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#jira UE-15171 - The Collision Analyzer window does not render correctly if it is opened from the console anywhere other than when in PIE mode using the selected viewport. [CL 2572304 by Richard TalbotWatkin in Main branch]
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "CollisionAnalyzerPCH.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "SDockTab.h"
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namespace CollisionAnalyzerModule
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{
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static const FName CollisionAnalyzerApp = FName(TEXT("CollisionAnalyzerApp"));
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}
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IMPLEMENT_MODULE(FCollisionAnalyzerModule, CollisionAnalyzer);
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DEFINE_LOG_CATEGORY(LogCollisionAnalyzer);
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void FCollisionAnalyzerModule::StartupModule()
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{
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FCollisionAnalyzerStyle::Initialize();
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CollisionAnalyzer = new FCollisionAnalyzer();
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(CollisionAnalyzerModule::CollisionAnalyzerApp, FOnSpawnTab::CreateRaw(this, &FCollisionAnalyzerModule::SpawnCollisionAnalyzerTab))
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.SetDisplayName(NSLOCTEXT("CollisionAnalyzerModule", "TabTitle", "Collision Analyzer"))
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.SetTooltipText(NSLOCTEXT("CollisionAnalyzerModule", "TooltipText", "Open the Collision Analyzer tab."))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsDebugCategory())
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "CollisionAnalyzer.TabIcon"));
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}
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void FCollisionAnalyzerModule::ShutdownModule()
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{
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if (CollisionAnalyzer != NULL)
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{
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delete CollisionAnalyzer;
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CollisionAnalyzer = NULL;
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}
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FCollisionAnalyzerStyle::Shutdown();
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}
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TSharedRef<SDockTab> FCollisionAnalyzerModule::SpawnCollisionAnalyzerTab(const FSpawnTabArgs& Args)
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{
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check(CollisionAnalyzer);
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return SNew(SDockTab)
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.TabRole(ETabRole::NomadTab)
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[
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CollisionAnalyzer->SummonUI().ToSharedRef()
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];
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}
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