Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeEvaluatorBase.cpp
mikko mononen 90be56c143 StateTree: renamed task2 and evaluator2
#jira none

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 17882855 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17882858 by mikko mononen in ue5-release-engine-test branch]
2021-10-21 04:53:16 -04:00

12 lines
368 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeEvaluatorBase.h"
#include "CoreMinimal.h"
#if WITH_GAMEPLAY_DEBUGGER
void FStateTreeEvaluatorBase::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
{
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
}
#endif // WITH_GAMEPLAY_DEBUGGER