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#rb Mark.Lintott #jira UE-143823 #preflight 6218ce5c8849a7424f822b4b #lockdown Mark.Lintott #ROBOMERGE-AUTHOR: paul.chipchase #ROBOMERGE-SOURCE: CL 19145824 via CL 19146094 via CL 19146118 via CL 19146141 via CL 19147003 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19156252 by paul chipchase in ue5-main branch]
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualizationUtilities.h"
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#include "IO/IoHash.h"
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#include "Misc/StringBuilder.h"
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namespace UE::Virtualization::Utils
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{
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void PayloadIdToPath(const FIoHash& Id, FStringBuilderBase& OutPath)
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{
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OutPath.Reset();
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OutPath << Id;
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TStringBuilder<10> Directory;
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Directory << OutPath.ToView().Left(2) << TEXT("/");
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Directory << OutPath.ToView().Mid(2, 2) << TEXT("/");
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Directory << OutPath.ToView().Mid(4, 2) << TEXT("/");
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OutPath.ReplaceAt(0, 6, Directory);
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OutPath << TEXT(".upayload");
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}
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FString PayloadIdToPath(const FIoHash& Id)
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{
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TStringBuilder<52> Path;
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PayloadIdToPath(Id, Path);
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return FString(Path);
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}
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void GetFormattedSystemError(FStringBuilderBase& SystemErrorMessage)
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{
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SystemErrorMessage.Reset();
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const uint32 SystemError = FPlatformMisc::GetLastError();
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// If we have a system error we can give a more informative error message but don't output it if the error is zero as
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// this can lead to very confusing error messages.
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if (SystemError != 0)
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{
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TCHAR SystemErrorMsg[MAX_SPRINTF] = { 0 };
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FPlatformMisc::GetSystemErrorMessage(SystemErrorMsg, sizeof(SystemErrorMsg), SystemError);
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SystemErrorMessage.Appendf(TEXT("'%s' (%d)"), SystemErrorMsg, SystemError);
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}
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else
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{
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SystemErrorMessage << TEXT("'unknown reason' (0)");
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}
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}
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} // namespace UE::Virtualization::Utils
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