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- Added support for shared event buffer, so that multiple instance data can use the same - Added API to consume events - Removed double buffering from events - Treat TriggerTransitions() as event handler (events flushed after each call to the method) - Event handlers (including tasks) are executed in priority order - Transitions and event capturing states can consume events on successful selection - Added API to tick a StateTree in two passes (update tasks and trigger transitions) - Change parallel tree tasks to do the task update in Tick(), and event handling in TriggerTransitions() - Small improvements to the ST debugger to display events - NOTE: this is breaking change for implementations that has relied events emitted during tick to be available on next EnterState() #okfirgithub public #rb Yoan.StAmant [CL 32924765 by mikko mononen in ue5-main branch]