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#UE4 Fixed a WorldAssets issue caused by reseting loaders while in EndLoad. Initializing a world no longer resets loaders and even if it did, LoadPackage can now handle the case properly. -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2236494 by Bob.Tellez on 2014/07/29 19:13:22. [CL 2236495 by Bob Tellez in Main branch]