CsProjectInfo>();
foreach(FileReference ProjectFile in ProjectFiles)
{
// Read all the projects
ReadProjectsRecursively(ProjectFile, InitialProperties, FileToProjectInfo);
// Find all the outputs for each project
foreach(KeyValuePair<FileReference, CsProjectInfo> Pair in FileToProjectInfo)
{
CsProjectInfo ProjectInfo = Pair.Value;
// Add all the build projects from this project
DirectoryReference OutputDir = ProjectInfo.GetOutputDir(Pair.Key.Directory);
ProjectInfo.FindBuildProducts(OutputDir, OutBuildProducts, FileToProjectInfo);
// Add any files which are only referenced
foreach (KeyValuePair<FileReference, bool> Reference in ProjectInfo.References)
{
CsProjectInfo.AddReferencedAssemblyAndSupportFiles(Reference.Key, OutReferences);
}
}
}
OutBuildProducts.RemoveWhere(x => !FileReference.Exists(x));
OutReferences.RemoveWhere(x => !FileReference.Exists(x));
}
/// <summary>
/// Read a project file, plus all the project files it references.
/// </summary>
/// <param name="File">Project file to read</param>
/// <param name="InitialProperties">Mapping of property name to value for the initial project</param>
/// <param name="FileToProjectInfo"></param>
/// <returns>True if the projects were read correctly, false (and prints an error to the log) if not</returns>
static void ReadProjectsRecursively(FileReference File, Dictionary<string, string> InitialProperties, Dictionary<FileReference, CsProjectInfo> FileToProjectInfo)
{
// Early out if we've already read this project
if (!FileToProjectInfo.ContainsKey(File))
{
// Try to read this project
CsProjectInfo ProjectInfo;
if (!CsProjectInfo.TryRead(File, InitialProperties, out ProjectInfo))
{
throw new AutomationException("Couldn't read project '{0}'", File.FullName);
}
// Add it to the project lookup, and try to read all the projects it references
FileToProjectInfo.Add(File, ProjectInfo);
foreach(FileReference ProjectReference in ProjectInfo.ProjectReferences.Keys)
{
if(!FileReference.Exists(ProjectReference))
{
throw new AutomationException("Unable to find project '{0}' referenced by '{1}'", ProjectReference, File);
}
ReadProjectsRecursively(ProjectReference, InitialProperties, FileToProjectInfo);
}
}
}
}
public class CsCompileOutput
{
public static CsCompileOutput Empty { get; } = new CsCompileOutput(FileSet.Empty, FileSet.Empty);
public FileSet Binaries { get; }
public FileSet References { get; }
public CsCompileOutput(FileSet Binaries, FileSet References)
{
this.Binaries = Binaries;
this.References = References;
}
public FileSet Merge()
{
return Binaries + References;
}
public static CsCompileOutput operator +(CsCompileOutput Lhs, CsCompileOutput Rhs)
{
return new CsCompileOutput(Lhs.Binaries + Rhs.Binaries, Lhs.References + Rhs.References);
}
}
public static class CsCompileOutputExtensions
{
public static async Task<FileSet> MergeAsync(this Task<CsCompileOutput> Task)
{
return (await Task).Merge();
}
}
public static partial class StandardTasks
{
/// <summary>
/// Compile a C# project
/// </summary>
/// <param name="Project">The C# project files to compile.</param>
/// <param name="Platform">The platform to compile.</param>
/// <param name="Configuration">The configuration to compile.</param>
/// <param name="Target">The target to build.</param>
/// <param name="Properties">Properties for the command.</param>
/// <param name="Arguments">Additional options to pass to the compiler.</param>
/// <param name="EnumerateOnly">Only enumerate build products -- do not actually compile the projects.</param>
public static async Task<CsCompileOutput> CsCompileAsync(FileReference Project, string Platform = null, string Configuration = null, string Target = null, string Properties = null, string Arguments = null, bool? EnumerateOnly = null)
{
CsCompileTaskParameters Parameters = new CsCompileTaskParameters();
Parameters.Project = Project.FullName;
Parameters.Platform = Platform;
Parameters.Configuration = Configuration;
Parameters.Target = Target;
Parameters.Properties = Properties;
Parameters.Arguments = Arguments;
Parameters.EnumerateOnly = EnumerateOnly ?? Parameters.EnumerateOnly;
Parameters.Tag = "#Out";
Parameters.TagReferences = "#Refs";
HashSet<FileReference> BuildProducts = new HashSet<FileReference>();
Dictionary<string, HashSet<FileReference>> TagNameToFileSet = new Dictionary<string, HashSet<FileReference>>();
await new CsCompileTask(Parameters).ExecuteAsync(new JobContext(null!), BuildProducts, TagNameToFileSet);
FileSet Binaries = FileSet.Empty;
FileSet References = FileSet.Empty;
if (TagNameToFileSet.TryGetValue(Parameters.Tag, out HashSet<FileReference> BinaryFiles))
{
Binaries = FileSet.FromFiles(Unreal.RootDirectory, BinaryFiles);
}
if (TagNameToFileSet.TryGetValue(Parameters.TagReferences, out HashSet<FileReference> ReferenceFiles))
{
References = FileSet.FromFiles(Unreal.RootDirectory, ReferenceFiles);
}
return new CsCompileOutput(Binaries, References);
}
}
}