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#rb PJ.Kack #rnx #preflight 623ae40e7b69b01ec15da75c #robomerge FNNC - We need to expose the code that checks a set of packages for non virtualized payloads and virtualizes them so that the stand alone submission tool can access it. - Currently I am adding this to the IVirtualizationSystem interface to avoid adding additional interface, but we might want to consider moving this some day as it is not a great fit with the rest of the interface. [CL 19479757 by paul chipchase in ue5-main branch]
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleManager.h"
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#include "Features/IModularFeatures.h"
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#include "ISourceControlModule.h"
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#include "MessageLogModule.h"
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#include "Misc/DelayedAutoRegister.h"
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#include "PackageSubmissionChecks.h"
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#include "Serialization/EditorBulkData.h"
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#include "VirtualizationSourceControlUtilities.h"
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#define LOCTEXT_NAMESPACE "Virtualization"
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namespace UE::Virtualization
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{
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class FVirtualizationModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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IModularFeatures::Get().RegisterModularFeature(FName("VirtualizationSourceControlUtilities"), &SourceControlutility);
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// Delay this until after the source control module has loaded
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FDelayedAutoRegisterHelper(EDelayedRegisterRunPhase::EarliestPossiblePluginsLoaded, [this]()
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{
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PackageSubmissionHandle = ISourceControlModule::Get().RegisterPreSubmitFinalize(
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FSourceControlPreSubmitFinalizeDelegate::FDelegate::CreateStatic(&VirtualizePackages));
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});
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FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
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MessageLogModule.RegisterLogListing("LogVirtualization", LOCTEXT("AssetVirtualizationLogLabel", "Asset Virtualization"));
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}
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virtual void ShutdownModule() override
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{
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if (FModuleManager::Get().IsModuleLoaded("MessageLog"))
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{
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FMessageLogModule& MessageLogModule = FModuleManager::GetModuleChecked<FMessageLogModule>("MessageLog");
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MessageLogModule.UnregisterLogListing("LogVirtualization&");
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}
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// The SourceControl module might be destroyed before this one, depending on shutdown order so we need to check if
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// it is loaded before unregistering.
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if (ISourceControlModule* SourceControlModule = FModuleManager::GetModulePtr<ISourceControlModule>(FName("SourceControl")))
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{
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SourceControlModule->UnregisterPreSubmitFinalize(PackageSubmissionHandle);
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}
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PackageSubmissionHandle.Reset();
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IModularFeatures::Get().UnregisterModularFeature(FName("VirtualizationSourceControlUtilities"), &SourceControlutility);
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}
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private:
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Experimental::FVirtualizationSourceControlUtilities SourceControlutility;
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FDelegateHandle PackageSubmissionHandle;
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};
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} // namespace UE::Virtualization
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(UE::Virtualization::FVirtualizationModule, Virtualization);
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