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Now only r.AntiAliasingMethod prevails to selects the anti-aliasing method explicitly for the deferred shading renderer. Each AA technic have it's own cvars to control their quality independently FXAA now have its own r.FXAA.Quality. The FXAA shader permutations where mis configured with r.PostProcessAAQuality=1 & 2 both mapping to the FXAA_PC_CONSOLE=1 that is now r.FXAA.Quality=0. Instead r.FXAA.Quality now offer more mid-quality settings for FXAA_PC=1 with r.FXAA.Quality=1 & 2 & 3. Backward comaptible migration is as followed: - r.AntiAliasingMethod=1 r.PostProcessAAQuality=0 -> r.FXAA.Quality=0 - r.AntiAliasingMethod=1 r.PostProcessAAQuality=1 -> r.FXAA.Quality=0 - r.AntiAliasingMethod=1 r.PostProcessAAQuality=2 -> r.FXAA.Quality=0 - r.AntiAliasingMethod=1 r.PostProcessAAQuality=3 -> r.FXAA.Quality=3 but with some neighborhood search setting changed in FXAAShader.usf - r.AntiAliasingMethod=1 r.PostProcessAAQuality=4 -> r.FXAA.Quality=4 - r.AntiAliasingMethod=1 r.PostProcessAAQuality=5 -> r.FXAA.Quality=5 TAA now have its own r.TemporalAA.Quality. Backward compatible migration is as followed: - r.AntiAliasingMethod=2 r.PostProcessAAQuality=0 -> r.AntiAliasingMethod=0 - r.AntiAliasingMethod=2 r.PostProcessAAQuality=1 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0 - r.AntiAliasingMethod=2 r.PostProcessAAQuality=2 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0 - r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=0 -> r.TemporalAA.Quality=0 - r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=1 -> r.TemporalAA.Quality=1 - r.AntiAliasingMethod=2 r.PostProcessAAQuality=4 -> r.TemporalAA.Quality=2 MSAA r.AntiAliasingMethod=3 & TSR r.AntiAliasingMethod=4 remains unchanged. sg.AntiAliasingQuality now maps to different r.TemporalAA.Quality or r.FXAA.Quality Automated tests on base CL: https://horde.devtools.epicgames.com/job/60d5b8410123b700014f9db5 Automated tests on change CL: https://horde.devtools.epicgames.com/job/60d47cde57b302000114bebf #rb none [FYI] jack.porter, wei.liu #lockdown michal.valient #ROBOMERGE-SOURCE: CL 16823623 #ROBOMERGE-BOT: (v836-16769935) [CL 16823646 by guillaume abadie in ue5-main branch]