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When new mip filters setting is enabled there can be minor differences in output. Old textures will use previous code and will have no changes in output. #rb charles.bloom #preflight 6260686add47b4ad2181265c [CL 19837721 by martins mozeiko in ue5-main branch]
3664 lines
122 KiB
C++
3664 lines
122 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TextureCompressorModule.h"
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#include "Math/RandomStream.h"
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#include "Containers/IndirectArray.h"
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#include "Stats/Stats.h"
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#include "Async/AsyncWork.h"
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#include "Async/ParallelFor.h"
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#include "Modules/ModuleManager.h"
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#include "Engine/TextureDefines.h"
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#include "TextureFormatManager.h"
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#include "Interfaces/ITextureFormat.h"
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#include "Misc/Paths.h"
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#include "Tasks/Task.h"
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#include "ImageCore.h"
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#include <cmath>
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#if PLATFORM_WINDOWS
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#include "Windows/WindowsHWrapper.h"
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#endif
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DEFINE_LOG_CATEGORY_STATIC(LogTextureCompressor, Log, All);
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/*------------------------------------------------------------------------------
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Mip-Map Generation
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------------------------------------------------------------------------------*/
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// NOTE: mip gen wrap/clamp does NOT correspond to Texture Address Wrap/Clamp setting !!
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// it comes from bPreserveBorder !
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enum EMipGenAddressMode
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{
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MGTAM_Wrap,
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MGTAM_Clamp,
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MGTAM_BorderBlack,
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};
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/**
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* 2D view into one slice of an image.
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*/
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struct FImageView2D
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{
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/** Pointer to colors in the slice. */
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FLinearColor* SliceColors;
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/** Width of the slice. */
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int32 SizeX;
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/** Height of the slice. */
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int32 SizeY;
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FImageView2D() : SliceColors(nullptr), SizeX(0), SizeY(0) {}
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/** Initialization constructor. */
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FImageView2D(FImage& Image, int32 SliceIndex)
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{
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SizeX = Image.SizeX;
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SizeY = Image.SizeY;
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check( SliceIndex < Image.NumSlices );
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SliceColors = (&Image.AsRGBA32F()[0]) + SliceIndex * SizeY * SizeX;
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}
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/** Access a single texel. */
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FLinearColor& Access(int32 X, int32 Y)
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{
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return SliceColors[X + Y * SizeX];
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}
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/** Const access to a single texel. */
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const FLinearColor& Access(int32 X, int32 Y) const
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{
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return SliceColors[X + Y * SizeX];
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}
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bool IsValid() const { return SliceColors != nullptr; }
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static const FImageView2D ConstructConst(const FImage& Image, int32 SliceIndex)
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{
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return FImageView2D(const_cast<FImage&>(Image), SliceIndex);
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}
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};
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// 2D sample lookup with input conversion
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// requires SourceImageData.SizeX and SourceImageData.SizeY to be power of two
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template <EMipGenAddressMode AddressMode>
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static const FLinearColor& LookupSourceMip(const FImageView2D& SourceImageData, int32 X, int32 Y)
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{
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if(AddressMode == MGTAM_Wrap)
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{
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// wrap
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// ! requires pow2 sizes
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checkSlow( FMath::IsPowerOfTwo(SourceImageData.SizeX) );
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checkSlow( FMath::IsPowerOfTwo(SourceImageData.SizeY) );
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X = (int32)((uint32)X) & (SourceImageData.SizeX - 1);
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Y = (int32)((uint32)Y) & (SourceImageData.SizeY - 1);
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}
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else if(AddressMode == MGTAM_Clamp)
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{
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// clamp
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X = FMath::Clamp(X, 0, SourceImageData.SizeX - 1);
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Y = FMath::Clamp(Y, 0, SourceImageData.SizeY - 1);
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}
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else if(AddressMode == MGTAM_BorderBlack)
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{
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// border color 0
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if((uint32)X >= (uint32)SourceImageData.SizeX
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|| (uint32)Y >= (uint32)SourceImageData.SizeY)
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{
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static FLinearColor Black(0, 0, 0, 0);
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return Black;
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}
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}
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else
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{
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check(0);
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}
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return SourceImageData.Access(X, Y);
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}
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// Same functionality as above, but for 1D lookup with explicit size
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template <EMipGenAddressMode AddressMode>
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static const FLinearColor& LookupSourceMip(const FLinearColor* Data, int32 Size, int32 X)
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{
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if (AddressMode == MGTAM_Wrap)
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{
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// wrap
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// ! requires pow2 sizes
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checkSlow( FMath::IsPowerOfTwo(Size) );
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X = (int32)((uint32)X) & (Size - 1);
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}
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else if (AddressMode == MGTAM_Clamp)
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{
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// clamp
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X = FMath::Clamp(X, 0, Size - 1);
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}
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else if (AddressMode == MGTAM_BorderBlack)
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{
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// border color 0
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if ((uint32)X >= (uint32)Size)
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{
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static FLinearColor Black(0, 0, 0, 0);
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return Black;
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}
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}
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else
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{
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check(0);
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}
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return Data[X];
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}
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// Kernel class for image filtering operations like image downsampling
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// at max MaxKernelExtend x MaxKernelExtend
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class FImageKernel2D
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{
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public:
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FImageKernel2D() :FilterTableSize(0)
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{
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}
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// @param TableSize1D 2 for 2x2, 4 for 4x4, 6 for 6x6, 8 for 8x8
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// @param SharpenFactor can be negative to blur
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// generate normalized 2D Kernel with sharpening
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void BuildSeparatableGaussWithSharpen(uint32 TableSize1D, float SharpenFactor = 0.0f)
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{
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if(TableSize1D > MaxKernelExtend)
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{
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TableSize1D = MaxKernelExtend;
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}
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float* Table1D = KernelWeights1D;
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float NegativeTable1D[MaxKernelExtend];
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FilterTableSize = TableSize1D;
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if(TableSize1D == 2)
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{
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// 2x2 kernel: simple average
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// SharpenFactor is ignored
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// this is TMGS_SimpleAverage
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Table1D[0] = Table1D[1] = 0.5f;
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KernelWeights[0] = KernelWeights[1] = KernelWeights[2] = KernelWeights[3] = 0.25f;
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return;
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}
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else if(SharpenFactor < 0.0f)
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{
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// blur only
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// this is TMGS_Blur
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// TMGS_Blur will always give us TableSize > 2
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check( TableSize1D > 2 );
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BuildGaussian1D(Table1D, TableSize1D, 1.0f, -SharpenFactor);
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BuildFilterTable2DFrom1D(KernelWeights, Table1D, TableSize1D);
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return;
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}
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else if(TableSize1D == 4)
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{
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// 4x4 kernel with sharpen or blur: can alias a bit
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// this is not used by standard TMGS_ mip options
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// one thing that can get you in here is GenerateTopMip
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// because it takes the standard 8 size and does /2
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BuildFilterTable1DBase(Table1D, TableSize1D, 1.0f + SharpenFactor);
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BuildFilterTable1DBase(NegativeTable1D, TableSize1D, -SharpenFactor);
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BlurFilterTable1D(NegativeTable1D, TableSize1D, 1);
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}
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else if(TableSize1D == 6)
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{
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// 6x6 kernel with sharpen or blur: still can alias
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// this is not used by standard TMGS_ mip options
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BuildFilterTable1DBase(Table1D, TableSize1D, 1.0f + SharpenFactor);
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BuildFilterTable1DBase(NegativeTable1D, TableSize1D, -SharpenFactor);
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BlurFilterTable1D(NegativeTable1D, TableSize1D, 2);
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}
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else if(TableSize1D == 8)
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{
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//8x8 kernel with sharpen
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// these are the TMGS_Sharpen filters
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// * 2 to get similar appearance as for TableSize 6
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SharpenFactor = SharpenFactor * 2.0f;
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BuildFilterTable1DBase(Table1D, TableSize1D, 1.0f + SharpenFactor);
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// positive lobe is blurred a bit for better quality
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BlurFilterTable1D(Table1D, TableSize1D, 1);
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BuildFilterTable1DBase(NegativeTable1D, TableSize1D, -SharpenFactor);
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BlurFilterTable1D(NegativeTable1D, TableSize1D, 3);
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}
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else
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{
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// not yet supported
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check(0);
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}
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AddFilterTable1D(Table1D, NegativeTable1D, TableSize1D);
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BuildFilterTable2DFrom1D(KernelWeights, Table1D, TableSize1D);
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}
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inline uint32 GetFilterTableSize() const
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{
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return FilterTableSize;
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}
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inline float Get1D(uint32 X) const
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{
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checkSlow(X < FilterTableSize);
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return KernelWeights1D[X];
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}
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inline float GetAt(uint32 X, uint32 Y) const
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{
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checkSlow(X < FilterTableSize);
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checkSlow(Y < FilterTableSize);
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return KernelWeights[X + Y * FilterTableSize];
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}
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private:
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inline static float NormalDistribution(float X, float Variance)
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{
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const float StandardDeviation = FMath::Sqrt(Variance);
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return FMath::Exp(-FMath::Square(X) / (2.0f * Variance)) / (StandardDeviation * FMath::Sqrt(2.0f * (float)PI));
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}
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// support even and non even sized filters
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static void BuildGaussian1D(float *InOutTable, uint32 TableSize, float Sum, float Variance)
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{
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float Center = TableSize * 0.5f - 0.5f;
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float CurrentSum = 0;
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for(uint32 i = 0; i < TableSize; ++i)
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{
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float Actual = NormalDistribution(i - Center, Variance);
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InOutTable[i] = Actual;
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CurrentSum += Actual;
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}
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// Normalize
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float InvSum = Sum / CurrentSum;
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for(uint32 i = 0; i < TableSize; ++i)
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{
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InOutTable[i] *= InvSum;
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}
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}
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//
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static void BuildFilterTable1DBase(float *InOutTable, uint32 TableSize, float Sum )
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{
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// we require a even sized filter
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check(TableSize % 2 == 0);
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float Inner = 0.5f * Sum;
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uint32 Center = TableSize / 2;
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for(uint32 x = 0; x < TableSize; ++x)
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{
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if(x == Center || x == Center - 1)
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{
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// center elements
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InOutTable[x] = Inner;
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}
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else
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{
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// outer elements
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InOutTable[x] = 0.0f;
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}
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}
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}
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// InOutTable += InTable
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static void AddFilterTable1D( float *InOutTable, float *InTable, uint32 TableSize )
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{
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for(uint32 x = 0; x < TableSize; ++x)
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{
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InOutTable[x] += InTable[x];
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}
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}
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// @param Times 1:box, 2:triangle, 3:pow2, 4:pow3, ...
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// can be optimized with double buffering but doesn't need to be fast
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static void BlurFilterTable1D( float *InOutTable, uint32 TableSize, uint32 Times )
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{
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check(Times>0);
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check(TableSize<32);
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float Intermediate[32];
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for(uint32 Pass = 0; Pass < Times; ++Pass)
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{
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for(uint32 x = 0; x < TableSize; ++x)
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{
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Intermediate[x] = InOutTable[x];
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}
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for(uint32 x = 0; x < TableSize; ++x)
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{
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float sum = Intermediate[x];
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if(x)
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{
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sum += Intermediate[x-1];
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}
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if(x < TableSize - 1)
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{
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sum += Intermediate[x+1];
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}
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InOutTable[x] = sum / 3.0f;
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}
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}
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}
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static void BuildFilterTable2DFrom1D( float *OutTable2D, float *InTable1D, uint32 TableSize )
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{
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for(uint32 y = 0; y < TableSize; ++y)
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{
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for(uint32 x = 0; x < TableSize; ++x)
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{
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OutTable2D[x + y * TableSize] = InTable1D[y] * InTable1D[x];
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}
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}
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}
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// at max we support MaxKernelExtend x MaxKernelExtend kernels
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const static uint32 MaxKernelExtend = 12;
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// 0 if no kernel was setup yet
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uint32 FilterTableSize;
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// normalized, means the sum of it should be 1.0f
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float KernelWeights[MaxKernelExtend * MaxKernelExtend];
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float KernelWeights1D[MaxKernelExtend];
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};
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static float DetermineScaledThreshold(float Threshold, float Scale)
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{
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check(Threshold > 0.f && Scale > 0.f);
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// Assuming Scale > 0 and Threshold > 0, find ScaledThreshold such that
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// x * Scale >= Threshold
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// is exactly equivalent to
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// x >= ScaledThreshold.
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//
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// This is for a test that was originally written in the first form that we want to
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// transform to the second form without changing results (which would in turn change
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// texture cooks).
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//
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// In exact arithmetic, this is just ScaledThreshold = Threshold / Scale.
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//
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// In floating point, we need to consider rounding. Computed in floating point
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// and assuming round-to-nearest (breaking ties towards even), we get
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//
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// RN(x * Scale) >= Threshold
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//
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// The smallest conceivable x that passes RN(x * Scale) >= Threshold is
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// x = (Threshold - 0.5u) / Scale, landing exactly halfway with the rounding
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// going up; this is slightly less than an exact Threshold/Scale.
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//
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// For regular floating point division, we get
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// RN(Threshold / Scale)
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// = (Threshold / Scale) * (1 + e), |e| < 0.5u (the inequality is strict for divisions)
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//
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// That gets us relatively close to the target value, but we have no guarantee that rounding
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// on the division was in the direction we wanted. Just check whether our target inequality
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// is satisfied and bump up or down to the next representable float as required.
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float ScaledThreshold = Threshold / Scale;
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float SteppedDown = std::nextafter(ScaledThreshold, 0.f);
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// We want ScaledThreshold to be the smallest float such that
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// ScaledThreshold * Scale >= Threshold
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// meaning the next-smaller float below ScaledThreshold (which is SteppedDown)
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// should not be >=Threshold.
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if (SteppedDown * Scale >= Threshold)
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{
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// We were too large, go down by 1 ulp
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ScaledThreshold = SteppedDown;
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}
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else if (ScaledThreshold * Scale < Threshold)
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{
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// We were too small, go up by 1 ulp
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ScaledThreshold = std::nextafter(ScaledThreshold, 2.f * ScaledThreshold);
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}
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// We should now have the right threshold:
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check(ScaledThreshold * Scale >= Threshold); // ScaledThreshold is large enough
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check(std::nextafter(ScaledThreshold, 0.f) * Scale < Threshold); // next below is too small
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return ScaledThreshold;
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}
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static FVector4f ComputeAlphaCoverage(const FVector4f Thresholds, const FVector4f Scales, const FImageView2D& SourceImageData)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(Texture.ComputeAlphaCoverage);
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FVector4f Coverage(0, 0, 0, 0);
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int32 NumRowsEachJob;
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int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob,SourceImageData.SizeX,SourceImageData.SizeY);
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if ( Thresholds[0] == 0.f && Thresholds[1] == 0.f && Thresholds[2] == 0.f )
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{
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// common case that only channel 3 (A) is used for alpha coverage :
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check( Thresholds[3] != 0.f );
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const float ThresholdScaled = DetermineScaledThreshold(Thresholds[3] , Scales[3]);
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int32 CommonResult = 0;
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ParallelFor( TEXT("Texture.ComputeAlphaCoverage.PF"),NumJobs,1, [&](int32 Index)
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{
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int32 StartIndex = Index * NumRowsEachJob;
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int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, SourceImageData.SizeY);
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int32 LocalCoverage = 0;
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for (int32 y = StartIndex; y < EndIndex; ++y)
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{
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const FLinearColor * RowPixels = &SourceImageData.Access(0,y);
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for (int32 x = 0; x < SourceImageData.SizeX; ++x)
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{
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LocalCoverage += (RowPixels[x].A >= ThresholdScaled);
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}
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}
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FPlatformAtomics::InterlockedAdd(&CommonResult, LocalCoverage);
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});
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Coverage[3] = float(CommonResult) / float(SourceImageData.SizeX * SourceImageData.SizeY);
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UE_LOG(LogTextureCompressor, VeryVerbose, TEXT("Thresholds = 000 %f Coverage = 000 %f"), \
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Thresholds[3], Coverage[3] );
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}
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else
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{
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FVector4f ThresholdsScaled;
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for (int32 i = 0; i < 4; ++i)
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{
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// Skip channel if Threshold is 0
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if (Thresholds[i] == 0)
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{
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// stuff a value that we will always be less than
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ThresholdsScaled[i] = FLT_MAX;
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}
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else
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{
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check( Scales[i] != 0.f );
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ThresholdsScaled[i] = DetermineScaledThreshold( Thresholds[i] , Scales[i] );
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}
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}
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int32 CommonResults[4] = { 0, 0, 0, 0 };
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ParallelFor( TEXT("Texture.ComputeAlphaCoverage.PF"),NumJobs,1, [&](int32 Index)
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{
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int32 StartIndex = Index * NumRowsEachJob;
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int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, SourceImageData.SizeY);
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int32 LocalCoverage[4] = { 0, 0, 0, 0 };
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for (int32 y = StartIndex; y < EndIndex; ++y)
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{
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const FLinearColor * RowPixels = &SourceImageData.Access(0,y);
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for (int32 x = 0; x < SourceImageData.SizeX; ++x)
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{
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const FLinearColor & PixelValue = RowPixels[x];
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// Calculate coverage for each channel
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for (int32 i = 0; i < 4; ++i)
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{
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LocalCoverage[i] += ( PixelValue.Component(i) >= ThresholdsScaled[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int32 i = 0; i < 4; ++i)
|
|
{
|
|
FPlatformAtomics::InterlockedAdd(&CommonResults[i], LocalCoverage[i]);
|
|
}
|
|
});
|
|
|
|
for (int32 i = 0; i < 4; ++i)
|
|
{
|
|
Coverage[i] = float(CommonResults[i]) / float(SourceImageData.SizeX * SourceImageData.SizeY);
|
|
}
|
|
|
|
UE_LOG(LogTextureCompressor, VeryVerbose, TEXT("Thresholds = %f %f %f %f Coverage = %f %f %f %f"), \
|
|
Thresholds[0], Thresholds[1], Thresholds[2], Thresholds[3], \
|
|
Coverage[0], Coverage[1], Coverage[2], Coverage[3] );
|
|
}
|
|
|
|
return Coverage;
|
|
}
|
|
|
|
static FVector4f ComputeAlphaScale(const FVector4f Coverages, const FVector4f AlphaThresholds, const FImageView2D& SourceImageData)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.ComputeAlphaScale);
|
|
|
|
// This function is not a good way to do this
|
|
// but we cannot change it without changing output pixels
|
|
// A better method would be to histogram the channel and scale the histogram to meet the desired threshold
|
|
// even if using this binary search method, you should remember which value gave the closest result
|
|
// don't assume that each binary search step is an improvement
|
|
//
|
|
|
|
FVector4f MinAlphaScales (0, 0, 0, 0);
|
|
FVector4f MaxAlphaScales (4, 4, 4, 4);
|
|
FVector4f AlphaScales (1, 1, 1, 1);
|
|
|
|
//Binary Search to find Alpha Scale
|
|
// limit binary search to 8 steps
|
|
for (int32 i = 0; i < 8; ++i)
|
|
{
|
|
FVector4f ComputedCoverages = ComputeAlphaCoverage(AlphaThresholds, AlphaScales, SourceImageData);
|
|
|
|
UE_LOG(LogTextureCompressor, VeryVerbose, TEXT("Tried AlphaScale = %f ComputedCoverage = %f Goal = %f"), AlphaScales[3], ComputedCoverages[3], Coverages[3] );
|
|
|
|
for (int32 j = 0; j < 4; ++j)
|
|
{
|
|
if (AlphaThresholds[j] == 0 || fabsf(ComputedCoverages[j] - Coverages[j]) < KINDA_SMALL_NUMBER)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (ComputedCoverages[j] < Coverages[j])
|
|
{
|
|
MinAlphaScales[j] = AlphaScales[j];
|
|
}
|
|
else if (ComputedCoverages[j] > Coverages[j])
|
|
{
|
|
MaxAlphaScales[j] = AlphaScales[j];
|
|
}
|
|
|
|
// guess alphascale is best at next midpoint :
|
|
// this means we wind up returning an alphascale value we have never tested
|
|
AlphaScales[j] = (MinAlphaScales[j] + MaxAlphaScales[j]) * 0.5f;
|
|
}
|
|
|
|
// Equals default tolerance is KINDA_SMALL_NUMBER so it checks the same condition as above
|
|
if (ComputedCoverages.Equals(Coverages))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
UE_LOG(LogTextureCompressor, VeryVerbose, TEXT("Final AlphaScales = %f %f %f %f"), AlphaScales[0], AlphaScales[1], AlphaScales[2], AlphaScales[3] );
|
|
|
|
return AlphaScales;
|
|
}
|
|
|
|
|
|
static void GenerateMip2x2Simple(
|
|
const FImageView2D& SourceImageData,
|
|
FImageView2D& DestImageData)
|
|
{
|
|
int32 NumRowsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob,DestImageData.SizeX,DestImageData.SizeY);
|
|
|
|
ParallelFor( TEXT("Texture.GenerateMip2x2Simple.PF"),NumJobs,1, [&](int32 Index)
|
|
{
|
|
int32 StartIndex = Index * NumRowsEachJob;
|
|
int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, DestImageData.SizeY);
|
|
for (int32 DestY = StartIndex; DestY < EndIndex; ++DestY)
|
|
{
|
|
float* DestRow = &DestImageData.Access(0, DestY).Component(0);
|
|
const float* SourceRow0 = &SourceImageData.Access(0, 2*DestY).Component(0);
|
|
const float* SourceRow1 = &SourceImageData.Access(0, 2*DestY+1).Component(0);
|
|
|
|
const VectorRegister4Float Mul = VectorSetFloat1(0.25f);
|
|
for (int32 DestX = 0; DestX < DestImageData.SizeX; DestX++)
|
|
{
|
|
VectorRegister4Float A = VectorLoad(&SourceRow0[0]);
|
|
VectorRegister4Float B = VectorLoad(&SourceRow0[4]);
|
|
VectorRegister4Float C = VectorLoad(&SourceRow1[0]);
|
|
VectorRegister4Float D = VectorLoad(&SourceRow1[4]);
|
|
VectorRegister4Float Sum = VectorAdd(VectorAdd(VectorAdd(A, B), C), D);
|
|
VectorRegister4Float Avg = VectorMultiply(Sum, Mul);
|
|
VectorStore(Avg, &DestRow[0]);
|
|
SourceRow0 += 8;
|
|
SourceRow1 += 8;
|
|
DestRow += 4;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
template <EMipGenAddressMode AddressMode>
|
|
static void GenerateMipUnfiltered(const FImageView2D& SourceImageData, FImageView2D& DestImageData, FVector4f AlphaScale, uint32 ScaleFactor)
|
|
{
|
|
int32 NumRowsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob, DestImageData.SizeX, DestImageData.SizeY);
|
|
|
|
ParallelFor(TEXT("Texture.GenerateMipUnfiltered.PF"), NumJobs, 1, [&](int32 Index)
|
|
{
|
|
VectorRegister4Float AlphaScaleV = VectorLoad(&AlphaScale[0]);
|
|
int32 StartIndex = Index * NumRowsEachJob;
|
|
int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, DestImageData.SizeY);
|
|
for (int32 DestY = StartIndex; DestY < EndIndex; ++DestY)
|
|
{
|
|
for (int32 DestX = 0; DestX < DestImageData.SizeX; DestX++)
|
|
{
|
|
const int32 SourceX = DestX * ScaleFactor;
|
|
const int32 SourceY = DestY * ScaleFactor;
|
|
const FLinearColor& Sample = LookupSourceMip<AddressMode>(SourceImageData, SourceX, SourceY);
|
|
VectorRegister4Float FilteredColor = VectorLoad(&Sample.Component(0));
|
|
|
|
// Apply computed alpha scales to each channel
|
|
FilteredColor = VectorMultiply(FilteredColor, AlphaScaleV);
|
|
|
|
// Set the destination pixel.
|
|
VectorStore(FilteredColor, &DestImageData.Access(DestX, DestY).Component(0));
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
template <EMipGenAddressMode AddressMode>
|
|
static void GenerateMip2x2(const FImageView2D& SourceImageData, FImageView2D& DestImageData, FVector4f AlphaScale, uint32 ScaleFactor)
|
|
{
|
|
int32 NumRowsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob, DestImageData.SizeX, DestImageData.SizeY);
|
|
|
|
ParallelFor(TEXT("Texture.GenerateMip2x2.PF"), NumJobs, 1, [&](int32 Index)
|
|
{
|
|
VectorRegister4Float AlphaScaleV = VectorLoad(&AlphaScale[0]);
|
|
int32 StartIndex = Index * NumRowsEachJob;
|
|
int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, DestImageData.SizeY);
|
|
for (int32 DestY = StartIndex; DestY < EndIndex; ++DestY)
|
|
{
|
|
for (int32 DestX = 0; DestX < DestImageData.SizeX; DestX++)
|
|
{
|
|
const int32 SourceX = DestX * ScaleFactor;
|
|
const int32 SourceY = DestY * ScaleFactor;
|
|
|
|
VectorRegister4Float A = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 0, SourceY + 0).Component(0));
|
|
VectorRegister4Float B = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 1, SourceY + 0).Component(0));
|
|
VectorRegister4Float C = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 0, SourceY + 1).Component(0));
|
|
VectorRegister4Float D = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 1, SourceY + 1).Component(0));
|
|
VectorRegister4Float FilteredColor = VectorAdd(VectorAdd(VectorAdd(A, B), C), D);
|
|
FilteredColor = VectorMultiply(FilteredColor, VectorSetFloat1(0.25f));
|
|
|
|
// Apply computed alpha scales to each channel
|
|
FilteredColor = VectorMultiply(FilteredColor, AlphaScaleV);
|
|
|
|
// Set the destination pixel.
|
|
VectorStore(FilteredColor, &DestImageData.Access(DestX, DestY).Component(0));
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
static void AllocateTempForMips(
|
|
TArray<FLinearColor>& TempData,
|
|
int32 SourceSizeX,
|
|
int32 SourceSizeY,
|
|
int32 DestSizeX,
|
|
int32 DestSizeY,
|
|
bool bDoScaleMipsForAlphaCoverage,
|
|
const FImageKernel2D& Kernel,
|
|
uint32 ScaleFactor,
|
|
bool bSharpenWithoutColorShift,
|
|
bool bUnfiltered,
|
|
bool bUseNewMipFilter)
|
|
{
|
|
if (!bUseNewMipFilter)
|
|
{
|
|
// No need for extra memory if using old 2D filter
|
|
return;
|
|
}
|
|
|
|
int32 KernelFilterTableSize = (int32)Kernel.GetFilterTableSize();
|
|
|
|
if (KernelFilterTableSize == 2 &&
|
|
ScaleFactor == 2 &&
|
|
DestSizeX * 2 == SourceSizeX &&
|
|
DestSizeY * 2 == SourceSizeY &&
|
|
!bDoScaleMipsForAlphaCoverage &&
|
|
!bUnfiltered)
|
|
{
|
|
// Will use GenerateMip2x2Simple
|
|
return;
|
|
}
|
|
|
|
if (bUnfiltered)
|
|
{
|
|
// Will use GenerateMipUnfiltered
|
|
return;
|
|
}
|
|
|
|
if (KernelFilterTableSize == 2)
|
|
{
|
|
// Will use GenerateMip2x2
|
|
return;
|
|
}
|
|
|
|
int32 NumRowsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob, DestSizeX, DestSizeY);
|
|
|
|
// Enough bytes to have one row per source width for each job thread
|
|
// Make sure the rows do not overlap on same cache line
|
|
int64 SizeInBytes = (sizeof(FLinearColor) * SourceSizeX + PLATFORM_CACHE_LINE_SIZE) * NumJobs;
|
|
|
|
int64 ElementCount = FMath::DivideAndRoundUp<int64>(SizeInBytes, sizeof(FLinearColor));
|
|
TempData.AddUninitialized(ElementCount);
|
|
}
|
|
|
|
template <EMipGenAddressMode AddressMode, bool bSharpenWithoutColorShift, int KernelSize = 0>
|
|
static void GenerateMipSharpened(
|
|
const FImageView2D& SourceImageData,
|
|
FImageView2D& DestImageData,
|
|
const FImageKernel2D& Kernel,
|
|
FVector4f AlphaScale,
|
|
uint32 ScaleFactor)
|
|
{
|
|
int32 NumRowsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob, DestImageData.SizeX, DestImageData.SizeY);
|
|
|
|
ParallelFor(TEXT("Texture.GenerateMipSharpened.PF"), NumJobs, 1, [&](int32 Index)
|
|
{
|
|
// In case kernel size is passed as template argument use it as constant
|
|
// This will allow compiler to unroll inner loops below
|
|
const int32 KernelFilterTableSize = KernelSize ? KernelSize : (int32)Kernel.GetFilterTableSize();
|
|
|
|
// if KernelFilterTableSize is odd, centered in-place filter can be applied
|
|
// KernelFilterTableSize should be even for standard down-sampling
|
|
const int32 KernelCenter = (KernelFilterTableSize - 1) / 2;
|
|
|
|
VectorRegister4Float AlphaScaleV = VectorLoad(&AlphaScale[0]);
|
|
|
|
int32 StartIndex = Index * NumRowsEachJob;
|
|
int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, DestImageData.SizeY);
|
|
|
|
for (int32 DestY = StartIndex; DestY < EndIndex; ++DestY)
|
|
{
|
|
for (int32 DestX = 0; DestX < DestImageData.SizeX; DestX++)
|
|
{
|
|
const int32 SourceX = DestX * ScaleFactor;
|
|
const int32 SourceY = DestY * ScaleFactor;
|
|
|
|
VectorRegister4Float Color = VectorZeroFloat();
|
|
for (int32 KernelY = 0; KernelY < KernelFilterTableSize; ++KernelY)
|
|
{
|
|
for (int32 KernelX = 0; KernelX < KernelFilterTableSize; ++KernelX)
|
|
{
|
|
const FLinearColor& Sample = LookupSourceMip<AddressMode>(SourceImageData, SourceX + KernelX - KernelCenter, SourceY + KernelY - KernelCenter);
|
|
VectorRegister4Float Weight = VectorSetFloat1(Kernel.GetAt(KernelX, KernelY));
|
|
VectorRegister4Float WeightSample = VectorMultiply(Weight, VectorLoad(&Sample.Component(0)));
|
|
Color = VectorAdd(Color, WeightSample);
|
|
}
|
|
}
|
|
|
|
// This condition will be optimized away because it is constant template argument
|
|
if (bSharpenWithoutColorShift)
|
|
{
|
|
VectorRegister4Float SharpenedColor = Color;
|
|
|
|
// Luminace weights from FLinearColor::GetLuminance() function
|
|
VectorRegister4Float LuminanceWeights = MakeVectorRegisterFloat(0.3f, 0.59f, 0.11f, 0.f);
|
|
VectorRegister4Float NewLuminance = VectorDot3(SharpenedColor, LuminanceWeights);
|
|
|
|
// simple 2x2 kernel to compute the color
|
|
VectorRegister4Float A = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 0, SourceY + 0).Component(0));
|
|
VectorRegister4Float B = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 1, SourceY + 0).Component(0));
|
|
VectorRegister4Float C = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 0, SourceY + 1).Component(0));
|
|
VectorRegister4Float D = VectorLoad(&LookupSourceMip<AddressMode>(SourceImageData, SourceX + 1, SourceY + 1).Component(0));
|
|
VectorRegister4Float FilteredColor = VectorAdd(VectorAdd(VectorAdd(A, B), C), D);
|
|
FilteredColor = VectorMultiply(FilteredColor, VectorSetFloat1(0.25f));
|
|
|
|
VectorRegister4Float OldLuminance = VectorDot3(FilteredColor, LuminanceWeights);
|
|
|
|
// if (OldLuminance > 0.001f) FilteredColor.RGB *= NewLuminance / OldLuminance;
|
|
VectorRegister4Float CompareMask = VectorCompareGT(OldLuminance, VectorSetFloat1(0.001f));
|
|
VectorRegister4Float Temp = VectorMultiply(FilteredColor, VectorDivide(NewLuminance, OldLuminance));
|
|
FilteredColor = VectorSelect(CompareMask, Temp, FilteredColor);
|
|
|
|
// FilteredColor.A = SharpenedColor.A
|
|
VectorRegister4Float AlphaMask = MakeVectorRegisterFloatMask(0, 0, 0, 0xffffffff);
|
|
FilteredColor = VectorSelect(AlphaMask, SharpenedColor, FilteredColor);
|
|
|
|
// Apply computed alpha scales to each channel
|
|
FilteredColor = VectorMultiply(FilteredColor, AlphaScaleV);
|
|
|
|
// Set the destination pixel.
|
|
VectorStore(FilteredColor, &DestImageData.Access(DestX, DestY).Component(0));
|
|
}
|
|
else
|
|
{
|
|
// Apply computed alpha scales to each channel
|
|
Color = VectorMultiply(Color, AlphaScaleV);
|
|
|
|
// Set the destination pixel.
|
|
VectorStore(Color, &DestImageData.Access(DestX, DestY).Component(0));
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
template <EMipGenAddressMode AddressMode, int KernelSize = 0>
|
|
static void GenerateMipSharpenedSeparable(
|
|
const FImageView2D& SourceImageData,
|
|
TArray<FLinearColor>& TempData,
|
|
FImageView2D& DestImageData,
|
|
const FImageKernel2D& Kernel,
|
|
FVector4f AlphaScale,
|
|
uint32 ScaleFactor)
|
|
{
|
|
int32 NumRowsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForRows(NumRowsEachJob, DestImageData.SizeX, DestImageData.SizeY);
|
|
|
|
// Verify that caller has allocated proper amount of bytes for temporary storage
|
|
// This is allocated in AllocateTempForMips function above
|
|
check(TempData.Num() >= SourceImageData.SizeX * NumJobs);
|
|
|
|
ParallelFor(TEXT("Texture.GenerateMipSharpenedSeparable.PF"), NumJobs, 1, [&](int32 Index)
|
|
{
|
|
// In case kernel size is passed as template argument use it as constant
|
|
// This will allow compiler to unroll inner loops below
|
|
const int32 KernelFilterTableSize = KernelSize ? KernelSize : (int32)Kernel.GetFilterTableSize();
|
|
|
|
// if KernelFilterTableSize is odd, centered in-place filter can be applied
|
|
// KernelFilterTableSize should be even for standard down-sampling
|
|
const int32 KernelCenter = (KernelFilterTableSize - 1) / 2;
|
|
|
|
VectorRegister4Float AlphaScaleV = VectorLoad(&AlphaScale[0]);
|
|
|
|
int32 StartIndex = Index * NumRowsEachJob;
|
|
int32 EndIndex = FMath::Min(StartIndex + NumRowsEachJob, DestImageData.SizeY);
|
|
|
|
FLinearColor* Temp = &TempData[Index * (TempData.Num() / NumJobs)];
|
|
for (int32 DestY = StartIndex; DestY < EndIndex; ++DestY)
|
|
{
|
|
const int32 SourceY = DestY * ScaleFactor;
|
|
|
|
for (int32 SourceX = 0; SourceX < SourceImageData.SizeX; SourceX++)
|
|
{
|
|
VectorRegister4Float Color = VectorZeroFloat();
|
|
for (int32 KernelY = 0; KernelY < KernelFilterTableSize; ++KernelY)
|
|
{
|
|
const FLinearColor& Sample = LookupSourceMip<AddressMode>(SourceImageData, SourceX, SourceY + KernelY - KernelCenter);
|
|
VectorRegister4Float Weight = VectorSetFloat1(Kernel.Get1D(KernelY));
|
|
VectorRegister4Float WeightSample = VectorMultiply(Weight, VectorLoad(&Sample.Component(0)));
|
|
Color = VectorAdd(Color, WeightSample);
|
|
}
|
|
VectorStore(Color, &Temp[SourceX].Component(0));
|
|
}
|
|
|
|
for (int32 DestX = 0; DestX < DestImageData.SizeX; DestX++)
|
|
{
|
|
const int32 SourceX = DestX * ScaleFactor;
|
|
|
|
VectorRegister4Float Color = VectorZeroFloat();
|
|
for (int32 KernelX = 0; KernelX < KernelFilterTableSize; ++KernelX)
|
|
{
|
|
const FLinearColor& Sample = LookupSourceMip<AddressMode>(Temp, SourceImageData.SizeX, SourceX + KernelX - KernelCenter);
|
|
VectorRegister4Float Weight = VectorSetFloat1(Kernel.Get1D(KernelX));
|
|
VectorRegister4Float WeightSample = VectorMultiply(Weight, VectorLoad(&Sample.Component(0)));
|
|
Color = VectorAdd(Color, WeightSample);
|
|
}
|
|
|
|
// Apply computed alpha scales to each channel
|
|
Color = VectorMultiply(Color, AlphaScaleV);
|
|
|
|
// Set the destination pixel.
|
|
VectorStore(Color, &DestImageData.Access(DestX, DestY).Component(0));
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Generates a mip-map for an 2D B8G8R8A8 image using a filter with possible sharpening
|
|
* @param SourceImageData - The source image's data.
|
|
* @param TempData - Temporary storage required by separable mip filter, call AllocateTempForMips function to allocate it
|
|
* @param DestImageData - The destination image's data.
|
|
* @param ImageFormat - The format of both the source and destination images.
|
|
* @param FilterTable2D - [FilterTableSize * FilterTableSize]
|
|
* @param FilterTableSize - >= 2
|
|
* @param ScaleFactor 1 / 2:for downsampling
|
|
* @param bUseNewMipFilter - pass true to use new separatble mip filter
|
|
*/
|
|
template <EMipGenAddressMode AddressMode>
|
|
static void GenerateSharpenedMipB8G8R8A8Templ(
|
|
const FImageView2D& SourceImageData,
|
|
TArray<FLinearColor>& TempData,
|
|
FImageView2D& DestImageData,
|
|
bool bDoScaleMipsForAlphaCoverage,
|
|
const FVector4f AlphaCoverages,
|
|
const FVector4f AlphaThresholds,
|
|
const FImageKernel2D& Kernel,
|
|
uint32 ScaleFactor,
|
|
bool bSharpenWithoutColorShift,
|
|
bool bUnfiltered,
|
|
bool bUseNewMipFilter)
|
|
{
|
|
check( ScaleFactor == 1 || ScaleFactor == 2 );
|
|
check( (SourceImageData.SizeX/ScaleFactor) == DestImageData.SizeX || DestImageData.SizeX == 1 );
|
|
check( (SourceImageData.SizeY/ScaleFactor) == DestImageData.SizeY || DestImageData.SizeY == 1 );
|
|
|
|
int32 KernelFilterTableSize = (int32) Kernel.GetFilterTableSize();
|
|
|
|
checkf( KernelFilterTableSize >= 2, TEXT("Kernel table size %d, expected at least 2!"), KernelFilterTableSize);
|
|
if ( KernelFilterTableSize == 2 )
|
|
{
|
|
// 2x2 is always box filter
|
|
check( Kernel.GetAt(0,0) == 0.25f );
|
|
}
|
|
|
|
// Keep conditions here in sync with same conditions inside AllocateTempForMips function
|
|
if ( KernelFilterTableSize == 2 &&
|
|
ScaleFactor == 2 &&
|
|
DestImageData.SizeX*2 == SourceImageData.SizeX &&
|
|
DestImageData.SizeY*2 == SourceImageData.SizeY &&
|
|
! bDoScaleMipsForAlphaCoverage &&
|
|
! bUnfiltered )
|
|
{
|
|
// bSharpenWithoutColorShift is ignored for 2x2 filter
|
|
GenerateMip2x2Simple(SourceImageData,DestImageData);
|
|
return;
|
|
}
|
|
|
|
FVector4f AlphaScale(1, 1, 1, 1);
|
|
if (bDoScaleMipsForAlphaCoverage)
|
|
{
|
|
AlphaScale = ComputeAlphaScale(AlphaCoverages, AlphaThresholds, SourceImageData);
|
|
}
|
|
|
|
if (bUnfiltered)
|
|
{
|
|
GenerateMipUnfiltered<AddressMode>(SourceImageData, DestImageData, AlphaScale, ScaleFactor);
|
|
return;
|
|
}
|
|
|
|
if (KernelFilterTableSize == 2)
|
|
{
|
|
GenerateMip2x2<AddressMode>(SourceImageData, DestImageData, AlphaScale, ScaleFactor);
|
|
return;
|
|
}
|
|
|
|
if (bUseNewMipFilter)
|
|
{
|
|
if (KernelFilterTableSize == 8)
|
|
{
|
|
GenerateMipSharpenedSeparable<AddressMode, 8>(SourceImageData, TempData, DestImageData, Kernel, AlphaScale, ScaleFactor);
|
|
}
|
|
else
|
|
{
|
|
GenerateMipSharpenedSeparable<AddressMode>(SourceImageData, TempData, DestImageData, Kernel, AlphaScale, ScaleFactor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (bSharpenWithoutColorShift)
|
|
{
|
|
if (KernelFilterTableSize == 8)
|
|
{
|
|
GenerateMipSharpened<AddressMode, true, 8>(SourceImageData, DestImageData, Kernel, AlphaScale, ScaleFactor);
|
|
}
|
|
else
|
|
{
|
|
GenerateMipSharpened<AddressMode, true>(SourceImageData, DestImageData, Kernel, AlphaScale, ScaleFactor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (KernelFilterTableSize == 8)
|
|
{
|
|
GenerateMipSharpened<AddressMode, false, 8>(SourceImageData, DestImageData, Kernel, AlphaScale, ScaleFactor);
|
|
}
|
|
else
|
|
{
|
|
GenerateMipSharpened<AddressMode, false>(SourceImageData, DestImageData, Kernel, AlphaScale, ScaleFactor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// to switch conveniently between different texture wrapping modes for the mip map generation
|
|
// the template can optimize the inner loop using a constant AddressMode
|
|
static void GenerateSharpenedMipB8G8R8A8(
|
|
const FImageView2D& SourceImageData,
|
|
const FImageView2D& SourceImageData2, // Only used with volume texture.
|
|
TArray<FLinearColor>& TempData,
|
|
FImageView2D& DestImageData,
|
|
EMipGenAddressMode AddressMode,
|
|
bool bDoScaleMipsForAlphaCoverage,
|
|
FVector4f AlphaCoverages,
|
|
FVector4f AlphaThresholds,
|
|
const FImageKernel2D &Kernel,
|
|
uint32 ScaleFactor,
|
|
bool bSharpenWithoutColorShift,
|
|
bool bUnfiltered,
|
|
bool bUseNewMipFilter
|
|
)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.GenerateSharpenedMip);
|
|
|
|
switch(AddressMode)
|
|
{
|
|
case MGTAM_Wrap:
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_Wrap>(SourceImageData, TempData, DestImageData, bDoScaleMipsForAlphaCoverage, AlphaCoverages, AlphaThresholds, Kernel, ScaleFactor, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
break;
|
|
case MGTAM_Clamp:
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_Clamp>(SourceImageData, TempData, DestImageData, bDoScaleMipsForAlphaCoverage, AlphaCoverages, AlphaThresholds, Kernel, ScaleFactor, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
break;
|
|
case MGTAM_BorderBlack:
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_BorderBlack>(SourceImageData, TempData, DestImageData, bDoScaleMipsForAlphaCoverage, AlphaCoverages, AlphaThresholds, Kernel, ScaleFactor, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
break;
|
|
default:
|
|
check(0);
|
|
}
|
|
|
|
// For volume texture, do the average between the 2.
|
|
if (SourceImageData2.IsValid() && !bUnfiltered)
|
|
{
|
|
FImage Temp(DestImageData.SizeX, DestImageData.SizeY, 1, ERawImageFormat::RGBA32F);
|
|
FImageView2D TempImageData (Temp, 0);
|
|
|
|
switch(AddressMode)
|
|
{
|
|
case MGTAM_Wrap:
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_Wrap>(SourceImageData2, TempData, TempImageData, bDoScaleMipsForAlphaCoverage, AlphaCoverages, AlphaThresholds, Kernel, ScaleFactor, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
break;
|
|
case MGTAM_Clamp:
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_Clamp>(SourceImageData2, TempData, TempImageData, bDoScaleMipsForAlphaCoverage, AlphaCoverages, AlphaThresholds, Kernel, ScaleFactor, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
break;
|
|
case MGTAM_BorderBlack:
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_BorderBlack>(SourceImageData2, TempData, TempImageData, bDoScaleMipsForAlphaCoverage, AlphaCoverages, AlphaThresholds, Kernel, ScaleFactor, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
break;
|
|
default:
|
|
check(0);
|
|
}
|
|
|
|
const int32 NumColors = DestImageData.SizeX * DestImageData.SizeY;
|
|
for (int32 ColorIndex = 0; ColorIndex < NumColors; ++ColorIndex)
|
|
{
|
|
DestImageData.SliceColors[ColorIndex] =
|
|
(DestImageData.SliceColors[ColorIndex] + TempImageData.SliceColors[ColorIndex]) * 0.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update border texels after normal mip map generation to preserve the colors there (useful for particles and decals).
|
|
static void GenerateMipBorder(
|
|
const FImageView2D& SrcImageData,
|
|
FImageView2D& DestImageData
|
|
)
|
|
{
|
|
check( (SrcImageData.SizeX/2) == DestImageData.SizeX || DestImageData.SizeX == 1 );
|
|
check( (SrcImageData.SizeY/2) == DestImageData.SizeY || DestImageData.SizeY == 1 );
|
|
|
|
// this check is unnecessary if we always used MGTAM_Clamp here;
|
|
bool bIsPow2 = FMath::IsPowerOfTwo(SrcImageData.SizeX) && FMath::IsPowerOfTwo(SrcImageData.SizeY);
|
|
|
|
for ( int32 DestY = 0; DestY < DestImageData.SizeY; DestY++ )
|
|
{
|
|
for ( int32 DestX = 0; DestX < DestImageData.SizeX; )
|
|
{
|
|
FLinearColor FilteredColor(0, 0, 0, 0);
|
|
{
|
|
float WeightSum = 0.0f;
|
|
for ( int32 KernelY = 0; KernelY < 2; ++KernelY )
|
|
{
|
|
for ( int32 KernelX = 0; KernelX < 2; ++KernelX )
|
|
{
|
|
const int32 SourceX = DestX * 2 + KernelX;
|
|
const int32 SourceY = DestY * 2 + KernelY;
|
|
|
|
// only average the source border
|
|
if ( SourceX == 0 ||
|
|
SourceX == SrcImageData.SizeX - 1 ||
|
|
SourceY == 0 ||
|
|
SourceY == SrcImageData.SizeY - 1 )
|
|
{
|
|
// I think this should have just always been MGTAM_Clamp
|
|
// but that changes existing content, so preserve old behavior of using _Wrap :(
|
|
FLinearColor Sample;
|
|
if ( bIsPow2 )
|
|
{
|
|
Sample = LookupSourceMip<MGTAM_Wrap>( SrcImageData, SourceX, SourceY );
|
|
}
|
|
else
|
|
{
|
|
Sample = LookupSourceMip<MGTAM_Clamp>( SrcImageData, SourceX, SourceY );
|
|
}
|
|
FilteredColor += Sample;
|
|
WeightSum += 1.0f;
|
|
}
|
|
}
|
|
}
|
|
FilteredColor /= WeightSum;
|
|
}
|
|
|
|
// Set the destination pixel.
|
|
//FLinearColor& DestColor = *(DestImageData.AsRGBA32F() + DestX + DestY * DestImageData.SizeX);
|
|
FLinearColor& DestColor = DestImageData.Access(DestX, DestY);
|
|
DestColor = FilteredColor;
|
|
|
|
++DestX;
|
|
|
|
if ( DestY > 0 &&
|
|
DestY < DestImageData.SizeY - 1 &&
|
|
DestX > 0 &&
|
|
DestX < DestImageData.SizeX - 1 )
|
|
{
|
|
// jump over the non border area
|
|
DestX += FMath::Max( 1, DestImageData.SizeX - 2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// how should be treat lookups outside of the image
|
|
static EMipGenAddressMode ComputeAddressMode(const FImage & Image,const FTextureBuildSettings& Settings)
|
|
{
|
|
// note: all textures Wrap by default even if their address mode is set to Clamp !?
|
|
EMipGenAddressMode AddressMode = MGTAM_Wrap;
|
|
|
|
// Wrap uses AND so requires pow2 sizes ; change to Clamp if nonpow2
|
|
bool bIsPow2 = FMath::IsPowerOfTwo(Image.SizeX) && FMath::IsPowerOfTwo(Image.SizeY);
|
|
// 2d address mode, no need to look at volume z :
|
|
/*
|
|
if ( Settings.bVolume && ! FMath::IsPowerOfTwo(Image.NumSlices) )
|
|
{
|
|
bIsPow2 = false;
|
|
}
|
|
*/
|
|
|
|
if ( ! bIsPow2 )
|
|
{
|
|
AddressMode = MGTAM_Clamp;
|
|
}
|
|
|
|
if(Settings.bPreserveBorder)
|
|
{
|
|
AddressMode = Settings.bBorderColorBlack ? MGTAM_BorderBlack : MGTAM_Clamp;
|
|
}
|
|
|
|
return AddressMode;
|
|
}
|
|
|
|
static void GenerateTopMip(const FImage& SrcImage, FImage& DestImage, const FTextureBuildSettings& Settings)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.GenerateTopMip);
|
|
|
|
// GenerateTopMip is only used for ApplyCompositeTexture
|
|
// bApplyKernelToTopMip is not exposed to Texture GUI
|
|
|
|
EMipGenAddressMode AddressMode = ComputeAddressMode(SrcImage,Settings);
|
|
|
|
FImageKernel2D KernelDownsample;
|
|
|
|
if ( Settings.MipSharpening < 0.f )
|
|
{
|
|
// negative Sharpening is a Gaussian
|
|
// this can make centered ("odd") filters, so the image doesn't shift
|
|
int32 OddMipKernelSize = Settings.SharpenMipKernelSize | 1;
|
|
KernelDownsample.BuildSeparatableGaussWithSharpen( OddMipKernelSize, Settings.MipSharpening );
|
|
}
|
|
else
|
|
{
|
|
// non-Gaussians only support "even" filters
|
|
// this causes a half-pixel shift of the top mip
|
|
// warn but then go ahead and do as requested
|
|
UE_LOG(LogTextureCompressor, Warning, TEXT("GenerateTopMip used with non-Gaussian blur filter will cause half pixel shift"));
|
|
|
|
KernelDownsample.BuildSeparatableGaussWithSharpen( Settings.SharpenMipKernelSize, Settings.MipSharpening );
|
|
}
|
|
|
|
DestImage.Init(SrcImage.SizeX, SrcImage.SizeY, SrcImage.NumSlices, SrcImage.Format, SrcImage.GammaSpace);
|
|
|
|
const bool bSharpenWithoutColorShift = Settings.bSharpenWithoutColorShift;
|
|
const bool bUnfiltered = Settings.MipGenSettings == TMGS_Unfiltered;
|
|
const bool bUseNewMipFilter = Settings.bUseNewMipFilter;
|
|
|
|
TArray<FLinearColor> TempData;
|
|
AllocateTempForMips(TempData, SrcImage.SizeX, SrcImage.SizeY, DestImage.SizeX, DestImage.SizeY, false, KernelDownsample, 1, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
|
|
for (int32 SliceIndex = 0; SliceIndex < SrcImage.NumSlices; ++SliceIndex)
|
|
{
|
|
FImageView2D SrcView((FImage&)SrcImage, SliceIndex);
|
|
FImageView2D DestView(DestImage, SliceIndex);
|
|
|
|
// generate DestImage: down sample with sharpening
|
|
GenerateSharpenedMipB8G8R8A8(
|
|
SrcView,
|
|
FImageView2D(),
|
|
TempData,
|
|
DestView,
|
|
AddressMode,
|
|
false,
|
|
FVector4f(0, 0, 0, 0),
|
|
FVector4f(0, 0, 0, 0),
|
|
KernelDownsample,
|
|
1,
|
|
Settings.bSharpenWithoutColorShift,
|
|
bUnfiltered,
|
|
bUseNewMipFilter);
|
|
}
|
|
}
|
|
|
|
static FLinearColor LookupSourceMipBilinear(const FImageView2D& SourceImageData, float X, float Y)
|
|
{
|
|
X = FMath::Clamp(X, 0.f, SourceImageData.SizeX - 1.f);
|
|
Y = FMath::Clamp(Y, 0.f, SourceImageData.SizeY - 1.f);
|
|
int32 IntX0 = FMath::FloorToInt(X);
|
|
int32 IntY0 = FMath::FloorToInt(Y);
|
|
float FractX = X - IntX0;
|
|
float FractY = Y - IntY0;
|
|
int32 IntX1 = FMath::Min(IntX0+1, SourceImageData.SizeX-1);
|
|
int32 IntY1 = FMath::Min(IntY0+1, SourceImageData.SizeY-1);
|
|
|
|
FLinearColor Sample00 = SourceImageData.Access(IntX0,IntY0);
|
|
FLinearColor Sample10 = SourceImageData.Access(IntX1,IntY0);
|
|
FLinearColor Sample01 = SourceImageData.Access(IntX0,IntY1);
|
|
FLinearColor Sample11 = SourceImageData.Access(IntX1,IntY1);
|
|
FLinearColor Sample0 = FMath::Lerp(Sample00, Sample10, FractX);
|
|
FLinearColor Sample1 = FMath::Lerp(Sample01, Sample11, FractX);
|
|
|
|
return FMath::Lerp(Sample0, Sample1, FractY);
|
|
}
|
|
|
|
struct FTextureDownscaleSettings
|
|
{
|
|
int32 BlockSize;
|
|
float Downscale;
|
|
uint8 DownscaleOptions;
|
|
bool UseNewMipFilter;
|
|
};
|
|
|
|
static void DownscaleImage(const FImage& SrcImage, FImage& DstImage, const FTextureDownscaleSettings& Settings)
|
|
{
|
|
if (Settings.Downscale <= 1.f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.DownscaleImage);
|
|
|
|
float Downscale = FMath::Clamp(Settings.Downscale, 1.f, 8.f);
|
|
int32 FinalSizeX = FMath::CeilToInt(SrcImage.SizeX / Downscale);
|
|
int32 FinalSizeY = FMath::CeilToInt(SrcImage.SizeY / Downscale);
|
|
|
|
// compute final size respecting image block size
|
|
if (Settings.BlockSize > 1
|
|
&& SrcImage.SizeX % Settings.BlockSize == 0
|
|
&& SrcImage.SizeY % Settings.BlockSize == 0)
|
|
{
|
|
int32 NumBlocksX = SrcImage.SizeX / Settings.BlockSize;
|
|
int32 NumBlocksY = SrcImage.SizeY / Settings.BlockSize;
|
|
int32 GCD = FMath::GreatestCommonDivisor(NumBlocksX, NumBlocksY);
|
|
int32 RatioX = NumBlocksX/GCD;
|
|
int32 RatioY = NumBlocksY/GCD;
|
|
int32 FinalNumBlocksX = (int32)FMath::GridSnap((float)FinalSizeX/Settings.BlockSize, (float)RatioX);
|
|
int32 FinalNumBlocksY = FinalNumBlocksX/RatioX*RatioY;
|
|
FinalSizeX = FinalNumBlocksX*Settings.BlockSize;
|
|
FinalSizeY = FinalNumBlocksY*Settings.BlockSize;
|
|
}
|
|
|
|
Downscale = (float)SrcImage.SizeX / FinalSizeX;
|
|
|
|
FImage Image0;
|
|
FImage Image1;
|
|
FImage* ImageChain[2] = {&const_cast<FImage&>(SrcImage), &Image1};
|
|
const bool bUnfiltered = Settings.DownscaleOptions == (uint8)ETextureDownscaleOptions::Unfiltered;
|
|
const bool bUseNewMipFilter = Settings.UseNewMipFilter;
|
|
|
|
// Scaledown using 2x2 average, use user specified filtering only for last iteration
|
|
FImageKernel2D AvgKernel;
|
|
AvgKernel.BuildSeparatableGaussWithSharpen(2);
|
|
|
|
TArray<FLinearColor> TempData;
|
|
AllocateTempForMips(TempData, SrcImage.SizeX, SrcImage.SizeY, SrcImage.SizeX / 2, SrcImage.SizeY / 2, false, AvgKernel, 2, false, bUnfiltered, bUseNewMipFilter);
|
|
|
|
int32 NumIterations = 0;
|
|
while(Downscale > 2.0f)
|
|
{
|
|
int32 DstSizeX = ImageChain[0]->SizeX / 2;
|
|
int32 DstSizeY = ImageChain[0]->SizeY / 2;
|
|
ImageChain[1]->Init(DstSizeX, DstSizeY, ImageChain[0]->NumSlices, ImageChain[0]->Format, ImageChain[0]->GammaSpace);
|
|
|
|
FImageView2D SrcImageData(*ImageChain[0], 0);
|
|
FImageView2D DstImageData(*ImageChain[1], 0);
|
|
GenerateSharpenedMipB8G8R8A8Templ<MGTAM_Clamp>(
|
|
SrcImageData,
|
|
TempData,
|
|
DstImageData,
|
|
false,
|
|
FVector4f(0, 0, 0, 0),
|
|
FVector4f(0, 0, 0, 0),
|
|
AvgKernel,
|
|
2,
|
|
false,
|
|
bUnfiltered,
|
|
bUseNewMipFilter);
|
|
|
|
if (NumIterations == 0)
|
|
{
|
|
ImageChain[0] = &Image0;
|
|
}
|
|
Swap(ImageChain[0], ImageChain[1]);
|
|
|
|
NumIterations++;
|
|
Downscale/= 2.f;
|
|
}
|
|
|
|
if (ImageChain[0]->SizeX == FinalSizeX &&
|
|
ImageChain[0]->SizeY == FinalSizeY)
|
|
{
|
|
ImageChain[0]->CopyTo(DstImage, ImageChain[0]->Format, ImageChain[0]->GammaSpace);
|
|
return;
|
|
}
|
|
|
|
int32 KernelSize = 2;
|
|
float Sharpening = 0.0f;
|
|
if (Settings.DownscaleOptions >= (uint8)ETextureDownscaleOptions::Sharpen0 && Settings.DownscaleOptions <= (uint8)ETextureDownscaleOptions::Sharpen10)
|
|
{
|
|
// 0 .. 2.0f
|
|
Sharpening = ((int32)Settings.DownscaleOptions - (int32)ETextureDownscaleOptions::Sharpen0) * 0.2f;
|
|
KernelSize = 8;
|
|
}
|
|
|
|
bool bBilinear = Settings.DownscaleOptions == (uint8)ETextureDownscaleOptions::SimpleAverage;
|
|
|
|
FImageKernel2D KernelSharpen;
|
|
KernelSharpen.BuildSeparatableGaussWithSharpen(KernelSize, Sharpening);
|
|
const int32 KernelCenter = (int32)KernelSharpen.GetFilterTableSize() / 2 - 1;
|
|
|
|
ImageChain[1] = &DstImage;
|
|
if (ImageChain[0] == ImageChain[1])
|
|
{
|
|
ImageChain[0]->CopyTo(Image0, ImageChain[0]->Format, ImageChain[0]->GammaSpace);
|
|
ImageChain[0] = &Image0;
|
|
}
|
|
|
|
ImageChain[1]->Init(FinalSizeX, FinalSizeY, ImageChain[0]->NumSlices, ImageChain[0]->Format, ImageChain[0]->GammaSpace);
|
|
Downscale = (float)ImageChain[0]->SizeX / FinalSizeX;
|
|
|
|
FImageView2D SrcImageData(*ImageChain[0], 0);
|
|
FImageView2D DstImageData(*ImageChain[1], 0);
|
|
|
|
for (int32 Y = 0; Y < FinalSizeY; ++Y)
|
|
{
|
|
float SourceY = Y * Downscale;
|
|
int32 IntSourceY = FMath::RoundToInt(SourceY);
|
|
|
|
for (int32 X = 0; X < FinalSizeX; ++X)
|
|
{
|
|
float SourceX = X * Downscale;
|
|
int32 IntSourceX = FMath::RoundToInt(SourceX);
|
|
|
|
FLinearColor FilteredColor(0,0,0,0);
|
|
|
|
if (bUnfiltered)
|
|
{
|
|
FilteredColor = LookupSourceMip<MGTAM_Clamp>(SrcImageData, IntSourceX, IntSourceY);
|
|
}
|
|
else if(bBilinear)
|
|
{
|
|
FilteredColor = LookupSourceMipBilinear(SrcImageData, SourceX, SourceY);
|
|
}
|
|
else
|
|
{
|
|
for (uint32 KernelY = 0; KernelY < KernelSharpen.GetFilterTableSize(); ++KernelY)
|
|
{
|
|
for (uint32 KernelX = 0; KernelX < KernelSharpen.GetFilterTableSize(); ++KernelX)
|
|
{
|
|
float Weight = KernelSharpen.GetAt(KernelX, KernelY);
|
|
FLinearColor Sample = LookupSourceMipBilinear(SrcImageData, SourceX + KernelX - KernelCenter, SourceY + KernelY - KernelCenter);
|
|
FilteredColor += Weight * Sample;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the destination pixel.
|
|
FLinearColor& DestColor = DstImageData.Access(X, Y);
|
|
DestColor = FilteredColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ITextureCompressorModule::GenerateMipChain(
|
|
const FTextureBuildSettings& Settings,
|
|
const FImage& BaseImage,
|
|
TArray<FImage> &OutMipChain,
|
|
uint32 MipChainDepth
|
|
)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.GenerateMipChain);
|
|
|
|
// MipChainDepth is the number more to make, OutMipChain has some already
|
|
// typically BaseImage == OutMipChain.Last()
|
|
if ( MipChainDepth == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
check(BaseImage.Format == ERawImageFormat::RGBA32F);
|
|
|
|
const FImage& BaseMip = BaseImage;
|
|
const int32 SrcWidth = BaseMip.SizeX;
|
|
const int32 SrcHeight= BaseMip.SizeY;
|
|
const int32 SrcNumSlices = BaseMip.NumSlices;
|
|
const ERawImageFormat::Type ImageFormat = ERawImageFormat::RGBA32F;
|
|
|
|
const FImage* IntermediateSrcPtr;
|
|
FImage* IntermediateDstPtr;
|
|
|
|
// This will be used as a buffer for the mip processing
|
|
FImage FirstTempImage;
|
|
|
|
if (BaseMip.GammaSpace != EGammaSpace::Linear)
|
|
{
|
|
// copy base mip
|
|
BaseMip.CopyTo(FirstTempImage, ERawImageFormat::RGBA32F, EGammaSpace::Linear);
|
|
|
|
IntermediateSrcPtr = &FirstTempImage;
|
|
}
|
|
else
|
|
{
|
|
// It looks like the BaseMip can be reused for the intermediate source of the second Mip (assuming that the format was check earlier to be RGBA32F)
|
|
IntermediateSrcPtr = &BaseMip;
|
|
|
|
// This temp image will be first used as an intermediate destination for the third mip in the chain
|
|
FirstTempImage.Init( FMath::Max<uint32>( 1, SrcWidth >> 2 ), FMath::Max<uint32>( 1, SrcHeight >> 2 ), Settings.bVolume ? FMath::Max<uint32>( 1, SrcNumSlices >> 2 ) : SrcNumSlices, ImageFormat );
|
|
}
|
|
|
|
// The image for the first destination
|
|
FImage SecondTempImage(FMath::Max<uint32>( 1, SrcWidth >> 1 ), FMath::Max<uint32>( 1, SrcHeight >> 1 ), Settings.bVolume ? FMath::Max<uint32>( 1, SrcNumSlices >> 1 ) : SrcNumSlices, ImageFormat);
|
|
IntermediateDstPtr = &SecondTempImage;
|
|
|
|
// Filtering kernels.
|
|
FImageKernel2D KernelSimpleAverage;
|
|
FImageKernel2D KernelDownsample;
|
|
KernelSimpleAverage.BuildSeparatableGaussWithSharpen( 2 );
|
|
KernelDownsample.BuildSeparatableGaussWithSharpen( Settings.SharpenMipKernelSize, Settings.MipSharpening );
|
|
|
|
//@TODO : add a true 3D kernel.
|
|
|
|
EMipGenAddressMode AddressMode = ComputeAddressMode(*IntermediateSrcPtr,Settings);
|
|
bool bReDrawBorder = false;
|
|
if( Settings.bPreserveBorder )
|
|
{
|
|
bReDrawBorder = !Settings.bBorderColorBlack;
|
|
}
|
|
|
|
// Calculate alpha coverage value to preserve along mip chain
|
|
FVector4f AlphaCoverages(0, 0, 0, 0);
|
|
if ( Settings.bDoScaleMipsForAlphaCoverage )
|
|
{
|
|
check(Settings.AlphaCoverageThresholds != FVector4f(0,0,0,0));
|
|
check(IntermediateSrcPtr);
|
|
const FImageView2D IntermediateSrcView = FImageView2D::ConstructConst(*IntermediateSrcPtr, 0);
|
|
|
|
const FVector4f AlphaScales(1, 1, 1, 1);
|
|
AlphaCoverages = ComputeAlphaCoverage(Settings.AlphaCoverageThresholds, AlphaScales, IntermediateSrcView);
|
|
}
|
|
|
|
TArray<FLinearColor> DownsampleTempData;
|
|
TArray<FLinearColor> AverageTempData;
|
|
const bool bDoScaleMipsForAlphaCoverage = Settings.bDoScaleMipsForAlphaCoverage;
|
|
const bool bSharpenWithoutColorShift = Settings.bSharpenWithoutColorShift;
|
|
const bool bUnfiltered = Settings.MipGenSettings == TMGS_Unfiltered;
|
|
const bool bUseNewMipFilter = Settings.bUseNewMipFilter;
|
|
AllocateTempForMips(DownsampleTempData, BaseMip.SizeX, BaseMip.SizeY, SecondTempImage.SizeX, SecondTempImage.SizeY, bDoScaleMipsForAlphaCoverage, KernelDownsample, 2, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
AllocateTempForMips(AverageTempData, BaseMip.SizeX, BaseMip.SizeY, SecondTempImage.SizeX, SecondTempImage.SizeY, bDoScaleMipsForAlphaCoverage, KernelSimpleAverage, 2, bSharpenWithoutColorShift, bUnfiltered, bUseNewMipFilter);
|
|
|
|
// Generate mips
|
|
// default value of MipChainDepth is MAX_uint32, means generate all mips down to 1x1
|
|
// (break inside the loop)
|
|
for (; MipChainDepth != 0 ; --MipChainDepth)
|
|
{
|
|
check(IntermediateSrcPtr && IntermediateDstPtr);
|
|
const FImage& IntermediateSrc = *IntermediateSrcPtr;
|
|
FImage& IntermediateDst = *IntermediateDstPtr;
|
|
|
|
if ( IntermediateSrc.SizeX == 1 && IntermediateSrc.SizeY == 1 && (!Settings.bVolume || IntermediateSrc.NumSlices == 1))
|
|
{
|
|
// should not have been called, starting mip is already small enough
|
|
check(0);
|
|
break;
|
|
}
|
|
|
|
// add new mip to TArray<FImage> &OutMipChain :
|
|
// placement new on TArray does AddUninitialized then constructs in the last element
|
|
FImage& DestImage = *new(OutMipChain) FImage(IntermediateDst.SizeX, IntermediateDst.SizeY, IntermediateDst.NumSlices, ImageFormat);
|
|
|
|
for (int32 SliceIndex = 0; SliceIndex < IntermediateDst.NumSlices; ++SliceIndex)
|
|
{
|
|
const int32 SrcSliceIndex = Settings.bVolume ? (SliceIndex * 2) : SliceIndex;
|
|
const FImageView2D IntermediateSrcView = FImageView2D::ConstructConst(IntermediateSrc, SrcSliceIndex);
|
|
FImageView2D IntermediateSrcView2;
|
|
if ( Settings.bVolume )
|
|
{
|
|
if ( SrcSliceIndex + 1 < IntermediateSrc.NumSlices )
|
|
{
|
|
IntermediateSrcView2 = FImageView2D::ConstructConst(IntermediateSrc, SrcSliceIndex + 1);
|
|
}
|
|
else
|
|
{
|
|
// nonpow2 volume sizeZ , clamp slice index
|
|
IntermediateSrcView2 = FImageView2D::ConstructConst(IntermediateSrc, SrcSliceIndex);
|
|
}
|
|
}
|
|
FImageView2D DestView(DestImage, SliceIndex);
|
|
FImageView2D IntermediateDstView(IntermediateDst, SliceIndex);
|
|
|
|
// DestView is the output mip
|
|
GenerateSharpenedMipB8G8R8A8(
|
|
IntermediateSrcView,
|
|
IntermediateSrcView2,
|
|
DownsampleTempData,
|
|
DestView,
|
|
AddressMode,
|
|
bDoScaleMipsForAlphaCoverage,
|
|
AlphaCoverages,
|
|
Settings.AlphaCoverageThresholds,
|
|
KernelDownsample,
|
|
2,
|
|
bSharpenWithoutColorShift,
|
|
bUnfiltered,
|
|
bUseNewMipFilter);
|
|
|
|
// generate IntermediateDstImage:
|
|
// IntermediateDstImage will be the source for the next mip
|
|
if ( Settings.bDownsampleWithAverage )
|
|
{
|
|
// down sample without sharpening for the next iteration
|
|
// bDownsampleWithAverage comes from GetMipGenSettings
|
|
// it is on by default for all cases except Blur
|
|
// it means every mip is generated *twice*
|
|
// the output mip is made above using Sharpen from the IntermediateSrc
|
|
// then the next source is made here using 2x2 ("SimpleAverage")
|
|
// the next IntermediateSrc is not my outputmip, it's what is made here
|
|
|
|
GenerateSharpenedMipB8G8R8A8(
|
|
IntermediateSrcView,
|
|
IntermediateSrcView2,
|
|
AverageTempData,
|
|
IntermediateDstView,
|
|
AddressMode,
|
|
bDoScaleMipsForAlphaCoverage,
|
|
AlphaCoverages,
|
|
Settings.AlphaCoverageThresholds,
|
|
KernelSimpleAverage,
|
|
2,
|
|
bSharpenWithoutColorShift,
|
|
bUnfiltered,
|
|
bUseNewMipFilter);
|
|
}
|
|
}
|
|
|
|
if ( Settings.bDownsampleWithAverage == false )
|
|
{
|
|
FMemory::Memcpy( (&IntermediateDst.AsRGBA32F()[0]), (&DestImage.AsRGBA32F()[0]),
|
|
IntermediateDst.SizeX * IntermediateDst.SizeY * IntermediateDst.NumSlices * sizeof(FLinearColor) );
|
|
}
|
|
|
|
if ( bReDrawBorder )
|
|
{
|
|
for (int32 SliceIndex = 0; SliceIndex < IntermediateDst.NumSlices; ++SliceIndex)
|
|
{
|
|
const FImageView2D IntermediateSrcView = FImageView2D::ConstructConst(IntermediateSrc, SliceIndex);
|
|
FImageView2D DestView(DestImage, SliceIndex);
|
|
FImageView2D IntermediateDstView(IntermediateDst, SliceIndex);
|
|
GenerateMipBorder( IntermediateSrcView, DestView );
|
|
GenerateMipBorder( IntermediateSrcView, IntermediateDstView );
|
|
}
|
|
}
|
|
|
|
// Once we've created mip-maps down to 1x1, we're done.
|
|
if ( IntermediateDst.SizeX == 1 && IntermediateDst.SizeY == 1 && (!Settings.bVolume || IntermediateDst.NumSlices == 1))
|
|
{
|
|
break;
|
|
}
|
|
|
|
// last destination becomes next source
|
|
if (IntermediateDstPtr == &SecondTempImage)
|
|
{
|
|
IntermediateDstPtr = &FirstTempImage;
|
|
IntermediateSrcPtr = &SecondTempImage;
|
|
}
|
|
else
|
|
{
|
|
IntermediateDstPtr = &SecondTempImage;
|
|
IntermediateSrcPtr = &FirstTempImage;
|
|
}
|
|
|
|
// Update the destination size for the next iteration.
|
|
IntermediateDstPtr->SizeX = FMath::Max<uint32>( 1, IntermediateSrcPtr->SizeX >> 1 );
|
|
IntermediateDstPtr->SizeY = FMath::Max<uint32>( 1, IntermediateSrcPtr->SizeY >> 1 );
|
|
IntermediateDstPtr->NumSlices = Settings.bVolume ? FMath::Max<uint32>( 1, IntermediateSrcPtr->NumSlices >> 1 ) : SrcNumSlices;
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------------
|
|
Angular Filtering for HDR Cubemaps.
|
|
------------------------------------------------------------------------------*/
|
|
|
|
/**
|
|
* View in to an image that allows access by converting a direction to longitude and latitude.
|
|
*/
|
|
struct FImageViewLongLat
|
|
{
|
|
/** Image colors. */
|
|
FLinearColor* ImageColors;
|
|
/** Width of the image. */
|
|
int32 SizeX;
|
|
/** Height of the image. */
|
|
int32 SizeY;
|
|
|
|
/** Initialization constructor. */
|
|
explicit FImageViewLongLat(FImage& Image, int32 SliceIndex)
|
|
{
|
|
SizeX = Image.SizeX;
|
|
SizeY = Image.SizeY;
|
|
ImageColors = (&Image.AsRGBA32F()[0]) + SliceIndex * SizeY * SizeX;
|
|
}
|
|
|
|
/** Wraps X around W. */
|
|
static void WrapTo(int32& X, int32 W)
|
|
{
|
|
X = X % W;
|
|
|
|
if(X < 0)
|
|
{
|
|
X += W;
|
|
}
|
|
}
|
|
|
|
/** Const access to a texel. */
|
|
FLinearColor Access(int32 X, int32 Y) const
|
|
{
|
|
return ImageColors[X + Y * SizeX];
|
|
}
|
|
|
|
/** Makes a filtered lookup. */
|
|
FLinearColor LookupFiltered(float X, float Y) const
|
|
{
|
|
int32 X0 = (int32)floorf(X);
|
|
int32 Y0 = (int32)floorf(Y);
|
|
|
|
float FracX = X - X0;
|
|
float FracY = Y - Y0;
|
|
|
|
int32 X1 = X0 + 1;
|
|
int32 Y1 = Y0 + 1;
|
|
|
|
WrapTo(X0, SizeX);
|
|
WrapTo(X1, SizeX);
|
|
Y0 = FMath::Clamp(Y0, 0, (int32)(SizeY - 1));
|
|
Y1 = FMath::Clamp(Y1, 0, (int32)(SizeY - 1));
|
|
|
|
FLinearColor CornerRGB00 = Access(X0, Y0);
|
|
FLinearColor CornerRGB10 = Access(X1, Y0);
|
|
FLinearColor CornerRGB01 = Access(X0, Y1);
|
|
FLinearColor CornerRGB11 = Access(X1, Y1);
|
|
|
|
FLinearColor CornerRGB0 = FMath::Lerp(CornerRGB00, CornerRGB10, FracX);
|
|
FLinearColor CornerRGB1 = FMath::Lerp(CornerRGB01, CornerRGB11, FracX);
|
|
|
|
return FMath::Lerp(CornerRGB0, CornerRGB1, FracY);
|
|
}
|
|
|
|
/** Makes a filtered lookup using a direction. */
|
|
FLinearColor LookupLongLat(FVector NormalizedDirection) const
|
|
{
|
|
// see http://gl.ict.usc.edu/Data/HighResProbes
|
|
// latitude-longitude panoramic format = equirectangular mapping
|
|
|
|
float X = (1 + atan2(NormalizedDirection.X, - NormalizedDirection.Z) / PI) / 2 * SizeX;
|
|
float Y = acos(NormalizedDirection.Y) / PI * SizeY;
|
|
|
|
return LookupFiltered(X, Y);
|
|
}
|
|
};
|
|
|
|
// transform world space vector to a space relative to the face
|
|
static FVector TransformSideToWorldSpace(uint32 CubemapFace, FVector InDirection)
|
|
{
|
|
float x = InDirection.X, y = InDirection.Y, z = InDirection.Z;
|
|
|
|
FVector Ret = FVector(0, 0, 0);
|
|
|
|
// see http://msdn.microsoft.com/en-us/library/bb204881(v=vs.85).aspx
|
|
switch(CubemapFace)
|
|
{
|
|
case 0: Ret = FVector(+z, -y, -x); break;
|
|
case 1: Ret = FVector(-z, -y, +x); break;
|
|
case 2: Ret = FVector(+x, +z, +y); break;
|
|
case 3: Ret = FVector(+x, -z, -y); break;
|
|
case 4: Ret = FVector(+x, -y, +z); break;
|
|
case 5: Ret = FVector(-x, -y, -z); break;
|
|
default:
|
|
checkSlow(0);
|
|
}
|
|
|
|
// this makes it with the Unreal way (z and y are flipped)
|
|
return FVector(Ret.X, Ret.Z, Ret.Y);
|
|
}
|
|
|
|
// transform vector relative to the face to world space
|
|
static FVector TransformWorldToSideSpace(uint32 CubemapFace, FVector InDirection)
|
|
{
|
|
// undo Unreal way (z and y are flipped)
|
|
float x = InDirection.X, y = InDirection.Z, z = InDirection.Y;
|
|
|
|
FVector Ret = FVector(0, 0, 0);
|
|
|
|
// see http://msdn.microsoft.com/en-us/library/bb204881(v=vs.85).aspx
|
|
switch(CubemapFace)
|
|
{
|
|
case 0: Ret = FVector(-z, -y, +x); break;
|
|
case 1: Ret = FVector(+z, -y, -x); break;
|
|
case 2: Ret = FVector(+x, +z, +y); break;
|
|
case 3: Ret = FVector(+x, -z, -y); break;
|
|
case 4: Ret = FVector(+x, -y, +z); break;
|
|
case 5: Ret = FVector(-x, -y, -z); break;
|
|
default:
|
|
checkSlow(0);
|
|
}
|
|
|
|
return Ret;
|
|
}
|
|
|
|
static FVector ComputeSSCubeDirectionAtTexelCenter(uint32 x, uint32 y, float InvSideExtent)
|
|
{
|
|
// center of the texels
|
|
FVector DirectionSS((x + 0.5f) * InvSideExtent * 2 - 1, (y + 0.5f) * InvSideExtent * 2 - 1, 1);
|
|
DirectionSS.Normalize();
|
|
return DirectionSS;
|
|
}
|
|
|
|
static FVector ComputeWSCubeDirectionAtTexelCenter(uint32 CubemapFace, uint32 x, uint32 y, float InvSideExtent)
|
|
{
|
|
FVector DirectionSS = ComputeSSCubeDirectionAtTexelCenter(x, y, InvSideExtent);
|
|
FVector DirectionWS = TransformSideToWorldSpace(CubemapFace, DirectionSS);
|
|
return DirectionWS;
|
|
}
|
|
|
|
static uint32 ComputeLongLatCubemapExtents(const FImage& SrcImage, const uint32 MaxCubemapTextureResolution)
|
|
{
|
|
return FMath::Clamp(1U << FMath::FloorLog2(SrcImage.SizeX / 2), 32U, MaxCubemapTextureResolution);
|
|
}
|
|
|
|
void ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D(FImage* OutMip, const FImage& SrcImage, const uint32 MaxCubemapTextureResolution, uint8 SourceEncodingOverride)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.GenerateBaseCubeMipFromLongitudeLatitude2D);
|
|
|
|
FImage LongLatImage;
|
|
SrcImage.Linearize(SourceEncodingOverride, LongLatImage);
|
|
|
|
// TODO_TEXTURE: Expose target size to user.
|
|
uint32 Extent = ComputeLongLatCubemapExtents(LongLatImage, MaxCubemapTextureResolution);
|
|
float InvExtent = 1.0f / Extent;
|
|
OutMip->Init(Extent, Extent, SrcImage.NumSlices * 6, ERawImageFormat::RGBA32F, EGammaSpace::Linear);
|
|
|
|
for (int32 Slice = 0; Slice < SrcImage.NumSlices; ++Slice)
|
|
{
|
|
FImageViewLongLat LongLatView(LongLatImage, Slice);
|
|
for (uint32 Face = 0; Face < 6; ++Face)
|
|
{
|
|
FImageView2D MipView(*OutMip, Slice * 6 + Face);
|
|
for (uint32 y = 0; y < Extent; ++y)
|
|
{
|
|
for (uint32 x = 0; x < Extent; ++x)
|
|
{
|
|
FVector DirectionWS = ComputeWSCubeDirectionAtTexelCenter(Face, x, y, InvExtent);
|
|
MipView.Access(x, y) = LongLatView.LookupLongLat(DirectionWS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class FTexelProcessor
|
|
{
|
|
public:
|
|
// @param InConeAxisSS - normalized, in side space
|
|
// @param TexelAreaArray - precomputed area of each texel for correct weighting
|
|
FTexelProcessor(const FVector& InConeAxisSS, float ConeAngle, const FLinearColor* InSideData, const float* InTexelAreaArray, uint32 InFullExtent)
|
|
: ConeAxisSS(InConeAxisSS)
|
|
, AccumulatedColor(0, 0, 0, 0)
|
|
, SideData(InSideData)
|
|
, TexelAreaArray(InTexelAreaArray)
|
|
, FullExtent(InFullExtent)
|
|
{
|
|
ConeAngleSin = sinf(ConeAngle);
|
|
ConeAngleCos = cosf(ConeAngle);
|
|
|
|
// *2 as the position is from -1 to 1
|
|
// / InFullExtent as x and y is in the range 0..InFullExtent-1
|
|
PositionToWorldScale = 2.0f / InFullExtent;
|
|
InvFullExtent = 1.0f / FullExtent;
|
|
|
|
// examples: 0 to diffuse convolution, 0.95f for glossy
|
|
DirDot = FMath::Min(FMath::Cos(ConeAngle), 0.9999f);
|
|
|
|
InvDirOneMinusDot = 1.0f / (1.0f - DirDot);
|
|
|
|
// precomputed sqrt(2.0f * 2.0f + 2.0f * 2.0f)
|
|
float Sqrt8 = 2.8284271f;
|
|
RadiusToWorldScale = Sqrt8 / (float)InFullExtent;
|
|
}
|
|
|
|
// @return true: yes, traverse deeper, false: not relevant
|
|
bool TestIfRelevant(uint32 x, uint32 y, uint32 LocalExtent) const
|
|
{
|
|
float HalfExtent = LocalExtent * 0.5f;
|
|
float U = (x + HalfExtent) * PositionToWorldScale - 1.0f;
|
|
float V = (y + HalfExtent) * PositionToWorldScale - 1.0f;
|
|
|
|
float SphereRadius = RadiusToWorldScale * LocalExtent;
|
|
|
|
FVector SpherePos(U, V, 1);
|
|
|
|
return FMath::SphereConeIntersection(SpherePos, SphereRadius, ConeAxisSS, ConeAngleSin, ConeAngleCos);
|
|
}
|
|
|
|
void Process(uint32 x, uint32 y)
|
|
{
|
|
const FLinearColor* In = &SideData[x + y * FullExtent];
|
|
|
|
FVector DirectionSS = ComputeSSCubeDirectionAtTexelCenter(x, y, InvFullExtent);
|
|
|
|
float DotValue = ConeAxisSS | DirectionSS;
|
|
|
|
if(DotValue > DirDot)
|
|
{
|
|
// 0..1, 0=at kernel border..1=at kernel center
|
|
float KernelWeight = 1.0f - (1.0f - DotValue) * InvDirOneMinusDot;
|
|
|
|
// apply smoothstep function (softer, less linear result)
|
|
KernelWeight = KernelWeight * KernelWeight * (3 - 2 * KernelWeight);
|
|
|
|
float AreaCompensation = TexelAreaArray[x + y * FullExtent];
|
|
// AreaCompensation would be need for correctness but seems it has a but
|
|
// as it looks much better (no seam) without, the effect is minor so it's deactivated for now.
|
|
// float Weight = KernelWeight * AreaCompensation;
|
|
float Weight = KernelWeight;
|
|
|
|
AccumulatedColor.R += Weight * In->R;
|
|
AccumulatedColor.G += Weight * In->G;
|
|
AccumulatedColor.B += Weight * In->B;
|
|
AccumulatedColor.A += Weight;
|
|
}
|
|
}
|
|
|
|
// normalized, in side space
|
|
FVector ConeAxisSS;
|
|
|
|
FLinearColor AccumulatedColor;
|
|
|
|
// cached for better performance
|
|
float ConeAngleSin;
|
|
float ConeAngleCos;
|
|
float PositionToWorldScale;
|
|
float RadiusToWorldScale;
|
|
float InvFullExtent;
|
|
// 0 to diffuse convolution, 0.95f for glossy
|
|
float DirDot;
|
|
float InvDirOneMinusDot;
|
|
|
|
/** [x + y * FullExtent] */
|
|
const FLinearColor* SideData;
|
|
const float* TexelAreaArray;
|
|
uint32 FullExtent;
|
|
};
|
|
|
|
template <class TVisitor>
|
|
void TCubemapSideRasterizer(TVisitor &TexelProcessor, int32 x, uint32 y, uint32 Extent)
|
|
{
|
|
if(Extent > 1)
|
|
{
|
|
if(!TexelProcessor.TestIfRelevant(x, y, Extent))
|
|
{
|
|
return;
|
|
}
|
|
Extent /= 2;
|
|
|
|
TCubemapSideRasterizer(TexelProcessor, x, y, Extent);
|
|
TCubemapSideRasterizer(TexelProcessor, x + Extent, y, Extent);
|
|
TCubemapSideRasterizer(TexelProcessor, x, y + Extent, Extent);
|
|
TCubemapSideRasterizer(TexelProcessor, x + Extent, y + Extent, Extent);
|
|
}
|
|
else
|
|
{
|
|
TexelProcessor.Process(x, y);
|
|
}
|
|
}
|
|
|
|
static FLinearColor IntegrateAngularArea(FImage& Image, FVector FilterDirectionWS, float ConeAngle, const float* TexelAreaArray)
|
|
{
|
|
// Alpha channel is used to renormalize later
|
|
FLinearColor ret(0, 0, 0, 0);
|
|
int32 Extent = Image.SizeX;
|
|
|
|
for(uint32 Face = 0; Face < 6; ++Face)
|
|
{
|
|
FImageView2D ImageView(Image, Face);
|
|
FVector FilterDirectionSS = TransformWorldToSideSpace(Face, FilterDirectionWS);
|
|
FTexelProcessor Processor(FilterDirectionSS, ConeAngle, &ImageView.Access(0,0), TexelAreaArray, Extent);
|
|
|
|
// recursively split the (0,0)-(Extent-1,Extent-1), tests for intersection and processes only colors inside
|
|
TCubemapSideRasterizer(Processor, 0, 0, Extent);
|
|
ret += Processor.AccumulatedColor;
|
|
}
|
|
|
|
if(ret.A != 0)
|
|
{
|
|
float Inv = 1.0f / ret.A;
|
|
|
|
ret.R *= Inv;
|
|
ret.G *= Inv;
|
|
ret.B *= Inv;
|
|
}
|
|
else
|
|
{
|
|
// should not happen
|
|
// checkSlow(0);
|
|
}
|
|
|
|
ret.A = 0;
|
|
|
|
return ret;
|
|
}
|
|
|
|
// @return 2 * computed triangle area
|
|
static inline float TriangleArea2_3D(FVector A, FVector B, FVector C)
|
|
{
|
|
return ((A-B) ^ (C-B)).Size();
|
|
}
|
|
|
|
static inline float ComputeTexelArea(uint32 x, uint32 y, float InvSideExtentMul2)
|
|
{
|
|
float fU = x * InvSideExtentMul2 - 1;
|
|
float fV = y * InvSideExtentMul2 - 1;
|
|
|
|
FVector CornerA = FVector(fU, fV, 1);
|
|
FVector CornerB = FVector(fU + InvSideExtentMul2, fV, 1);
|
|
FVector CornerC = FVector(fU, fV + InvSideExtentMul2, 1);
|
|
FVector CornerD = FVector(fU + InvSideExtentMul2, fV + InvSideExtentMul2, 1);
|
|
|
|
CornerA.Normalize();
|
|
CornerB.Normalize();
|
|
CornerC.Normalize();
|
|
CornerD.Normalize();
|
|
|
|
return TriangleArea2_3D(CornerA, CornerB, CornerC) + TriangleArea2_3D(CornerC, CornerB, CornerD) * 0.5f;
|
|
}
|
|
|
|
/**
|
|
* Generate a mip using angular filtering.
|
|
* @param DestMip - The filtered mip.
|
|
* @param SrcMip - The source mip which will be filtered.
|
|
* @param ConeAngle - The cone angle with which to filter.
|
|
*/
|
|
static void GenerateAngularFilteredMip(FImage* DestMip, FImage& SrcMip, float ConeAngle)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.GenerateAngularFilteredMip);
|
|
|
|
int32 MipExtent = DestMip->SizeX;
|
|
float MipInvSideExtent = 1.0f / MipExtent;
|
|
|
|
TArray<float> TexelAreaArray;
|
|
TexelAreaArray.AddUninitialized(SrcMip.SizeX * SrcMip.SizeY);
|
|
|
|
// precompute the area size for one face (is the same for each face)
|
|
for(int32 y = 0; y < SrcMip.SizeY; ++y)
|
|
{
|
|
for(int32 x = 0; x < SrcMip.SizeX; ++x)
|
|
{
|
|
TexelAreaArray[x + y * SrcMip.SizeX] = ComputeTexelArea(x, y, MipInvSideExtent * 2);
|
|
}
|
|
}
|
|
|
|
// We start getting gains running threaded upwards of sizes >= 128
|
|
if (SrcMip.SizeX >= 128)
|
|
{
|
|
// Quick workaround: Do a thread per mip
|
|
struct FAsyncGenerateMipsPerFaceWorker : public FNonAbandonableTask
|
|
{
|
|
int32 Face;
|
|
FImage* DestMip;
|
|
int32 Extent;
|
|
float ConeAngle;
|
|
const float* TexelAreaArray;
|
|
FImage* SrcMip;
|
|
FAsyncGenerateMipsPerFaceWorker(int32 InFace, FImage* InDestMip, int32 InExtent, float InConeAngle, const float* InTexelAreaArray, FImage* InSrcMip) :
|
|
Face(InFace),
|
|
DestMip(InDestMip),
|
|
Extent(InExtent),
|
|
ConeAngle(InConeAngle),
|
|
TexelAreaArray(InTexelAreaArray),
|
|
SrcMip(InSrcMip)
|
|
{
|
|
}
|
|
|
|
void DoWork()
|
|
{
|
|
const float InvSideExtent = 1.0f / Extent;
|
|
FImageView2D DestMipView(*DestMip, Face);
|
|
for (int32 y = 0; y < Extent; ++y)
|
|
{
|
|
for (int32 x = 0; x < Extent; ++x)
|
|
{
|
|
FVector DirectionWS = ComputeWSCubeDirectionAtTexelCenter(Face, x, y, InvSideExtent);
|
|
DestMipView.Access(x, y) = IntegrateAngularArea(*SrcMip, DirectionWS, ConeAngle, TexelAreaArray);
|
|
}
|
|
}
|
|
}
|
|
|
|
FORCEINLINE TStatId GetStatId() const
|
|
{
|
|
RETURN_QUICK_DECLARE_CYCLE_STAT(FAsyncGenerateMipsPerFaceWorker, STATGROUP_ThreadPoolAsyncTasks);
|
|
}
|
|
};
|
|
|
|
typedef FAsyncTask<FAsyncGenerateMipsPerFaceWorker> FAsyncGenerateMipsPerFaceTask;
|
|
TIndirectArray<FAsyncGenerateMipsPerFaceTask> AsyncTasks;
|
|
|
|
for (int32 Face = 0; Face < 6; ++Face)
|
|
{
|
|
auto* AsyncTask = new FAsyncGenerateMipsPerFaceTask(Face, DestMip, MipExtent, ConeAngle, TexelAreaArray.GetData(), &SrcMip);
|
|
AsyncTasks.Add(AsyncTask);
|
|
AsyncTask->StartBackgroundTask();
|
|
}
|
|
|
|
for (int32 TaskIndex = 0; TaskIndex < AsyncTasks.Num(); ++TaskIndex)
|
|
{
|
|
auto& AsyncTask = AsyncTasks[TaskIndex];
|
|
AsyncTask.EnsureCompletion();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int32 Face = 0; Face < 6; ++Face)
|
|
{
|
|
FImageView2D DestMipView(*DestMip, Face);
|
|
for (int32 y = 0; y < MipExtent; ++y)
|
|
{
|
|
for (int32 x = 0; x < MipExtent; ++x)
|
|
{
|
|
FVector DirectionWS = ComputeWSCubeDirectionAtTexelCenter(Face, x, y, MipInvSideExtent);
|
|
DestMipView.Access(x, y) = IntegrateAngularArea(SrcMip, DirectionWS, ConeAngle, TexelAreaArray.GetData());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ITextureCompressorModule::GenerateAngularFilteredMips(TArray<FImage>& InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.GenerateAngularFilteredMips);
|
|
|
|
TArray<FImage> SrcMipChain;
|
|
Exchange(SrcMipChain, InOutMipChain);
|
|
InOutMipChain.Empty(NumMips);
|
|
|
|
// note: should work on cube arrays but currently does not
|
|
// GetMipGenSettings forces Angular off for anything but pure Cube classes (no arrays)
|
|
check( SrcMipChain[0].NumSlices == 6 );
|
|
|
|
// Generate simple averaged mips to accelerate angular filtering.
|
|
for (int32 MipIndex = SrcMipChain.Num(); MipIndex < NumMips; ++MipIndex)
|
|
{
|
|
FImage& BaseMip = SrcMipChain[MipIndex - 1];
|
|
int32 BaseExtent = BaseMip.SizeX;
|
|
int32 MipExtent = FMath::Max(BaseExtent >> 1, 1);
|
|
FImage* Mip = new(SrcMipChain) FImage(MipExtent, MipExtent, BaseMip.NumSlices, BaseMip.Format);
|
|
|
|
for(int32 Face = 0; Face < 6; ++Face)
|
|
{
|
|
FImageView2D BaseMipView(BaseMip, Face);
|
|
FImageView2D MipView(*Mip, Face);
|
|
|
|
for(int32 y = 0; y < MipExtent; ++y)
|
|
{
|
|
for(int32 x = 0; x < MipExtent; ++x)
|
|
{
|
|
FLinearColor Sum = (
|
|
BaseMipView.Access(x*2, y*2) +
|
|
BaseMipView.Access(x*2+1, y*2) +
|
|
BaseMipView.Access(x*2, y*2+1) +
|
|
BaseMipView.Access(x*2+1, y*2+1)
|
|
) * 0.25f;
|
|
MipView.Access(x,y) = Sum;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Extent = 1 << (NumMips - 1);
|
|
int32 BaseExtent = Extent;
|
|
for (int32 i = 0; i < NumMips; ++i)
|
|
{
|
|
// 0:top mip 1:lowest mip = diffuse convolve
|
|
float NormalizedMipLevel = i / (float)(NumMips - DiffuseConvolveMipLevel);
|
|
float AdjustedMipLevel = NormalizedMipLevel * NumMips;
|
|
float NormalizedWidth = BaseExtent * FMath::Pow(2.0f, -AdjustedMipLevel);
|
|
float TexelSize = 1.0f / NormalizedWidth;
|
|
|
|
// 0.001f:sharp .. PI/2: diffuse convolve
|
|
// all lower mips are used for diffuse convolve
|
|
// above that the angle blends from sharp to diffuse convolved version
|
|
float ConeAngle = PI / 2.0f * TexelSize;
|
|
|
|
// restrict to reasonable range
|
|
ConeAngle = FMath::Clamp(ConeAngle, 0.002f, (float)PI / 2.0f);
|
|
|
|
UE_LOG(LogTextureCompressor, Verbose, TEXT("GenerateAngularFilteredMips %f %f %f %f %f"), NormalizedMipLevel, AdjustedMipLevel, NormalizedWidth, TexelSize, ConeAngle * 180 / PI);
|
|
|
|
// 0:normal, -1:4x faster, +1:4 times slower but more precise, -2, 2 ...
|
|
float QualityBias = 3.0f;
|
|
|
|
// defined to result in a area of 1.0f (NormalizedArea)
|
|
// optimized = 0.5f * FMath::Sqrt(1.0f / PI);
|
|
float SphereRadius = 0.28209478f;
|
|
float SegmentHeight = SphereRadius * (1.0f - FMath::Cos(ConeAngle));
|
|
// compute SphereSegmentArea
|
|
float AreaCoveredInNormalizedArea = 2 * PI * SphereRadius * SegmentHeight;
|
|
checkSlow(AreaCoveredInNormalizedArea <= 0.5f);
|
|
|
|
// unoptimized
|
|
// float FloatInputMip = FMath::Log2(FMath::Sqrt(AreaCoveredInNormalizedArea)) + InputMipCount - QualityBias;
|
|
// optimized
|
|
float FloatInputMip = 0.5f * FMath::Log2(AreaCoveredInNormalizedArea) + NumMips - QualityBias;
|
|
uint32 InputMip = FMath::Clamp(FMath::TruncToInt(FloatInputMip), 0, NumMips - 1);
|
|
|
|
FImage* Mip = new(InOutMipChain) FImage(Extent, Extent, 6, ERawImageFormat::RGBA32F);
|
|
GenerateAngularFilteredMip(Mip, SrcMipChain[InputMip], ConeAngle);
|
|
Extent = FMath::Max(Extent >> 1, 1);
|
|
}
|
|
}
|
|
|
|
static bool NeedAdjustImageColors(const FTextureBuildSettings& InBuildSettings)
|
|
{
|
|
const FColorAdjustmentParameters& InParams = InBuildSettings.ColorAdjustment;
|
|
|
|
return
|
|
!FMath::IsNearlyEqual(InParams.AdjustBrightness, 1.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustBrightnessCurve, 1.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustSaturation, 1.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustVibrance, 0.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustRGBCurve, 1.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustHue, 0.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustMinAlpha, 0.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
!FMath::IsNearlyEqual(InParams.AdjustMaxAlpha, 1.0f, (float)KINDA_SMALL_NUMBER) ||
|
|
InBuildSettings.bChromaKeyTexture;
|
|
}
|
|
|
|
static inline void AdjustColorsOld(FLinearColor * Colors,int64 Count, const FTextureBuildSettings& InBuildSettings)
|
|
{
|
|
const FColorAdjustmentParameters& Params = InBuildSettings.ColorAdjustment;
|
|
|
|
// @todo Oodle : not the same checks as bAdjustNeeded outside
|
|
// but preserves legacy behavior
|
|
bool bAdjustBrightnessCurve = (!FMath::IsNearlyEqual(Params.AdjustBrightnessCurve, 1.0f, (float)KINDA_SMALL_NUMBER) && Params.AdjustBrightnessCurve != 0.0f);
|
|
bool bAdjustVibrance = (!FMath::IsNearlyZero(Params.AdjustVibrance, (float)KINDA_SMALL_NUMBER));
|
|
bool bAdjustRGBCurve = (!FMath::IsNearlyEqual(Params.AdjustRGBCurve, 1.0f, (float)KINDA_SMALL_NUMBER) && Params.AdjustRGBCurve != 0.0f);
|
|
bool bAdjustSaturation = ( Params.AdjustSaturation != 1.f || bAdjustVibrance );
|
|
bool bAdjustValue = ( Params.AdjustBrightness != 1.f ) || bAdjustBrightnessCurve;
|
|
|
|
float AdjustHue = Params.AdjustHue;
|
|
if ( AdjustHue != 0.f )
|
|
{
|
|
// Params.AdjustHue should be in [0,360] , make sure
|
|
if ( AdjustHue < 0.f || AdjustHue > 360.f )
|
|
{
|
|
AdjustHue = fmodf(AdjustHue, 360.0f);
|
|
if ( AdjustHue < 0.f )
|
|
{
|
|
AdjustHue += 360.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// BuildSettings.ChromaKeyColor is an FColor
|
|
FLinearColor ChromaKeyColor(InBuildSettings.ChromaKeyColor);
|
|
|
|
bool bHDRSource = InBuildSettings.bHDRSource;
|
|
bool bChromaKeyTexture = InBuildSettings.bChromaKeyTexture;
|
|
float ChromaKeyThreshold = InBuildSettings.ChromaKeyThreshold + SMALL_NUMBER;
|
|
|
|
for(int64 i=0;i<Count;i++)
|
|
{
|
|
FLinearColor OriginalColor = Colors[i];
|
|
|
|
#if 0
|
|
if ( ! bHDRSource )
|
|
{
|
|
// @todo Oodle: for non-HDR source ensure we are clamped as expected
|
|
// (can drift out of clamp due to previous processing)
|
|
// if you wind up even very slightly out of [0,1] range this function does bad things
|
|
// I think this probably should be done, but left disabled to preserve legacy behavior
|
|
OriginalColor.R = FMath::Clamp(OriginalColor.R, 0.0f, 1.f);
|
|
OriginalColor.G = FMath::Clamp(OriginalColor.G, 0.0f, 1.f);
|
|
OriginalColor.B = FMath::Clamp(OriginalColor.B, 0.0f, 1.f);
|
|
}
|
|
#endif
|
|
|
|
if (bChromaKeyTexture && (OriginalColor.Equals(ChromaKeyColor, ChromaKeyThreshold)))
|
|
{
|
|
OriginalColor = FLinearColor::Transparent;
|
|
|
|
//@todo Oodle: strange: no return? processing continues on the transparent color...
|
|
// this was likely unintentional
|
|
//Colors[i] = FLinearColor::Transparent;
|
|
//continue;
|
|
}
|
|
|
|
// NOTE: if OriginalColor has HDR/floats in it, this does not handle it well
|
|
// it implicitly discards negatives (and negatives cause color shifts)
|
|
// for values > 1 the clamp behavior is very strange
|
|
|
|
// Convert to HSV
|
|
FLinearColor HSVColor = OriginalColor.LinearRGBToHSV();
|
|
float& PixelHue = HSVColor.R;
|
|
float& PixelSaturation = HSVColor.G;
|
|
float& PixelValue = HSVColor.B;
|
|
|
|
float OriginalLuminance = PixelValue;
|
|
|
|
if ( bAdjustValue )
|
|
{
|
|
// Apply brightness adjustment
|
|
PixelValue *= Params.AdjustBrightness;
|
|
|
|
// Apply brightness power adjustment
|
|
if ( bAdjustBrightnessCurve )
|
|
{
|
|
// Raise HSV.V to the specified power
|
|
PixelValue = FMath::Pow(PixelValue, Params.AdjustBrightnessCurve);
|
|
}
|
|
|
|
// Clamp brightness if non-HDR
|
|
if (!bHDRSource)
|
|
{
|
|
PixelValue = FMath::Clamp(PixelValue, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
if ( bAdjustSaturation )
|
|
{
|
|
// PixelSaturation is >= 0 but not <= 1
|
|
// because negative RGB can come into this function which gives Saturation > 1
|
|
|
|
// Apply "vibrance" adjustment
|
|
if ( bAdjustVibrance )
|
|
{
|
|
// note: AdjustVibrance is disabled for HDR source in the Texture UPROPERTIES
|
|
// (unclear why, this is no worse than anything else here on HDR)
|
|
// @todo Oodle : we'd like to just do the multiplies to make pow 5 but can't because it could change floats
|
|
const float SatRaisePow = 5.0f;
|
|
const float InvSatRaised = FMath::Pow(1.0f - PixelSaturation, SatRaisePow);
|
|
|
|
const float ClampedVibrance = FMath::Clamp(Params.AdjustVibrance, 0.0f, 1.0f);
|
|
const float HalfVibrance = ClampedVibrance * 0.5f;
|
|
|
|
const float SatProduct = HalfVibrance * InvSatRaised;
|
|
|
|
PixelSaturation += SatProduct;
|
|
}
|
|
|
|
// Apply saturation adjustment
|
|
PixelSaturation *= Params.AdjustSaturation;
|
|
PixelSaturation = FMath::Clamp(PixelSaturation, 0.0f, 1.0f);
|
|
}
|
|
|
|
// Apply hue adjustment
|
|
if ( AdjustHue != 0.f )
|
|
{
|
|
// PixelHue is [0,360) but AdjustHue is [0,360]
|
|
PixelHue += AdjustHue;
|
|
|
|
// Clamp HSV values
|
|
if ( PixelHue >= 360.f )
|
|
{
|
|
PixelHue -= 360.f;
|
|
}
|
|
}
|
|
|
|
// Convert back to a linear color
|
|
FLinearColor LinearColor = HSVColor.HSVToLinearRGB();
|
|
|
|
// Apply RGB curve adjustment (linear space)
|
|
if ( bAdjustRGBCurve )
|
|
{
|
|
LinearColor.R = FMath::Pow(LinearColor.R, Params.AdjustRGBCurve);
|
|
LinearColor.G = FMath::Pow(LinearColor.G, Params.AdjustRGBCurve);
|
|
LinearColor.B = FMath::Pow(LinearColor.B, Params.AdjustRGBCurve);
|
|
}
|
|
|
|
// Clamp HDR RGB channels to 1 or the original luminance (max original RGB channel value), whichever is greater
|
|
// @todo Oodle: this is a very odd thing to do
|
|
// clamping at OriginalLuminance if you do AdjustBrightness or AdjustBrightnessCurve ?
|
|
// that would keep values brighter than 1.f unchanged, but bring up lower ones to 1.f
|
|
// I question whether this should just be completely removed
|
|
if (bHDRSource)
|
|
{
|
|
LinearColor.R = FMath::Clamp(LinearColor.R, 0.0f, (OriginalLuminance > 1.0f ? OriginalLuminance : 1.0f));
|
|
LinearColor.G = FMath::Clamp(LinearColor.G, 0.0f, (OriginalLuminance > 1.0f ? OriginalLuminance : 1.0f));
|
|
LinearColor.B = FMath::Clamp(LinearColor.B, 0.0f, (OriginalLuminance > 1.0f ? OriginalLuminance : 1.0f));
|
|
}
|
|
|
|
// Remap the alpha channel
|
|
// @todo Oodle: clamp Original A in [0,1] ?
|
|
LinearColor.A = FMath::Lerp(Params.AdjustMinAlpha, Params.AdjustMaxAlpha, OriginalColor.A);
|
|
|
|
Colors[i] = LinearColor;
|
|
}
|
|
}
|
|
|
|
static inline void AdjustColorsNew(FLinearColor* Colors, int64 Count, const FTextureBuildSettings& InBuildSettings)
|
|
{
|
|
const FColorAdjustmentParameters& Params = InBuildSettings.ColorAdjustment;
|
|
|
|
// @todo Oodle : not the same checks as bAdjustNeeded outside
|
|
// but preserves legacy behavior
|
|
bool bAdjustBrightnessCurve = (!FMath::IsNearlyEqual(Params.AdjustBrightnessCurve, 1.0f, (float)KINDA_SMALL_NUMBER) && Params.AdjustBrightnessCurve != 0.0f);
|
|
bool bAdjustVibrance = (!FMath::IsNearlyZero(Params.AdjustVibrance, (float)KINDA_SMALL_NUMBER));
|
|
bool bAdjustRGBCurve = (!FMath::IsNearlyEqual(Params.AdjustRGBCurve, 1.0f, (float)KINDA_SMALL_NUMBER) && Params.AdjustRGBCurve != 0.0f);
|
|
bool bAdjustSaturation = ( Params.AdjustSaturation != 1.f || bAdjustVibrance );
|
|
bool bAdjustValue = ( Params.AdjustBrightness != 1.f ) || bAdjustBrightnessCurve;
|
|
|
|
float AdjustHue = Params.AdjustHue;
|
|
if ( AdjustHue != 0.f )
|
|
{
|
|
// Params.AdjustHue should be in [0,360] , make sure
|
|
if ( AdjustHue < 0.f || AdjustHue > 360.f )
|
|
{
|
|
AdjustHue = fmodf(AdjustHue, 360.0f);
|
|
if ( AdjustHue < 0.f )
|
|
{
|
|
AdjustHue += 360.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// BuildSettings.ChromaKeyColor is an FColor
|
|
FLinearColor ChromaKeyColor(InBuildSettings.ChromaKeyColor);
|
|
|
|
bool bChromaKeyTexture = InBuildSettings.bChromaKeyTexture;
|
|
float ChromaKeyThreshold = InBuildSettings.ChromaKeyThreshold + SMALL_NUMBER;
|
|
|
|
bool bHDRSource = InBuildSettings.bHDRSource;
|
|
|
|
for (int64 i=0; i<Count; i++)
|
|
{
|
|
FLinearColor OriginalColor = Colors[i];
|
|
|
|
if (!bHDRSource)
|
|
{
|
|
// Ensure we are clamped as expected (can drift out of clamp due to previous processing)
|
|
// if you wind up even very slightly out of [0,1] range this function does bad things
|
|
OriginalColor.R = FMath::Clamp(OriginalColor.R, 0.0f, 1.f);
|
|
OriginalColor.G = FMath::Clamp(OriginalColor.G, 0.0f, 1.f);
|
|
OriginalColor.B = FMath::Clamp(OriginalColor.B, 0.0f, 1.f);
|
|
}
|
|
|
|
if (bChromaKeyTexture && (OriginalColor.Equals(ChromaKeyColor, ChromaKeyThreshold)))
|
|
{
|
|
Colors[i] = FLinearColor::Transparent;
|
|
continue;
|
|
}
|
|
|
|
if (bHDRSource)
|
|
{
|
|
UE_LOG(LogTextureCompressor, Warning,
|
|
TEXT("Negative pixel values (%f, %f, %f) are not expected"),
|
|
OriginalColor.R, OriginalColor.G, OriginalColor.B);
|
|
}
|
|
|
|
// Convert to HSV
|
|
FLinearColor HSVColor = OriginalColor.LinearRGBToHSV();
|
|
float& PixelHue = HSVColor.R;
|
|
float& PixelSaturation = HSVColor.G;
|
|
float& PixelValue = HSVColor.B;
|
|
|
|
if ( bAdjustValue )
|
|
{
|
|
// Apply brightness adjustment
|
|
PixelValue *= Params.AdjustBrightness;
|
|
|
|
// Apply brightness power adjustment
|
|
if ( bAdjustBrightnessCurve )
|
|
{
|
|
// Raise HSV.V to the specified power
|
|
PixelValue = FMath::Pow(PixelValue, Params.AdjustBrightnessCurve);
|
|
}
|
|
|
|
// Clamp brightness if non-HDR
|
|
if (!bHDRSource)
|
|
{
|
|
PixelValue = FMath::Clamp(PixelValue, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
if ( bAdjustSaturation )
|
|
{
|
|
// PixelSaturation is >= 0 but not <= 1
|
|
// because negative RGB can come into this function which gives Saturation > 1
|
|
|
|
// Apply "vibrance" adjustment
|
|
if ( bAdjustVibrance )
|
|
{
|
|
const float InvSat = 1.0f - PixelSaturation;
|
|
const float InvSatRaised = InvSat * InvSat * InvSat * InvSat * InvSat;
|
|
|
|
const float ClampedVibrance = FMath::Clamp(Params.AdjustVibrance, 0.0f, 1.0f);
|
|
const float HalfVibrance = ClampedVibrance * 0.5f;
|
|
|
|
const float SatProduct = HalfVibrance * InvSatRaised;
|
|
|
|
PixelSaturation += SatProduct;
|
|
}
|
|
|
|
// Apply saturation adjustment
|
|
PixelSaturation *= Params.AdjustSaturation;
|
|
PixelSaturation = FMath::Clamp(PixelSaturation, 0.0f, 1.0f);
|
|
}
|
|
|
|
// Apply hue adjustment
|
|
if ( AdjustHue != 0.f )
|
|
{
|
|
// PixelHue is [0,360) but AdjustHue is [0,360]
|
|
PixelHue += AdjustHue;
|
|
|
|
// Clamp HSV values
|
|
if ( PixelHue >= 360.f )
|
|
{
|
|
PixelHue -= 360.f;
|
|
}
|
|
}
|
|
|
|
// Convert back to a linear color
|
|
FLinearColor LinearColor = HSVColor.HSVToLinearRGB();
|
|
|
|
// Apply RGB curve adjustment (linear space)
|
|
if ( bAdjustRGBCurve )
|
|
{
|
|
LinearColor.R = FMath::Pow(LinearColor.R, Params.AdjustRGBCurve);
|
|
LinearColor.G = FMath::Pow(LinearColor.G, Params.AdjustRGBCurve);
|
|
LinearColor.B = FMath::Pow(LinearColor.B, Params.AdjustRGBCurve);
|
|
}
|
|
|
|
// Remap the alpha channel
|
|
LinearColor.A = FMath::Lerp(Params.AdjustMinAlpha, Params.AdjustMaxAlpha, FMath::Clamp(OriginalColor.A, 0.f, 1.f));
|
|
|
|
Colors[i] = LinearColor;
|
|
}
|
|
}
|
|
|
|
void ITextureCompressorModule::AdjustImageColors(FImage& Image, const FTextureBuildSettings& InBuildSettings)
|
|
{
|
|
const FColorAdjustmentParameters& InParams = InBuildSettings.ColorAdjustment;
|
|
check( Image.SizeX > 0 && Image.SizeY > 0 );
|
|
|
|
// @todo Oodle : this bAdjustNeeded is not checking the same conditions to enable these adjustments
|
|
// as is used inside the AdjustColors() routine
|
|
// this is how it was done in the past, so keep it the same to preserve legacy operation
|
|
// if possible in the future factor this Needed check out so it is shared code
|
|
|
|
bool bAdjustNeeded = NeedAdjustImageColors(InBuildSettings);
|
|
|
|
if ( bAdjustNeeded )
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.AdjustImageColors);
|
|
|
|
const int64 NumPixels = (int64)Image.SizeX * Image.SizeY * Image.NumSlices;
|
|
TArrayView64<FLinearColor> ImageColors = Image.AsRGBA32F();
|
|
|
|
int64 NumPixelsEachJob;
|
|
int32 NumJobs = ImageParallelForComputeNumJobsForPixels(NumPixelsEachJob,NumPixels);
|
|
|
|
// bForceSingleThread is set to true when:
|
|
// editor or cooker is loading as this is when the derived data cache is rebuilt as it will already be limited to a single thread
|
|
// and thus overhead of multithreading will simply make it slower
|
|
// @todo Oodle - this is done here and not in other similar ParallelFor places here. It should either be done everywhere or nowhere.
|
|
bool bForceSingleThread = GIsEditorLoadingPackage || GIsCookerLoadingPackage || IsInAsyncLoadingThread();
|
|
|
|
ParallelFor( TEXT("Texture.AdjustImageColorsFunc.PF"),NumJobs,1, [&](int32 Index)
|
|
{
|
|
int64 StartIndex = Index * NumPixelsEachJob;
|
|
int64 EndIndex = FMath::Min(StartIndex + NumPixelsEachJob, NumPixels);
|
|
|
|
FLinearColor * First = &ImageColors[StartIndex];
|
|
int64 Count = EndIndex-StartIndex;
|
|
|
|
// Use new AdjustColors code only for newly added textures
|
|
// So existing textures maintain exactly same output as before
|
|
if (InBuildSettings.bUseNewMipFilter)
|
|
{
|
|
AdjustColorsNew(First, Count, InBuildSettings);
|
|
}
|
|
else
|
|
{
|
|
AdjustColorsOld(First, Count, InBuildSettings);
|
|
}
|
|
}
|
|
, (bForceSingleThread ? EParallelForFlags::ForceSingleThread : EParallelForFlags::None) );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Compute the alpha channel how BokehDOF needs it setup
|
|
*
|
|
* @param Image Image to adjust
|
|
*/
|
|
static void ComputeBokehAlpha(FImage& Image)
|
|
{
|
|
check( Image.SizeX > 0 && Image.SizeY > 0 );
|
|
|
|
const int32 NumPixels = Image.SizeX * Image.SizeY * Image.NumSlices;
|
|
TArrayView64<FLinearColor> ImageColors = Image.AsRGBA32F();
|
|
|
|
// compute LinearAverage
|
|
FLinearColor LinearAverage;
|
|
{
|
|
FLinearColor LinearSum(0, 0, 0, 0);
|
|
for( int32 CurPixelIndex = 0; CurPixelIndex < NumPixels; ++CurPixelIndex )
|
|
{
|
|
LinearSum += ImageColors[ CurPixelIndex ];
|
|
}
|
|
LinearAverage = LinearSum / (float)NumPixels;
|
|
}
|
|
|
|
FLinearColor Scale(1, 1, 1, 1);
|
|
|
|
// we want to normalize the image to have 0.5 as average luminance, this is assuming clamping doesn't happen (can happen when using a very small Bokeh shape)
|
|
{
|
|
float RGBLum = (LinearAverage.R + LinearAverage.G + LinearAverage.B) / 3.0f;
|
|
|
|
// ideally this would be 1 but then some pixels would need to be >1 which is not supported for the textureformat we want to use.
|
|
// The value affects the occlusion computation of the BokehDOF
|
|
const float LumGoal = 0.25f;
|
|
|
|
// clamp to avoid division by 0
|
|
Scale *= LumGoal / FMath::Max(RGBLum, 0.001f);
|
|
}
|
|
|
|
{
|
|
for( int32 CurPixelIndex = 0; CurPixelIndex < NumPixels; ++CurPixelIndex )
|
|
{
|
|
const FLinearColor OriginalColor = ImageColors[ CurPixelIndex ];
|
|
|
|
// Convert to a linear color
|
|
FLinearColor LinearColor = OriginalColor * Scale;
|
|
float RGBLum = (LinearColor.R + LinearColor.G + LinearColor.B) / 3.0f;
|
|
LinearColor.A = FMath::Clamp(RGBLum, 0.0f, 1.0f);
|
|
ImageColors[ CurPixelIndex ] = LinearColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Replicates the contents of the red channel to the green, blue, and alpha channels.
|
|
*/
|
|
static void ReplicateRedChannel( TArray<FImage>& InOutMipChain )
|
|
{
|
|
const uint32 MipCount = InOutMipChain.Num();
|
|
for ( uint32 MipIndex = 0; MipIndex < MipCount; ++MipIndex )
|
|
{
|
|
FImage& SrcMip = InOutMipChain[MipIndex];
|
|
FLinearColor* FirstColor = (&SrcMip.AsRGBA32F()[0]);
|
|
FLinearColor* LastColor = FirstColor + (SrcMip.SizeX * SrcMip.SizeY * SrcMip.NumSlices);
|
|
for ( FLinearColor* Color = FirstColor; Color < LastColor; ++Color )
|
|
{
|
|
*Color = FLinearColor( Color->R, Color->R, Color->R, Color->R );
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Replicates the contents of the alpha channel to the red, green, and blue channels.
|
|
*/
|
|
static void ReplicateAlphaChannel( TArray<FImage>& InOutMipChain )
|
|
{
|
|
const uint32 MipCount = InOutMipChain.Num();
|
|
for ( uint32 MipIndex = 0; MipIndex < MipCount; ++MipIndex )
|
|
{
|
|
FImage& SrcMip = InOutMipChain[MipIndex];
|
|
FLinearColor* FirstColor = (&SrcMip.AsRGBA32F()[0]);
|
|
FLinearColor* LastColor = FirstColor + (SrcMip.SizeX * SrcMip.SizeY * SrcMip.NumSlices);
|
|
for ( FLinearColor* Color = FirstColor; Color < LastColor; ++Color )
|
|
{
|
|
*Color = FLinearColor( Color->A, Color->A, Color->A, Color->A );
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Flips the contents of the green channel.
|
|
* @param InOutMipChain - The mip chain on which the green channel shall be flipped.
|
|
*/
|
|
static void FlipGreenChannel( FImage& Image )
|
|
{
|
|
FLinearColor* FirstColor = (&Image.AsRGBA32F()[0]);
|
|
FLinearColor* LastColor = FirstColor + (Image.SizeX * Image.SizeY * Image.NumSlices);
|
|
for ( FLinearColor* Color = FirstColor; Color < LastColor; ++Color )
|
|
{
|
|
Color->G = 1.0f - FMath::Clamp(Color->G, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Detects whether or not the image contains an alpha channel where at least one texel is != 255.
|
|
*/
|
|
static bool DetectAlphaChannel(const FImage& InImage)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.DetectAlphaChannel);
|
|
|
|
// previous :
|
|
// "SMALL_NUMBER" is quite small, this provides almost no tolerance
|
|
// #define SMALL_NUMBER (1.e-8f)
|
|
//const float FloatNonOpaqueAlpha = 1.0f - SMALL_NUMBER;
|
|
//
|
|
// opaque alpha threshold where we'd quantize to < 255 in U8
|
|
// images with only alpha larger than this are treated as opaque
|
|
const float FloatNonOpaqueAlpha = 254.5f / 255.f; // the U8 alpha threshold
|
|
|
|
int64 NumPixels = (int64)InImage.SizeX * InImage.SizeY * InImage.NumSlices;
|
|
|
|
if ( InImage.Format == ERawImageFormat::BGRA8 )
|
|
{
|
|
TArrayView64<const FColor> SrcColorArray = InImage.AsBGRA8();
|
|
check( SrcColorArray.Num() == NumPixels );
|
|
|
|
const FColor * ColorPtr = &SrcColorArray[0];
|
|
const FColor * EndPtr = ColorPtr + SrcColorArray.Num();
|
|
|
|
for(;ColorPtr<EndPtr;++ColorPtr)
|
|
{
|
|
if ( ColorPtr->A != 255 )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if ( InImage.Format == ERawImageFormat::RGBA32F )
|
|
{
|
|
TArrayView64<const FLinearColor> SrcColorArray = InImage.AsRGBA32F();
|
|
check( SrcColorArray.Num() == NumPixels );
|
|
|
|
const FLinearColor * ColorPtr = &SrcColorArray[0];
|
|
const FLinearColor * EndPtr = ColorPtr + SrcColorArray.Num();
|
|
|
|
for(;ColorPtr<EndPtr;++ColorPtr)
|
|
{
|
|
if (ColorPtr->A <= FloatNonOpaqueAlpha )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if ( InImage.Format == ERawImageFormat::RGBA16 )
|
|
{
|
|
TArrayView64<const uint16> SrcChannelArray = InImage.AsRGBA16();
|
|
check( SrcChannelArray.Num() == NumPixels*4 );
|
|
|
|
const uint16 * ChannelPtr = &SrcChannelArray[0];
|
|
const uint16 * EndPtr = ChannelPtr + SrcChannelArray.Num();
|
|
|
|
for(;ChannelPtr<EndPtr;ChannelPtr += 4)
|
|
{
|
|
if ( ChannelPtr[3] != 0xFFFF )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if ( InImage.Format == ERawImageFormat::RGBA16F )
|
|
{
|
|
TArrayView64<const FFloat16Color> SrcColorArray = InImage.AsRGBA16F();
|
|
check( SrcColorArray.Num() == NumPixels );
|
|
|
|
const FFloat16Color * ColorPtr = &SrcColorArray[0];
|
|
const FFloat16Color * EndPtr = ColorPtr + SrcColorArray.Num();
|
|
|
|
for(;ColorPtr<EndPtr;++ColorPtr)
|
|
{
|
|
// 16F closest to 1.0 is 0.99951172
|
|
// use the float tolerance here? or check exactly ?
|
|
//if ( ColorPtr->A.GetFloat() < 1.f )
|
|
// use the same FloatNonOpaqueAlpha tolerance for consistency ?
|
|
if ( ColorPtr->A.GetFloat() < FloatNonOpaqueAlpha )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if ( InImage.Format == ERawImageFormat::G8 ||
|
|
InImage.Format == ERawImageFormat::BGRE8 ||
|
|
InImage.Format == ERawImageFormat::G16 ||
|
|
InImage.Format == ERawImageFormat::R16F )
|
|
{
|
|
// source image formats don't have alpha
|
|
}
|
|
else
|
|
{
|
|
// new format ?
|
|
check(0);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** Calculate a scale per 4x4 block of each image, and apply it to the red/green channels. Store scale in the blue channel. */
|
|
static void ApplyYCoCgBlockScale(TArray<FImage>& InOutMipChain)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.ApplyYCoCgBlockScale);
|
|
|
|
const uint32 MipCount = InOutMipChain.Num();
|
|
for (uint32 MipIndex = 0; MipIndex < MipCount; ++MipIndex)
|
|
{
|
|
FImage& SrcMip = InOutMipChain[MipIndex];
|
|
FLinearColor* FirstColor = (&SrcMip.AsRGBA32F()[0]);
|
|
|
|
int32 BlockWidthX = SrcMip.SizeX / 4;
|
|
int32 BlockWidthY = SrcMip.SizeY / 4;
|
|
|
|
for (int32 Slice = 0; Slice < SrcMip.NumSlices; ++Slice)
|
|
{
|
|
FLinearColor* SliceFirstColor = FirstColor + (SrcMip.SizeX * SrcMip.SizeY * Slice);
|
|
|
|
for (int32 Y = 0; Y < BlockWidthY; ++Y)
|
|
{
|
|
FLinearColor* RowFirstColor = SliceFirstColor + (Y * 4 * SrcMip.SizeY);
|
|
|
|
for (int32 X = 0; X < BlockWidthX; ++X)
|
|
{
|
|
FLinearColor* BlockFirstColor = RowFirstColor + (X * 4);
|
|
|
|
// Iterate block to find MaxComponent
|
|
float MaxComponent = 0.f;
|
|
for (int32 BlockY = 0; BlockY < 4; ++BlockY)
|
|
{
|
|
FLinearColor* Color = BlockFirstColor + (BlockY * SrcMip.SizeY);
|
|
for (int32 BlockX = 0; BlockX < 4; ++BlockX, ++Color)
|
|
{
|
|
MaxComponent = FMath::Max(FMath::Abs(Color->R - 128.f / 255.f), MaxComponent);
|
|
MaxComponent = FMath::Max(FMath::Abs(Color->G - 128.f / 255.f), MaxComponent);
|
|
}
|
|
}
|
|
|
|
const float Scale = (MaxComponent < 32.f / 255.f) ? 4.f : (MaxComponent < 64.f / 255.f) ? 2.f : 1.f;
|
|
const float OutB = (Scale - 1.f) * 8.f / 255.f;
|
|
|
|
// Iterate block to modify for scale
|
|
for (int32 BlockY = 0; BlockY < 4; ++BlockY)
|
|
{
|
|
FLinearColor* Color = BlockFirstColor + (BlockY * SrcMip.SizeY);
|
|
for (int32 BlockX = 0; BlockX < 4; ++BlockX, ++Color)
|
|
{
|
|
const float OutR = (Color->R - 128.f / 255.f) * Scale + 128.f / 255.f;
|
|
const float OutG = (Color->G - 128.f / 255.f) * Scale + 128.f / 255.f;
|
|
|
|
*Color = FLinearColor(OutR, OutG, OutB, Color->A);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static float RoughnessToSpecularPower(float Roughness)
|
|
{
|
|
float Div = FMath::Pow(Roughness, 4);
|
|
|
|
// Roughness of 0 should result in a high specular power
|
|
float MaxSpecPower = 10000000000.0f;
|
|
Div = FMath::Max(Div, 2.0f / (MaxSpecPower + 2.0f));
|
|
|
|
return 2.0f / Div - 2.0f;
|
|
}
|
|
|
|
static float SpecularPowerToRoughness(float SpecularPower)
|
|
{
|
|
float Out = FMath::Pow( SpecularPower * 0.5f + 1.0f, -0.25f );
|
|
|
|
return Out;
|
|
}
|
|
|
|
// @param CompositeTextureMode original type ECompositeTextureMode
|
|
static void ApplyCompositeTexture(FImage& RoughnessSourceMips, const FImage& NormalSourceMips, uint8 CompositeTextureMode, float CompositePower)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.ApplyCompositeTexture);
|
|
|
|
check(RoughnessSourceMips.SizeX == NormalSourceMips.SizeX);
|
|
check(RoughnessSourceMips.SizeY == NormalSourceMips.SizeY);
|
|
|
|
FLinearColor* FirstColor = (&RoughnessSourceMips.AsRGBA32F()[0]);
|
|
const FLinearColor* NormalColors = (&NormalSourceMips.AsRGBA32F()[0]);
|
|
|
|
int64 Count = (int64) RoughnessSourceMips.SizeX * RoughnessSourceMips.SizeY * RoughnessSourceMips.NumSlices;
|
|
|
|
float* TargetValuePtr;
|
|
|
|
switch((ECompositeTextureMode)CompositeTextureMode)
|
|
{
|
|
case CTM_NormalRoughnessToRed:
|
|
TargetValuePtr = &FirstColor->R;
|
|
break;
|
|
case CTM_NormalRoughnessToGreen:
|
|
TargetValuePtr = &FirstColor->G;
|
|
break;
|
|
case CTM_NormalRoughnessToBlue:
|
|
TargetValuePtr = &FirstColor->B;
|
|
break;
|
|
case CTM_NormalRoughnessToAlpha:
|
|
TargetValuePtr = &FirstColor->A;
|
|
break;
|
|
default:
|
|
UE_LOG(LogTextureCompressor, Error, TEXT("Invalid CompositeTextureMode"));
|
|
return;
|
|
}
|
|
|
|
for ( int64 i=0; i<Count; i++ )
|
|
{
|
|
const FLinearColor & NormalColor = NormalColors[i];
|
|
FVector3f Normal = FVector3f(NormalColor.R * 2.0f - 1.0f, NormalColor.G * 2.0f - 1.0f, NormalColor.B * 2.0f - 1.0f);
|
|
|
|
// Toksvig estimation of variance
|
|
float LengthN = FMath::Min( Normal.Size(), 1.0f );
|
|
float Variance = ( 1.0f - LengthN ) / LengthN;
|
|
Variance = FMath::Max( 0.0f, Variance - 0.00004f );
|
|
|
|
Variance *= CompositePower;
|
|
|
|
float Roughness = TargetValuePtr[i*4];
|
|
|
|
#if 0
|
|
float Power = RoughnessToSpecularPower( Roughness );
|
|
Power = Power / ( 1.0f + Variance * Power );
|
|
Roughness = SpecularPowerToRoughness( Power );
|
|
#else
|
|
// Refactored above to avoid divide by zero
|
|
float a = Roughness * Roughness;
|
|
float a2 = a * a;
|
|
float B = 2.0f * Variance * (a2 - 1.0f);
|
|
a2 = ( B - a2 ) / ( B - 1.0f );
|
|
Roughness = FMath::Pow( a2, 0.25f );
|
|
#endif
|
|
|
|
TargetValuePtr[i*4] = Roughness;
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------------
|
|
Image Compression.
|
|
------------------------------------------------------------------------------*/
|
|
|
|
// compress mip-maps in InMipChain and add mips to Texture, might alter the source content
|
|
static bool CompressMipChain(
|
|
const ITextureFormat* TextureFormat,
|
|
const TArray<FImage>& MipChain,
|
|
const FTextureBuildSettings& Settings,
|
|
const bool bImageHasAlphaChannel,
|
|
FStringView DebugTexturePathName,
|
|
TArray<FCompressedImage2D>& OutMips,
|
|
uint32& OutNumMipsInTail,
|
|
uint32& OutExtData)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.CompressMipChain)
|
|
|
|
// now call the Ex version now that we have the proper MipChain
|
|
const FTextureFormatCompressorCaps CompressorCaps = TextureFormat->GetFormatCapabilitiesEx(Settings, MipChain.Num(), MipChain[0], bImageHasAlphaChannel);
|
|
OutNumMipsInTail = CompressorCaps.NumMipsInTail;
|
|
OutExtData = CompressorCaps.ExtData;
|
|
|
|
int32 MipCount = MipChain.Num();
|
|
check(MipCount >= (int32)CompressorCaps.NumMipsInTail);
|
|
// This number was too small (128) for current hardware and caused too many
|
|
// context switch for work taking < 1ms. Bump the value for 2020 CPUs.
|
|
const int32 MinAsyncCompressionSize = 512;
|
|
const bool bAllowParallelBuild = TextureFormat->AllowParallelBuild();
|
|
bool bCompressionSucceeded = true;
|
|
|
|
// Mip tail is when the last few mips get grouped together in the hardware layout.
|
|
// Treat not having a mip tail as having a mip tail with 1 mip in it, which is
|
|
// equivalent and lets us simplify the logic.
|
|
int32 FirstMipTailIndex = MipCount - 1;
|
|
int32 MipTailCount = 1;
|
|
|
|
if (CompressorCaps.NumMipsInTail > 1)
|
|
{
|
|
MipTailCount = CompressorCaps.NumMipsInTail;
|
|
FirstMipTailIndex = MipCount - MipTailCount;
|
|
}
|
|
|
|
uint32 StartCycles = FPlatformTime::Cycles();
|
|
|
|
// Set up one task for the base mip, one task for everything after. Since each mip level
|
|
// has 4x the pixels as the one below it (8x for volumes), work for mip levels is highly
|
|
// unbalanced and there's not much use spawning extra tasks past that: for a 2D texture,
|
|
// the entire tail after the base mip (all remaining mips combined) has 1/3 the number of
|
|
// pixels the base mip does.
|
|
OutMips.Empty(MipCount);
|
|
OutMips.AddDefaulted(MipCount);
|
|
|
|
auto ProcessMips =
|
|
[&TextureFormat, &MipChain, &OutMips, FirstMipTailIndex, MipTailCount, &CompressorCaps, &Settings, &DebugTexturePathName, bImageHasAlphaChannel](int32 MipBegin, int32 MipEnd)
|
|
{
|
|
bool bSuccess = true;
|
|
|
|
for (int32 MipIndex = MipBegin; MipIndex < MipEnd; ++MipIndex)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.CompressImage);
|
|
|
|
bSuccess = bSuccess && TextureFormat->CompressImageEx(
|
|
&MipChain[MipIndex],
|
|
MipIndex == FirstMipTailIndex ? MipTailCount : 1, // number of mips pointed to by SrcMip
|
|
Settings,
|
|
DebugTexturePathName,
|
|
bImageHasAlphaChannel,
|
|
CompressorCaps.ExtData,
|
|
OutMips[MipIndex]
|
|
);
|
|
}
|
|
|
|
return bSuccess;
|
|
};
|
|
|
|
if (bAllowParallelBuild &&
|
|
FirstMipTailIndex > 0 &&
|
|
FMath::Min(MipChain[0].SizeX, MipChain[0].SizeY) >= MinAsyncCompressionSize)
|
|
{
|
|
// Spawn async job to compress all mips below base
|
|
auto AsyncTask = UE::Tasks::Launch(TEXT("Texture.CompressLowerMips"),
|
|
[&ProcessMips, FirstMipTailIndex]()
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.CompressLowerMips);
|
|
return ProcessMips(1, FirstMipTailIndex + 1);
|
|
},
|
|
LowLevelTasks::ETaskPriority::BackgroundNormal
|
|
);
|
|
|
|
// Compress base mip on this thread, join with async compress of other mips
|
|
bCompressionSucceeded = ProcessMips(0, 1);
|
|
bCompressionSucceeded &= AsyncTask.GetResult();
|
|
}
|
|
else
|
|
{
|
|
// Compress all mips at once on this thread
|
|
bCompressionSucceeded = ProcessMips(0, FirstMipTailIndex + 1);
|
|
}
|
|
|
|
for (int32 MipIndex = FirstMipTailIndex + 1; MipIndex < MipCount; ++MipIndex)
|
|
{
|
|
FCompressedImage2D& PrevMip = OutMips[MipIndex - 1];
|
|
FCompressedImage2D& DestMip = OutMips[MipIndex];
|
|
DestMip.SizeX = FMath::Max(1, PrevMip.SizeX >> 1);
|
|
DestMip.SizeY = FMath::Max(1, PrevMip.SizeY >> 1);
|
|
DestMip.SizeZ = Settings.bVolume ? FMath::Max(1, PrevMip.SizeZ >> 1) : PrevMip.SizeZ;
|
|
DestMip.PixelFormat = PrevMip.PixelFormat;
|
|
}
|
|
|
|
if (!bCompressionSucceeded)
|
|
{
|
|
OutMips.Empty();
|
|
}
|
|
|
|
uint32 EndCycles = FPlatformTime::Cycles();
|
|
UE_LOG(LogTextureCompressor,Verbose,TEXT("Compressed %dx%dx%d %s in %fms"),
|
|
MipChain[0].SizeX,
|
|
MipChain[0].SizeY,
|
|
MipChain[0].NumSlices,
|
|
*Settings.TextureFormatName.ToString(),
|
|
FPlatformTime::ToMilliseconds( EndCycles-StartCycles )
|
|
);
|
|
|
|
return bCompressionSucceeded;
|
|
}
|
|
|
|
// only useful for normal maps, fixed bad input (denormalized normals) and improved quality (quantization artifacts)
|
|
static void NormalizeMip(FImage& InOutMip)
|
|
{
|
|
const uint32 NumPixels = InOutMip.SizeX * InOutMip.SizeY * InOutMip.NumSlices;
|
|
TArrayView64<FLinearColor> ImageColors = InOutMip.AsRGBA32F();
|
|
for(uint32 CurPixelIndex = 0; CurPixelIndex < NumPixels; ++CurPixelIndex)
|
|
{
|
|
FLinearColor& Color = ImageColors[CurPixelIndex];
|
|
|
|
FVector Normal = FVector(Color.R * 2.0f - 1.0f, Color.G * 2.0f - 1.0f, Color.B * 2.0f - 1.0f);
|
|
|
|
Normal = Normal.GetSafeNormal();
|
|
|
|
Color = FLinearColor(Normal.X * 0.5f + 0.5f, Normal.Y * 0.5f + 0.5f, Normal.Z * 0.5f + 0.5f, Color.A);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Texture compression module
|
|
*/
|
|
class FTextureCompressorModule : public ITextureCompressorModule
|
|
{
|
|
public:
|
|
FTextureCompressorModule()
|
|
{
|
|
}
|
|
|
|
virtual bool BuildTexture(
|
|
const TArray<FImage>& SourceMips,
|
|
const TArray<FImage>& AssociatedNormalSourceMips,
|
|
const FTextureBuildSettings& BuildSettings,
|
|
FStringView DebugTexturePathName,
|
|
TArray<FCompressedImage2D>& OutTextureMips,
|
|
uint32& OutNumMipsInTail,
|
|
uint32& OutExtData
|
|
)
|
|
{
|
|
//TRACE_CPUPROFILER_EVENT_SCOPE(Texture.BuildTexture);
|
|
|
|
const ITextureFormat* TextureFormat = nullptr;
|
|
|
|
ITextureFormatManagerModule* TFM = GetTextureFormatManager();
|
|
if (TFM)
|
|
{
|
|
TextureFormat = TFM->FindTextureFormat(BuildSettings.TextureFormatName);
|
|
}
|
|
if (TextureFormat == nullptr)
|
|
{
|
|
UE_LOG(LogTextureCompressor, Warning,
|
|
TEXT("Failed to find compressor for texture format '%s'."),
|
|
*BuildSettings.TextureFormatName.ToString()
|
|
);
|
|
|
|
return false;
|
|
}
|
|
|
|
// @todo Oodle: option to dump the Source image here
|
|
// we have dump in TextureFormatOodle for the after-processing (before encoding) image
|
|
// get a dump spot for before-processing as well
|
|
|
|
|
|
#if 0
|
|
// @todo Oodle : use or remove me
|
|
// experimental : detect if alpha is wanted in the mip filter process
|
|
bool bAlpha_Before = false;
|
|
bool bAlpha_Programmatic = false;
|
|
if ( ! BuildSettings.bForceNoAlphaChannel && ! BuildSettings.bForceAlphaChannel )
|
|
{
|
|
// at this point SourceMips is still in original format (eg. BGRA8 not yet promoted to linear float)
|
|
// bAlpha_Before can be accelerated from the source image in many cases (if it was 3-channel RGB source)
|
|
bAlpha_Before = DetectAlphaChannel(SourceMips[0]);
|
|
|
|
// can mip processing add alpha ?
|
|
// does not gaurantee it definitely does add alpha, it just might
|
|
bAlpha_Programmatic =
|
|
BuildSettings.bComputeBokehAlpha ||
|
|
BuildSettings.bReplicateRed ||
|
|
BuildSettings.bChromaKeyTexture ||
|
|
( BuildSettings.CompositeTextureMode == CTM_NormalRoughnessToAlpha && AssociatedNormalSourceMips.Num() > 0 );
|
|
// (note bLongLatCubemap skips these processings, may be wrong)
|
|
}
|
|
// if bFilterAlpha is off, we can make mips in RGB 3-channel and skip A processing
|
|
bool bFilterAlpha = (! BuildSettings.bForceNoAlphaChannel) && ( BuildSettings.bForceAlphaChannel || bAlpha_Before || bAlpha_Programmatic );
|
|
#endif
|
|
|
|
TArray<FImage> IntermediateMipChain;
|
|
|
|
// we can't use the Ex version here because it needs an FImage, which needs BuildTextureMips to be called
|
|
const FTextureFormatCompressorCaps CompressorCaps = TextureFormat->GetFormatCapabilities();
|
|
|
|
// allow to leave texture in sRGB in case compressor accepts other than non-F32 input source
|
|
// otherwise linearizing will force format to be RGBA32F
|
|
const bool bNeedLinearize = !TextureFormat->CanAcceptNonF32Source() || AssociatedNormalSourceMips.Num() != 0;
|
|
if (!BuildTextureMips(SourceMips, BuildSettings, CompressorCaps, bNeedLinearize, IntermediateMipChain))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// apply roughness adjustment depending on normal map variation
|
|
if (AssociatedNormalSourceMips.Num())
|
|
{
|
|
// check AssociatedNormalSourceMips.Format;
|
|
// ECompositeTextureMode is only NormalRoughness
|
|
// composite texture should be a normal map
|
|
|
|
TArray<FImage> IntermediateAssociatedNormalSourceMipChain;
|
|
|
|
FTextureBuildSettings DefaultSettings;
|
|
|
|
// apply a smooth Gaussian filter to the top level of the normal map
|
|
// the original comment says :
|
|
// "helps to reduce aliasing further"
|
|
DefaultSettings.MipSharpening = -3.5f;
|
|
DefaultSettings.SharpenMipKernelSize = 6;
|
|
DefaultSettings.bApplyKernelToTopMip = true;
|
|
|
|
// important to make accurate computation with normal length
|
|
DefaultSettings.bRenormalizeTopMip = true;
|
|
|
|
// use new mip filter setting from build settings
|
|
DefaultSettings.bUseNewMipFilter = BuildSettings.bUseNewMipFilter;
|
|
|
|
// @todo Oodle : filtering the normal map then computing roughness is fundamentally wrong
|
|
// we should instead compute the roughness scalar first on the original normap map
|
|
// then filter on the roughness scalar
|
|
|
|
if (!BuildTextureMips(AssociatedNormalSourceMips, DefaultSettings, CompressorCaps, true, IntermediateAssociatedNormalSourceMipChain))
|
|
{
|
|
UE_LOG(LogTextureCompressor, Warning, TEXT("Failed to generate texture mips for composite texture"));
|
|
}
|
|
|
|
if (!ApplyCompositeTexture(IntermediateMipChain, IntermediateAssociatedNormalSourceMipChain, BuildSettings.CompositeTextureMode, BuildSettings.CompositePower))
|
|
{
|
|
UE_LOG(LogTextureCompressor, Warning, TEXT("Failed to apply composite texture"));
|
|
}
|
|
}
|
|
|
|
|
|
// DetectAlphaChannel on the top mip of the generated mip chain
|
|
// it is now always Linear F32
|
|
// BuildSettings could have programatically introduced alpha that was not in the source
|
|
// note the order of operations in bForceAlphaChannel and bForceNoAlphaChannel (ambiguity if both are on)
|
|
const bool bImageHasAlphaChannel = !BuildSettings.bForceNoAlphaChannel && (BuildSettings.bForceAlphaChannel || DetectAlphaChannel(IntermediateMipChain[0]));
|
|
|
|
#if 0
|
|
// @todo Oodle : experimental : verify bFilterAlpha was right
|
|
// if bAlpha_Programmatic, we have to recheck if alpha got made or not
|
|
check( bImageHasAlphaChannel == bAlpha_Before || bAlpha_Programmatic );
|
|
// if bFilterAlpha is off, we should not have alpha out
|
|
check( bFilterAlpha || !bImageHasAlphaChannel );
|
|
#endif
|
|
|
|
// Set the correct biased texture size so that the compressor understands the original source image size
|
|
// This is requires for platforms that may need to tile based on the original source texture size
|
|
BuildSettings.TopMipSize.X = IntermediateMipChain[0].SizeX;
|
|
BuildSettings.TopMipSize.Y = IntermediateMipChain[0].SizeY;
|
|
BuildSettings.VolumeSizeZ = BuildSettings.bVolume ? IntermediateMipChain[0].NumSlices : 1;
|
|
if (BuildSettings.bTextureArray)
|
|
{
|
|
if (BuildSettings.bCubemap)
|
|
{
|
|
BuildSettings.ArraySlices = IntermediateMipChain[0].NumSlices / 6;
|
|
}
|
|
else
|
|
{
|
|
BuildSettings.ArraySlices = IntermediateMipChain[0].NumSlices;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BuildSettings.ArraySlices = 1;
|
|
}
|
|
|
|
return CompressMipChain(TextureFormat, IntermediateMipChain, BuildSettings, bImageHasAlphaChannel, DebugTexturePathName,
|
|
OutTextureMips, OutNumMipsInTail, OutExtData);
|
|
}
|
|
|
|
// IModuleInterface implementation.
|
|
void StartupModule()
|
|
{
|
|
}
|
|
|
|
void ShutdownModule()
|
|
{
|
|
}
|
|
|
|
private:
|
|
|
|
bool BuildTextureMips(
|
|
const TArray<FImage>& InSourceMipChain,
|
|
const FTextureBuildSettings& BuildSettings,
|
|
const FTextureFormatCompressorCaps& CompressorCaps,
|
|
const bool bNeedLinearize,
|
|
TArray<FImage>& OutMipChain)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Texture.BuildTextureMips);
|
|
|
|
check(InSourceMipChain.Num() > 0);
|
|
check(InSourceMipChain[0].SizeX > 0 && InSourceMipChain[0].SizeY > 0 && InSourceMipChain[0].NumSlices > 0);
|
|
|
|
// Identify long-lat cubemaps.
|
|
const bool bLongLatCubemap = BuildSettings.bLongLatSource;
|
|
if (BuildSettings.bCubemap && !bLongLatCubemap)
|
|
{
|
|
if (BuildSettings.bTextureArray && (InSourceMipChain[0].NumSlices % 6) != 0)
|
|
{
|
|
// Cube array must have multiple of 6 slices
|
|
return false;
|
|
}
|
|
if (!BuildSettings.bTextureArray && InSourceMipChain[0].NumSlices != 6)
|
|
{
|
|
// Non-array cube must have exactly 6 slices
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// handling of bLongLatCubemap seems overly complicated
|
|
// what it should do is convert it right at the start here
|
|
// then treat it as a standard cubemap below, no special cases
|
|
// but that will change output :(
|
|
|
|
// pSourceMips will track the current FImages we consider to be "source"
|
|
const TArray<FImage> * pSourceMips = &InSourceMipChain;
|
|
|
|
// first pad up to pow2 if requested
|
|
ETexturePowerOfTwoSetting::Type PowerOfTwoMode = (ETexturePowerOfTwoSetting::Type) BuildSettings.PowerOfTwoMode;
|
|
|
|
// if bPadOrStretchTextureis done, PaddedSourceMips is filled with a new image
|
|
TArray<FImage> PaddedSourceMips;
|
|
|
|
if ( PowerOfTwoMode != ETexturePowerOfTwoSetting::None )
|
|
{
|
|
const FImage& FirstSourceMipImage = (*pSourceMips)[0];
|
|
|
|
int32 TargetTextureSizeX = FirstSourceMipImage.SizeX;
|
|
int32 TargetTextureSizeY = FirstSourceMipImage.SizeY;
|
|
int32 TargetTextureSizeZ = BuildSettings.bVolume ? FirstSourceMipImage.NumSlices : 1; // Only used for volume texture.
|
|
|
|
const int32 PowerOfTwoTextureSizeX = FMath::RoundUpToPowerOfTwo(TargetTextureSizeX);
|
|
const int32 PowerOfTwoTextureSizeY = FMath::RoundUpToPowerOfTwo(TargetTextureSizeY);
|
|
const int32 PowerOfTwoTextureSizeZ = FMath::RoundUpToPowerOfTwo(TargetTextureSizeZ);
|
|
|
|
switch (PowerOfTwoMode)
|
|
{
|
|
// None should not get here
|
|
|
|
case ETexturePowerOfTwoSetting::PadToPowerOfTwo:
|
|
TargetTextureSizeX = PowerOfTwoTextureSizeX;
|
|
TargetTextureSizeY = PowerOfTwoTextureSizeY;
|
|
TargetTextureSizeZ = PowerOfTwoTextureSizeZ;
|
|
break;
|
|
|
|
case ETexturePowerOfTwoSetting::PadToSquarePowerOfTwo:
|
|
TargetTextureSizeX = TargetTextureSizeY = TargetTextureSizeZ =
|
|
FMath::Max3<int32>(PowerOfTwoTextureSizeX, PowerOfTwoTextureSizeY, PowerOfTwoTextureSizeZ);
|
|
break;
|
|
|
|
default:
|
|
checkf(false, TEXT("Unknown entry in ETexturePowerOfTwoSetting::Type"));
|
|
break;
|
|
}
|
|
|
|
bool bPadOrStretchTexture =
|
|
(TargetTextureSizeX != FirstSourceMipImage.SizeX) ||
|
|
(TargetTextureSizeY != FirstSourceMipImage.SizeY) ||
|
|
( BuildSettings.bVolume && TargetTextureSizeZ != FirstSourceMipImage.NumSlices );
|
|
|
|
if (bPadOrStretchTexture)
|
|
{
|
|
if (BuildSettings.MipGenSettings == TMGS_LeaveExistingMips)
|
|
{
|
|
// pad+leave existing is broken
|
|
UE_LOG(LogTextureCompressor, Error, TEXT("Texture padded to pow2 + LeaveExistingMips forbidden"));
|
|
return false;
|
|
}
|
|
if ( bLongLatCubemap )
|
|
{
|
|
UE_LOG(LogTextureCompressor, Warning, TEXT("PadPow2 + LongLat cubemap doesn't work, continuing.."));
|
|
}
|
|
|
|
// Want to stretch or pad the texture
|
|
bool bSuitableFormat = FirstSourceMipImage.Format == ERawImageFormat::RGBA32F;
|
|
|
|
FImage Temp;
|
|
if (!bSuitableFormat)
|
|
{
|
|
// convert to RGBA32F
|
|
FirstSourceMipImage.CopyTo(Temp, ERawImageFormat::RGBA32F, EGammaSpace::Linear);
|
|
}
|
|
|
|
// space for one source mip and one destination mip
|
|
const FImage& SourceImage = bSuitableFormat ? FirstSourceMipImage : Temp;
|
|
FImage& TargetImage = *new (PaddedSourceMips) FImage(TargetTextureSizeX, TargetTextureSizeY, BuildSettings.bVolume ? TargetTextureSizeZ : SourceImage.NumSlices, SourceImage.Format);
|
|
FLinearColor FillColor = BuildSettings.PaddingColor;
|
|
|
|
FLinearColor* TargetPtr = (FLinearColor*)TargetImage.RawData.GetData();
|
|
FLinearColor* SourcePtr = (FLinearColor*)SourceImage.RawData.GetData();
|
|
check(SourceImage.GetBytesPerPixel() == sizeof(FLinearColor));
|
|
check(TargetImage.GetBytesPerPixel() == sizeof(FLinearColor));
|
|
|
|
const int32 SourceBytesPerLine = SourceImage.SizeX * SourceImage.GetBytesPerPixel();
|
|
const int32 DestBytesPerLine = TargetImage.SizeX * TargetImage.GetBytesPerPixel();
|
|
for (int32 SliceIndex = 0; SliceIndex < SourceImage.NumSlices; ++SliceIndex)
|
|
{
|
|
for (int32 Y = 0; Y < TargetTextureSizeY; ++Y)
|
|
{
|
|
int32 XStart = 0;
|
|
if (Y < SourceImage.SizeY)
|
|
{
|
|
XStart = SourceImage.SizeX;
|
|
FMemory::Memcpy(TargetPtr, SourcePtr, SourceImage.SizeX * sizeof(FLinearColor));
|
|
SourcePtr += SourceImage.SizeX;
|
|
TargetPtr += SourceImage.SizeX;
|
|
}
|
|
|
|
for (int32 XPad = XStart; XPad < TargetImage.SizeX; ++XPad)
|
|
{
|
|
*TargetPtr++ = FillColor;
|
|
}
|
|
}
|
|
}
|
|
// Pad new slices for volume texture
|
|
for (int32 SliceIndex = SourceImage.NumSlices; SliceIndex < TargetImage.NumSlices; ++SliceIndex)
|
|
{
|
|
for (int32 Y = 0; Y < TargetImage.SizeY; ++Y)
|
|
{
|
|
for (int32 X = 0; X< TargetImage.SizeX; ++X)
|
|
{
|
|
*TargetPtr++ = FillColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
// change pSourceMips to point at the one padded image we made
|
|
pSourceMips = &PaddedSourceMips;
|
|
}
|
|
}
|
|
|
|
// now pow2 pad is done
|
|
// find a starting source that meets MaxTextureResolution limit
|
|
|
|
int32 StartMip = 0;
|
|
|
|
TArray<FImage> BuildSourceImageMips;
|
|
|
|
if ( ! bLongLatCubemap )
|
|
{
|
|
int32 NumSourceMips = (BuildSettings.MipGenSettings == TMGS_LeaveExistingMips) ? pSourceMips->Num() : 1;
|
|
|
|
int64 MaxTextureResolution = BuildSettings.MaxTextureResolution;
|
|
|
|
// note that "LODBias" is very similar to MaxTextureResolution
|
|
// but for LODBias we go ahead and make all the mips here
|
|
// and then just don't serialize the top ones in TextureDerivedData
|
|
// (LODBias is not actually LOD Bias, it means discard top N mips)
|
|
|
|
// step through source mips to find one that meets MaxTextureResolution
|
|
while( StartMip < NumSourceMips && (
|
|
(*pSourceMips)[StartMip].SizeX > MaxTextureResolution ||
|
|
(*pSourceMips)[StartMip].SizeY > MaxTextureResolution ) )
|
|
{
|
|
StartMip++;
|
|
}
|
|
|
|
if ( StartMip == NumSourceMips )
|
|
{
|
|
if (BuildSettings.MipGenSettings == TMGS_LeaveExistingMips)
|
|
{
|
|
UE_LOG(LogTextureCompressor, Error, TEXT("LeaveExistingMips no mip that fits max dimension (%d)."),(int)MaxTextureResolution);
|
|
return false;
|
|
}
|
|
|
|
// currently only makes mips if you only had 1 source mip :
|
|
check(NumSourceMips == 1);
|
|
|
|
// bLongLatCubemap should not get here because cube size is made from MaxTextureSize
|
|
check( ! bLongLatCubemap );
|
|
|
|
// the source is larger than the compressor allows and no mip image exists to act as a smaller source.
|
|
// We must generate a suitable source image:
|
|
const FImage& BaseImage = pSourceMips->Last();
|
|
bool bSuitableFormat = BaseImage.Format == ERawImageFormat::RGBA32F;
|
|
|
|
check( MaxTextureResolution > 0 );
|
|
check( BaseImage.SizeX > MaxTextureResolution ||
|
|
BaseImage.SizeY > MaxTextureResolution );
|
|
|
|
FImage Temp;
|
|
if (!bSuitableFormat)
|
|
{
|
|
// convert to RGBA32F
|
|
BaseImage.CopyTo(Temp, ERawImageFormat::RGBA32F, EGammaSpace::Linear);
|
|
}
|
|
|
|
UE_LOG(LogTextureCompressor, Verbose,
|
|
TEXT("Source image %dx%d too large for compressors max dimension (%d). Resizing."),
|
|
BaseImage.SizeX,
|
|
BaseImage.SizeY,
|
|
BuildSettings.MaxTextureResolution
|
|
);
|
|
|
|
// make sure BuildSourceImageMips doesn't reallocate :
|
|
constexpr int BuildSourceImageMipsMaxCount = 20; // plenty
|
|
BuildSourceImageMips.Empty(BuildSourceImageMipsMaxCount);
|
|
|
|
// Max Texture Size resizing happens here :
|
|
// note we do not check for TMGS_Angular here
|
|
GenerateMipChain(BuildSettings, bSuitableFormat ? BaseImage : Temp, BuildSourceImageMips, 1);
|
|
|
|
while( BuildSourceImageMips.Last().SizeX > MaxTextureResolution ||
|
|
BuildSourceImageMips.Last().SizeY > MaxTextureResolution )
|
|
{
|
|
// note: now making mips one by one, rather than N in one call
|
|
// this is not exactly the same if AlphaCoverage processing is on
|
|
check( BuildSourceImageMips.Num() < BuildSourceImageMipsMaxCount );
|
|
GenerateMipChain(BuildSettings, BuildSourceImageMips.Last(), BuildSourceImageMips, 1);
|
|
}
|
|
|
|
check( BuildSourceImageMips.Last().SizeX <= MaxTextureResolution &&
|
|
BuildSourceImageMips.Last().SizeY <= MaxTextureResolution );
|
|
check( BuildSourceImageMips.Last().SizeX*2 > MaxTextureResolution ||
|
|
BuildSourceImageMips.Last().SizeY*2 > MaxTextureResolution );
|
|
|
|
// change pSourceMips to point at the mip chain we made
|
|
pSourceMips = &BuildSourceImageMips;
|
|
StartMip = BuildSourceImageMips.Num() - 1;
|
|
// [StartMip] will now references BuildSourceImageMips.Last()
|
|
}
|
|
}
|
|
|
|
// now shrinking to MaxTextureResolution is done, figure out which mips to use or make
|
|
|
|
// Copy over base mip and any LeaveExisting, from SourceMips , starting at StartMip
|
|
int32 CopyCount = pSourceMips->Num() - StartMip;
|
|
check( CopyCount > 0 );
|
|
|
|
int32 NumOutputMips;
|
|
|
|
if ( BuildSettings.MipGenSettings == TMGS_NoMipmaps )
|
|
{
|
|
NumOutputMips = 1;
|
|
CopyCount = 1;
|
|
}
|
|
else if ( BuildSettings.MipGenSettings == TMGS_LeaveExistingMips )
|
|
{
|
|
// only output what we can copy, generate none
|
|
NumOutputMips = CopyCount;
|
|
}
|
|
else
|
|
{
|
|
const FImage & TopMip = (*pSourceMips)[StartMip];
|
|
|
|
int32 TopMipSizeZ = BuildSettings.bVolume ? TopMip.NumSlices : 1;
|
|
|
|
// NumOutputMips is the number of mips that would be made if you made a full mip chain
|
|
// eg. 256 makes 9 mips , 300 also makes 9 mips
|
|
NumOutputMips = 1 + FMath::FloorLog2(
|
|
bLongLatCubemap ?
|
|
ComputeLongLatCubemapExtents(TopMip, BuildSettings.MaxTextureResolution) :
|
|
FMath::Max3(TopMip.SizeX, TopMip.SizeY, TopMipSizeZ) );
|
|
|
|
// unless LeaveExistingMips, we only copy 1
|
|
// (in theory we could copy some existing and generate the rest, but that's not done currently)
|
|
// (intentionally so, artists use this to limit mipping down)
|
|
CopyCount = 1;
|
|
}
|
|
|
|
// we will output NumOutputMips
|
|
OutMipChain.Empty(NumOutputMips);
|
|
|
|
int32 GenerateCount = NumOutputMips - CopyCount;
|
|
check( GenerateCount >= 0 );
|
|
|
|
// avoid converting to RGBA32F linear format if there's no need for any extra processing of pixels
|
|
// image will be left in BGRA8 format if possible
|
|
const bool bNeedAdjustImageColors = NeedAdjustImageColors(BuildSettings);
|
|
const bool bLinearize = bNeedLinearize || (GenerateCount > 0) || BuildSettings.bRenormalizeTopMip || (BuildSettings.Downscale > 1.f)
|
|
|| BuildSettings.bHasColorSpaceDefinition || BuildSettings.bComputeBokehAlpha || BuildSettings.bFlipGreenChannel
|
|
|| BuildSettings.bReplicateRed || BuildSettings.bReplicateAlpha || BuildSettings.bApplyYCoCgBlockScale
|
|
|| BuildSettings.SourceEncodingOverride != 0 || bNeedAdjustImageColors;
|
|
|
|
for (int32 MipIndex = StartMip; MipIndex < StartMip + CopyCount; ++MipIndex)
|
|
{
|
|
const FImage& Image = (*pSourceMips)[MipIndex];
|
|
|
|
// copy mips over + processing
|
|
// this is a code dupe of the processing done in GenerateMipChain
|
|
|
|
// create base for the mip chain
|
|
FImage* Mip = new(OutMipChain) FImage();
|
|
|
|
if (bLongLatCubemap)
|
|
{
|
|
// Generate the base mip from the long-lat source image.
|
|
GenerateBaseCubeMipFromLongitudeLatitude2D(Mip, Image, BuildSettings.MaxTextureResolution, BuildSettings.SourceEncodingOverride);
|
|
|
|
check( CopyCount == 1 );
|
|
|
|
if (!BuildSettings.bUseNewMipFilter)
|
|
{
|
|
// note the break here skips other adjustments:
|
|
// this is maintained only for old textures
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// copy base source content to the base of the mip chain
|
|
if(BuildSettings.bApplyKernelToTopMip)
|
|
{
|
|
FImage Temp;
|
|
Image.Linearize(BuildSettings.SourceEncodingOverride, Temp);
|
|
if(BuildSettings.bRenormalizeTopMip)
|
|
{
|
|
NormalizeMip(Temp);
|
|
}
|
|
|
|
GenerateTopMip(Temp, *Mip, BuildSettings);
|
|
}
|
|
else
|
|
{
|
|
if (bLinearize)
|
|
{
|
|
Image.Linearize(BuildSettings.SourceEncodingOverride, *Mip);
|
|
if (BuildSettings.bRenormalizeTopMip)
|
|
{
|
|
NormalizeMip(*Mip);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if image is in BGRA8 format leave it, otherwise use original RGBA32F
|
|
ERawImageFormat::Type DestFormat = Image.Format == ERawImageFormat::BGRA8 ? ERawImageFormat::BGRA8 : ERawImageFormat::RGBA32F;
|
|
Image.CopyTo(*Mip, DestFormat, Image.GammaSpace);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BuildSettings.Downscale > 1.f)
|
|
{
|
|
FTextureDownscaleSettings DownscaleSettings;
|
|
DownscaleSettings.Downscale = BuildSettings.Downscale;
|
|
DownscaleSettings.DownscaleOptions = BuildSettings.DownscaleOptions;
|
|
DownscaleSettings.BlockSize = 4;
|
|
DownscaleSettings.UseNewMipFilter = BuildSettings.bUseNewMipFilter;
|
|
|
|
DownscaleImage(*Mip, *Mip, DownscaleSettings);
|
|
}
|
|
|
|
if (BuildSettings.bHasColorSpaceDefinition)
|
|
{
|
|
Mip->TransformToWorkingColorSpace(
|
|
FVector2d(BuildSettings.RedChromaticityCoordinate),
|
|
FVector2d(BuildSettings.GreenChromaticityCoordinate),
|
|
FVector2d(BuildSettings.BlueChromaticityCoordinate),
|
|
FVector2d(BuildSettings.WhiteChromaticityCoordinate),
|
|
static_cast<UE::Color::EChromaticAdaptationMethod>(BuildSettings.ChromaticAdaptationMethod));
|
|
}
|
|
|
|
// Apply color adjustments
|
|
AdjustImageColors(*Mip, BuildSettings);
|
|
|
|
if (BuildSettings.bComputeBokehAlpha)
|
|
{
|
|
// To get the occlusion in the BokehDOF shader working for all Bokeh textures.
|
|
ComputeBokehAlpha(*Mip);
|
|
}
|
|
if (BuildSettings.bFlipGreenChannel)
|
|
{
|
|
FlipGreenChannel(*Mip);
|
|
}
|
|
}
|
|
|
|
check( OutMipChain.Num() == CopyCount );
|
|
check( GenerateCount == NumOutputMips - OutMipChain.Num() );
|
|
|
|
// Generate any missing mips in the chain.
|
|
if ( GenerateCount > 0 )
|
|
{
|
|
// Do angular filtering of cubemaps if requested.
|
|
if (BuildSettings.MipGenSettings == TMGS_Angular)
|
|
{
|
|
check( BuildSettings.bCubemap );
|
|
// note TMGS_Angular forces dim to next lower power of 2
|
|
|
|
// note GenerateAngularFilteredMips reprocesses ALL the mips, not just GenerateCount
|
|
// this should probably be outside the GenerateCount check (eg. always done, even if GenerateCount == 0 )
|
|
// but putting it inside matches existing behavior
|
|
// I guess it's moot because you can't set NoMipMips or LeaveExisting if you chose Angular
|
|
|
|
GenerateAngularFilteredMips(OutMipChain, NumOutputMips, BuildSettings.DiffuseConvolveMipLevel);
|
|
}
|
|
else
|
|
{
|
|
// GenerateMipChain should bring us up to NumOutputMips
|
|
// but it doesn't take NumOutputMips as a param, makes its own decision
|
|
// we will check that it chose the same mip count after
|
|
|
|
// you could pass GenerateCount as the large arg here
|
|
// and it should make the same result
|
|
|
|
GenerateMipChain(BuildSettings, OutMipChain.Last(), OutMipChain, MAX_uint32);
|
|
}
|
|
}
|
|
check(OutMipChain.Num() == NumOutputMips);
|
|
|
|
// Apply post-mip generation adjustments.
|
|
if (BuildSettings.bReplicateRed)
|
|
{
|
|
ReplicateRedChannel(OutMipChain);
|
|
}
|
|
else if (BuildSettings.bReplicateAlpha)
|
|
{
|
|
ReplicateAlphaChannel(OutMipChain);
|
|
}
|
|
if (BuildSettings.bApplyYCoCgBlockScale)
|
|
{
|
|
ApplyYCoCgBlockScale(OutMipChain);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// @param CompositeTextureMode original type ECompositeTextureMode
|
|
// @return true on success, false on failure. Can fail due to bad mismatched dimensions of incomplete mip chains.
|
|
bool ApplyCompositeTexture(TArray<FImage>& RoughnessSourceMips, const TArray<FImage>& NormalSourceMips, uint8 CompositeTextureMode, float CompositePower)
|
|
{
|
|
uint32 MinLevel = FMath::Min(RoughnessSourceMips.Num(), NormalSourceMips.Num());
|
|
|
|
if( RoughnessSourceMips[RoughnessSourceMips.Num() - MinLevel].SizeX != NormalSourceMips[NormalSourceMips.Num() - MinLevel].SizeX ||
|
|
RoughnessSourceMips[RoughnessSourceMips.Num() - MinLevel].SizeY != NormalSourceMips[NormalSourceMips.Num() - MinLevel].SizeY )
|
|
{
|
|
UE_LOG(LogTextureCompressor, Warning, TEXT("Couldn't apply composite texture as RoughnessSourceMips (mip %d, %d x %d) doesn't match NormalSourceMips (mip %d, %d x %d); mipchain might be mismatched/incomplete"),
|
|
RoughnessSourceMips.Num() - MinLevel,
|
|
RoughnessSourceMips[RoughnessSourceMips.Num() - MinLevel].SizeX,
|
|
RoughnessSourceMips[RoughnessSourceMips.Num() - MinLevel].SizeY,
|
|
NormalSourceMips.Num() - MinLevel,
|
|
NormalSourceMips[NormalSourceMips.Num() - MinLevel].SizeX,
|
|
NormalSourceMips[NormalSourceMips.Num() - MinLevel].SizeY
|
|
);
|
|
return false;
|
|
}
|
|
|
|
for(uint32 Level = 0; Level < MinLevel; ++Level)
|
|
{
|
|
::ApplyCompositeTexture(RoughnessSourceMips[RoughnessSourceMips.Num() - 1 - Level], NormalSourceMips[NormalSourceMips.Num() - 1 - Level], CompositeTextureMode, CompositePower);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FTextureCompressorModule, TextureCompressor)
|