Files
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces
sebastien lussier d76f7fa374 World Partition HLODs - Added automatic texture size selection based on hints
Supports either:
* From texel density
* From expected mesh screen size
* From expected mesh draw distance

Compute best texture size, taking UV map waste into account.
Currently only supported by the Approximate Actors merge method, to be integrated in the ProxyLOD later.
#rb ryan.schmidt, luc.eygasier


#ROBOMERGE-SOURCE: CL 16635038
#ROBOMERGE-BOT: (v831-16623017)

[CL 16635077 by sebastien lussier in ue5-main branch]
2021-06-10 21:49:51 -04:00
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