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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP/Engine/Build
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Dmitry Rekman 52f5d06e09 Fix BuildThirdParty.sh and QASmokeManual.sh
- Check out files it is modifying.
- Build LND before building SlateViewer.

#codereview Adric.Worley

[CL 2293007 by Dmitry Rekman in Main branch]
2014-09-10 17:44:37 -04:00
..
Android
#ttp 344974 WEX: Support Android System font
2014-09-09 12:20:07 -04:00
BatchFiles
Fix BuildThirdParty.sh and QASmokeManual.sh
2014-09-10 17:44:37 -04:00
HTML5
Add functions in html template to automatically detect browser and clamp memory requirements accordingly in case of 32 bit browsers. Add a global error handler to catch out of memory exceptions and generate a helpful message accordingly.
2014-08-28 15:35:02 -04:00
IOS
- SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
2014-07-01 10:58:33 -04:00
JunkManifest.txt
remove Android, HTML5, and IOS from the junk deleter
2014-08-06 16:02:35 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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