Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormat/TextureFormat.Build.cs

19 lines
365 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormat : ModuleRules
{
public TextureFormat(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}